Files
oak-editor/playback/playback.cpp
T
2018-11-22 14:01:38 +11:00

332 lines
9.9 KiB
C++

#include "playback.h"
#include "project/clip.h"
#include "project/sequence.h"
#include "io/media.h"
#include "playback/audio.h"
#include "playback/cacher.h"
#include "panels/panels.h"
#include "panels/timeline.h"
#include "panels/viewer.h"
#include "project/effect.h"
#include "panels/effectcontrols.h"
#include "debug.h"
extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
}
#include <QtMath>
#include <QObject>
#include <QOpenGLTexture>
#include <QOpenGLPixelTransferOptions>
#include <QOpenGLFramebufferObject>
#ifdef QT_DEBUG
#define GCF_DEBUG
#endif
bool texture_failed = false;
bool rendering = false;
void open_clip(Clip* clip, bool multithreaded) {
switch (clip->media_type) {
case MEDIA_TYPE_FOOTAGE:
case MEDIA_TYPE_TONE:
clip->multithreaded = multithreaded;
if (multithreaded) {
if (clip->open_lock.tryLock()) {
// maybe keep cacher instance in memory while clip exists for performance?
clip->cacher = new Cacher(clip);
QObject::connect(clip->cacher, SIGNAL(finished()), clip->cacher, SLOT(deleteLater()));
clip->cacher->start((clip->track < 0) ? QThread::NormalPriority : QThread::TimeCriticalPriority);
}
} else {
clip->finished_opening = false;
clip->open = true;
open_clip_worker(clip);
}
break;
case MEDIA_TYPE_SEQUENCE:
case MEDIA_TYPE_SOLID:
clip->open = true;
break;
}
}
void close_clip(Clip* clip) {
// destroy opengl texture in main thread
if (clip->texture != NULL) {
clip->texture->destroy();
delete clip->texture;
clip->texture = NULL;
}
for (int i=0;i<clip->effects.size();i++) {
clip->effects.at(i)->close();
}
if (clip->fbo != NULL) {
delete clip->fbo[0];
delete clip->fbo[1];
delete [] clip->fbo;
clip->fbo = NULL;
}
switch (clip->media_type) {
case MEDIA_TYPE_FOOTAGE:
case MEDIA_TYPE_TONE:
if (clip->multithreaded) {
clip->cacher->caching = false;
clip->can_cache.wakeAll();
} else {
close_clip_worker(clip);
}
break;
case MEDIA_TYPE_SEQUENCE:
closeActiveClips(static_cast<Sequence*>(clip->media), false);
case MEDIA_TYPE_SOLID:
clip->open = false;
break;
}
}
void cache_clip(Clip* clip, long playhead, bool reset, bool scrubbing, QVector<Clip*>& nests) {
if (clip->media_type == MEDIA_TYPE_FOOTAGE || clip->media_type == MEDIA_TYPE_TONE) {
if (clip->multithreaded) {
clip->cacher->playhead = playhead;
clip->cacher->reset = reset;
clip->cacher->nests = nests;
clip->cacher->scrubbing = scrubbing;
if (reset && clip->queue.size() > 0) clip->cacher->interrupt = true;
clip->can_cache.wakeAll();
} else {
cache_clip_worker(clip, playhead, reset, scrubbing, nests);
}
}
}
void get_clip_frame(Clip* c, long playhead) {
if (c->finished_opening) {
MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->track < 0, c->media_stream);
int64_t target_pts = playhead_to_timestamp(c, playhead);
int64_t second_pts = qRound64(av_q2d(av_inv_q(c->stream->time_base)));
if (ms->video_interlacing != VIDEO_PROGRESSIVE) {
target_pts *= 2;
second_pts *= 2;
}
AVFrame* target_frame = NULL;
bool reset = false;
bool cache = true;
c->queue_lock.lock();
if (c->queue.size() > 0) {
if (ms->infinite_length) {
target_frame = c->queue.at(0);
#ifdef GCF_DEBUG
dout << "GCF ==> USE PRECISE (INFINITE)";
#endif
} else {
// correct frame may be somewhere else in the queue
int closest_frame = 0;
for (int i=1;i<c->queue.size();i++) {
//dout << "results for" << i << qAbs(c->queue.at(i)->pts - target_pts) << qAbs(c->queue.at(closest_frame)->pts - target_pts) << c->queue.at(i)->pts << target_pts;
if (c->queue.at(i)->pts == target_pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> USE PRECISE";
#endif
closest_frame = i;
break;
} else if (c->queue.at(i)->pts > c->queue.at(closest_frame)->pts && c->queue.at(i)->pts < target_pts) {
closest_frame = i;
}
}
// remove all frames earlier than this one from the queue
target_frame = c->queue.at(closest_frame);
int64_t next_pts = INT64_MAX;
int64_t minimum_ts = target_frame->pts;
/*if (c->reverse) {
minimum_ts += quarter_pts;
} else {
minimum_ts -= quarter_pts;
}*/
//dout << "closest frame was" << closest_frame << "with" << target_frame->pts << "/" << target_pts;
for (int i=0;i<c->queue.size();i++) {
if (c->queue.at(i)->pts > target_frame->pts && c->queue.at(i)->pts < next_pts) {
next_pts = c->queue.at(i)->pts;
}
if (c->queue.at(i) != target_frame && ((c->queue.at(i)->pts > minimum_ts) == c->reverse)) {
//dout << "removed frame at" << i << "because its pts was" << c->queue.at(i)->pts << "compared to" << target_frame->pts;
av_frame_free(&c->queue[i]); // may be a little heavy for the UI thread?
c->queue.removeAt(i);
i--;
}
}
if (next_pts == INT64_MAX) next_pts = target_frame->pts + target_frame->pkt_duration;
// we didn't get the exact timestamp
if (target_frame->pts != target_pts) {
if (target_pts > target_frame->pts && target_pts <= next_pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> USE IMPRECISE";
#endif
} else {
int64_t pts_diff = qAbs(target_pts - target_frame->pts);
if (c->reached_end && target_pts > target_frame->pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> EOF TOLERANT";
#endif
c->reached_end = false;
cache = false;
} else if (target_pts < target_frame->pts || pts_diff > second_pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> RESET" << target_pts << "(" << target_frame->pts << "-" << target_frame->pts+target_frame->pkt_duration << ")";
#endif
target_frame = NULL;
reset = true;
} else {
#ifdef GCF_DEBUG
dout << "GCF ==> WAIT - target pts:" << target_pts << "closest frame:" << target_frame->pts;
#endif
if (c->queue.size() >= c->max_queue_size) c->queue_remove_earliest();
c->ignore_reverse = true;
target_frame = NULL;
}
}
}
}
} else {
reset = true;
}
if (target_frame == NULL || reset) {
// reset cache
texture_failed = true;
dout << "[INFO] Frame queue couldn't keep up - either the user seeked or the system is overloaded (queue size:" << c->queue.size() << ")";
}
if (target_frame != NULL) {
// add gate if this is the same frame
glPixelStorei(GL_UNPACK_ROW_LENGTH, target_frame->linesize[0]/4);
c->texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, target_frame->data[0]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
c->queue_lock.unlock();
// get more frames
QVector<Clip*> empty;
if (cache) cache_clip(c, playhead, reset, false, empty);
}
}
long playhead_to_clip_frame(Clip* c, long playhead) {
return (qMax(0L, playhead - c->timeline_in) + c->clip_in);
}
double playhead_to_clip_seconds(Clip* c, long playhead) {
// returns time in seconds
long clip_frame = playhead_to_clip_frame(c, playhead);
if (c->reverse) clip_frame = c->getMaximumLength() - clip_frame - 1;
return ((double) clip_frame/c->sequence->frame_rate)*c->speed;
}
int64_t seconds_to_timestamp(Clip* c, double seconds) {
return qRound64(seconds * av_q2d(av_inv_q(c->stream->time_base))) + qMax((int64_t) 0, c->stream->start_time);
}
int64_t playhead_to_timestamp(Clip* c, long playhead) {
return seconds_to_timestamp(c, playhead_to_clip_seconds(c, playhead));
}
int retrieve_next_frame(Clip* c, AVFrame* f) {
int result = 0;
int receive_ret;
// do we need to retrieve a new packet for a new frame?
av_frame_unref(f);
while ((receive_ret = avcodec_receive_frame(c->codecCtx, f)) == AVERROR(EAGAIN)) {
int read_ret = 0;
do {
if (c->pkt_written) {
av_packet_unref(c->pkt);
c->pkt_written = false;
}
read_ret = av_read_frame(c->formatCtx, c->pkt);
if (read_ret >= 0) {
c->pkt_written = true;
}
} while (read_ret >= 0 && c->pkt->stream_index != c->media_stream);
if (read_ret >= 0) {
int send_ret = avcodec_send_packet(c->codecCtx, c->pkt);
if (send_ret < 0) {
dout << "[ERROR] Failed to send packet to decoder." << send_ret;
return send_ret;
}
} else {
if (read_ret == AVERROR_EOF) {
int send_ret = avcodec_send_packet(c->codecCtx, NULL);
if (send_ret < 0) {
dout << "[ERROR] Failed to send packet to decoder." << send_ret;
return send_ret;
}
} else {
dout << "[ERROR] Could not read frame." << read_ret;
return read_ret; // skips trying to find a frame at all
}
}
}
if (receive_ret < 0) {
if (receive_ret != AVERROR_EOF) dout << "[ERROR] Failed to receive packet from decoder." << receive_ret;
result = receive_ret;
}
return result;
}
bool is_clip_active(Clip* c, long playhead) {
return c->enabled
&& c->timeline_in < playhead + ceil(c->sequence->frame_rate*2)
&& c->timeline_out > playhead
&& playhead - c->timeline_in + c->clip_in < c->getMaximumLength();
}
void set_sequence(Sequence* s) {
closeActiveClips(sequence, true);
panel_effect_controls->clear_effects(true);
sequence = s;
panel_sequence_viewer->set_main_sequence();
panel_timeline->update_sequence();
panel_timeline->setFocus();
}
void closeActiveClips(Sequence *s, bool wait) {
if (s != NULL) {
for (int i=0;i<s->clips.size();i++) {
Clip* c = s->clips.at(i);
if (c != NULL) {
if (c->media_type == MEDIA_TYPE_SEQUENCE) {
closeActiveClips(static_cast<Sequence*>(c->media), wait);
close_clip(c);
} else if (c->media_type == MEDIA_TYPE_FOOTAGE && c->open) {
close_clip(c);
if (c->multithreaded && wait) c->cacher->wait();
}
}
}
}
}