Files
oak-editor/app/render/backend/videorenderworker.cpp
T
itsmattkc f424d8b44e rewrote renderers where necessary for new node structure
Largely conforming renderers to new NodeValue system. Code seems a lot cleaner
this way which is a nice advantage. Likely non-functional as this won't
compile just yet and still needs probably another day or two of testing to get
it back to where it was before.
2019-12-05 03:53:52 +11:00

170 lines
5.1 KiB
C++

#include "videorenderworker.h"
#include "common/define.h"
#include "node/node.h"
#include "render/pixelservice.h"
VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
RenderWorker(decoder_cache, parent),
frame_cache_(frame_cache)
{
}
const VideoRenderingParams &VideoRenderWorker::video_params()
{
return video_params_;
}
NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path)
{
// Get hash of node graph
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
QCryptographicHash hasher(QCryptographicHash::Sha1);
HashNodeRecursively(&hasher, path.node()->parentNode(), path.in());
QByteArray hash = hasher.result();
NodeValueTable value;
if (frame_cache_->HasHash(hash)) {
// We've already cached this hash, no need to continue
emit HashAlreadyExists(path, hash);
} else if (frame_cache_->TryCache(hash)) {
// This hash is available for us to cache, start traversing graph
value = RenderAsSibling(path);
emit CompletedFrame(path, hash, value);
} else {
// Another thread must be caching this already, nothing to be done
emit HashAlreadyBeingCached();
}
return value;
}
FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
{
return decoder->RetrieveVideo(range.in());
}
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
{
// Resolve BlockList
if (n->IsBlock()) {
n = ValidateBlock(static_cast<Block*>(n), time);
}
// Add this Node's ID
hash->addData(n->id().toUtf8());
foreach (NodeParam* param, n->parameters()) {
// For each input, try to hash its value
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
if (input->dependent()) {
// Get time adjustment
TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time));
// For a single frame, we only care about one of the times
rational input_time = range.in();
if (input->IsConnected()) {
// Traverse down this edge
HashNodeRecursively(hash, input->get_connected_node(), input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
}
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
DecoderPtr decoder = ResolveDecoderFromInput(input);
if (decoder != nullptr) {
// Add footage details to hash
// Footage filename
hash->addData(stream->footage()->filename().toUtf8());
// Footage last modified date
hash->addData(stream->footage()->timestamp().toString().toUtf8());
// Footage stream
hash->addData(QString::number(stream->index()).toUtf8());
// Footage timestamp
hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
// FIXME: Add colorspace and alpha assoc
}
}
}
}
}
}
void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
{
video_params_ = video_params;
ParametersChangedEvent();
}
bool VideoRenderWorker::InitInternal()
{
download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height()));
return true;
}
void VideoRenderWorker::CloseInternal()
{
download_buffer_.clear();
}
void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename)
{
working_++;
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(video_params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(video_params().effective_width(), video_params().effective_height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
TextureToBuffer(texture, download_buffer_);
std::string working_fn_std = filename.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, download_buffer_.data());
out->close();
emit CompletedDownload(dep, hash);
} else {
qWarning() << "Failed to open output file:" << filename;
}
working_--;
}
NodeValueTable VideoRenderWorker::RenderBlock(NodeOutput* output, const TimeRange &range)
{
// A frame can only have one active block so we just validate the in point of the range
Block* active_block = ValidateBlock(static_cast<Block*>(output->parentNode()), range.in());
NodeValueTable table;
if (active_block) {
table = RenderAsSibling(NodeDependency(active_block->block_output(),
range));
}
return table;
}