Files
oak-editor/app/render/backend/audiorenderworker.h
T
itsmattkc f424d8b44e rewrote renderers where necessary for new node structure
Largely conforming renderers to new NodeValue system. Code seems a lot cleaner
this way which is a nice advantage. Likely non-functional as this won't
compile just yet and still needs probably another day or two of testing to get
it back to where it was before.
2019-12-05 03:53:52 +11:00

29 lines
656 B
C++

#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
virtual NodeValueTable RenderBlock(NodeOutput *output, const TimeRange& range) override;
private:
AudioRenderingParams audio_params_;
};
#endif // AUDIORENDERWORKER_H