Files
oak-editor/app/node/value.h
T
itsmattkc f424d8b44e rewrote renderers where necessary for new node structure
Largely conforming renderers to new NodeValue system. Code seems a lot cleaner
this way which is a nice advantage. Likely non-functional as this won't
compile just yet and still needs probably another day or two of testing to get
it back to where it was before.
2019-12-05 03:53:52 +11:00

68 lines
1.5 KiB
C++

#ifndef VALUE_H
#define VALUE_H
#include <QString>
#include "input.h"
class NodeValue
{
public:
NodeValue(const NodeParam::DataType& type, const QVariant& data, const QString& tag = QString());
const NodeParam::DataType& type() const;
const QVariant& data() const;
const QString& tag() const;
private:
NodeParam::DataType type_;
QVariant data_;
QString tag_;
};
class NodeValueTable
{
public:
NodeValueTable();
QVariant Get(const NodeParam::DataType& type, const QString& tag = QString());
QVariant Take(const NodeParam::DataType& type, const QString& tag = QString());
void Push(const NodeValue& value);
void Push(const NodeParam::DataType& type, const QVariant& data, const QString& tag = QString());
void Prepend(const NodeValue& value);
void Prepend(const NodeParam::DataType& type, const QVariant& data, const QString& tag = QString());
const NodeValue& At(int index) const;
int Count() const;
bool isEmpty() const;
static NodeValueTable Merge(QList<NodeValueTable> tables);
private:
QVariant GetInternal(const NodeParam::DataType& type, const QString& tag, bool remove);
QList<NodeValue> values_;
};
class NodeValueDatabase
{
public:
NodeValueDatabase();
NodeValueTable operator[](const QString& input_id) const;
NodeValueTable operator[](const NodeInput* input) const;
void Insert(const QString& key, const NodeValueTable &value);
void Insert(const NodeInput* key, const NodeValueTable& value);
NodeValueTable Merge() const;
private:
QHash<QString, NodeValueTable> tables_;
};
#endif // VALUE_H