Files
oak-editor/app/render/color.cpp
T

110 lines
2.0 KiB
C++

#include "color.h"
Color Color::fromHsv(const float &h, const float &s, const float &v)
{
float C = s * v;
float X = C * (1.0f - abs(fmod(h / 60.0f, 2.0f) - 1.0f));
float m = v - C;
float Rs, Gs, Bs;
if(h >= 0.0f && h < 60.0f) {
Rs = C;
Gs = X;
Bs = 0.0f;
}
else if(h >= 60.0f && h < 120.0f) {
Rs = X;
Gs = C;
Bs = 0.0f;
}
else if(h >= 120.0f && h < 180.0f) {
Rs = 0.0f;
Gs = C;
Bs = X;
}
else if(h >= 180.0f && h < 240.0f) {
Rs = 0.0f;
Gs = X;
Bs = C;
}
else if(h >= 240.0f && h < 300.0f) {
Rs = X;
Gs = 0.0f;
Bs = C;
}
else {
Rs = C;
Gs = 0.0f;
Bs = X;
}
return Color(Rs + m, Gs + m, Bs + m);
}
Color::Color(const char *data, const PixelFormat::Format &format)
{
OIIO::convert_type(PixelFormat::GetOIIOTypeDesc(format),
data,
PixelFormat::GetOIIOTypeDesc(PixelFormat::PIX_FMT_RGB32F),
data_,
PixelFormat::FormatHasAlphaChannel(format) ? kRGBAChannels : kRGBChannels);
if (!PixelFormat::FormatHasAlphaChannel(format)) {
set_alpha(1.0f);
}
}
void Color::toHsv(float *hue, float *sat, float *val) const
{
float fCMax = qMax(qMax(red(), green()), blue());
float fCMin = qMin(qMin(red(), green()), blue());
float fDelta = fCMax - fCMin;
if(fDelta > 0) {
if(fCMax == red()) {
*hue = 60 * (fmod(((green() - blue()) / fDelta), 6));
} else if(fCMax == green()) {
*hue = 60 * (((blue() - red()) / fDelta) + 2);
} else if(fCMax == blue()) {
*hue = 60 * (((red() - green()) / fDelta) + 4);
}
if(fCMax > 0) {
*sat = fDelta / fCMax;
} else {
*sat = 0;
}
*val = fCMax;
} else {
*hue = 0;
*sat = 0;
*val = fCMax;
}
if(*hue < 0) {
*hue = 360 + *hue;
}
}
float Color::hue() const
{
float h, s, v;
toHsv(&h, &s, &v);
return h;
}
float Color::saturation() const
{
float h, s, v;
toHsv(&h, &s, &v);
return s;
}
float Color::value() const
{
float h, s, v;
toHsv(&h, &s, &v);
return v;
}