Files
oak-editor/app/node/processor/renderer/renderer.cpp
T

79 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderer.h"
RendererProcessor::RendererProcessor() :
started_(false)
{
}
QString RendererProcessor::Name()
{
return tr("Renderer");
}
QString RendererProcessor::Category()
{
return tr("Processor");
}
QString RendererProcessor::Description()
{
return tr("A multi-threaded OpenGL hardware-accelerated node compositor.");
}
void RendererProcessor::Start()
{
if (started_) {
return;
}
threads_.resize(QThread::idealThreadCount());
for (int i=0;i<threads_.size();i++) {
threads_[i] = std::make_shared<RendererThread>();
threads_[i]->run();
}
started_ = true;
}
void RendererProcessor::Stop()
{
if (!started_) {
return;
}
started_ = false;
for (int i=0;i<threads_.size();i++) {
threads_[i]->Cancel();
}
threads_.clear();
}
RendererThread* RendererProcessor::CurrentThread()
{
return dynamic_cast<RendererThread*>(QThread::currentThread());
}