Files
oak-editor/app/render
Mike-Solar f1d19a03f8 Harden Vulkan init/device selection and resource teardown
- Remove unconditional VK_KHR_swapchain request; offscreen renderer needs
  no device extensions, fixing failures on headless/CI setups.
- Enumerate physical devices properly and pick the first one with a
  graphics queue family instead of blindly choosing device 0.
- Check vkEnumeratePhysicalDevices/vkBindImageMemory/vkBindBufferMemory
  results.
- Validate FindMemoryType() result before allocation and log clear errors.
- Add a persistent linear sampler created in PostInit and destroy it in
  DestroyInternal.
- Fix DestroyInternal() early-return leak: now tears down the instance
  even if device creation failed.

ctest passes 4/4.
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