Files
oak-editor/crates/oakengine.bk/include/render/copier.h
T
Mike-Solar cf459d7e4c feat(app): multicam panel with live angle grid, switching, timeline enable
- New MulticamPanel: rows/cols angle grid with the current angle
  highlighted, click-to-switch, 1-9 switch-and-split and cmd-1-9
  switch-only shortcuts (focused-panel routed), deferred switch queue
  during playback.
- src/oakui/multicam.rs: clip->connected-sequence resolution, multicam
  state detection (selection then playhead fallbacks), per-angle frame
  requests rendered through the process backend into an LRU cache.
- Timeline clip context menu Multi-Cam checkable item wired to
  oaktimeline::multicam enable/disable with undo.
- Engine trait extended (real + mock); mock drives the real command
  path with synthesized angle frames.
2026-08-18 21:40:00 +08:00

85 lines
2.8 KiB
C

/***
Oak Video Editor - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_EDITOR_RENDER_COPIER_H
#define OAK_EDITOR_RENDER_COPIER_H
#include "node/node.h"
#include "node/project.h"
#include "render/error.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Reference-counted handle to a project copier
* (olive::ProjectCopier): deep-copies a project graph for
* background processing (export/precache).
*
* By-value handle (shared_ptr semantics, see oakcommon's
* common/handle.h): oakrender_project_copier_create() returns a handle
* with reference count 1; release it with
* oakrender_project_copier_free().
*/
typedef struct OakRenderProjectCopier {
void *ctx; /**< Opaque pointer to the reference-counted object. */
void (*addref)(void *ctx); /**< Atomically increments the count. */
void (*release)(void *ctx); /**< Decrements the count, destroys at 0. */
uint32_t abi_version; /**< OAKRENDER_ABI_VERSION. */
} OakRenderProjectCopier;
/**
* @brief Create a copier. The copy is built by
* oakrender_project_copier_set_project().
*
* @return Copier handle with reference count 1; ctx is NULL on
* allocation failure.
*/
OakRenderProjectCopier oakrender_project_copier_create(void);
/**
* @brief Release one reference to a copier; the final release frees the
* copier AND its copied project. NULL / empty-handle no-op; clears
* copier->ctx after releasing.
*/
void oakrender_project_copier_free(OakRenderProjectCopier *copier);
/** @brief (Re)build the copy from `project` (borrowed handle). */
int oakrender_project_copier_set_project(OakRenderProjectCopier copier,
OakNodeProject project);
/** @brief The copied counterpart of an original node (borrowed handle;
* freeing it only releases the handle box), empty handle when the
* node is not in the copied project. */
OakNodeNode oakrender_project_copier_get_copy(
OakRenderProjectCopier copier, OakNodeNode original);
/** @brief The copied project (borrowed handle; freeing it only releases
* the handle box). */
OakNodeProject oakrender_project_copier_get_copied_project(
OakRenderProjectCopier copier);
#ifdef __cplusplus
}
#endif
#endif //OAK_EDITOR_RENDER_COPIER_H