11 lines
180 B
GLSL
11 lines
180 B
GLSL
#version 110
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varying vec2 ove_texcoord;
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uniform sampler2D tex_in;
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uniform float opacity_in;
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void main(void) {
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gl_FragColor = texture2D(tex_in, ove_texcoord) * (opacity_in);
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}
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