Files
oak-editor/crates/oaknode/src/nodes/rippledistortnode.rs
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Mike-Solar 013a175707 refactor: workspace layout — crates/, app at root, legacy C++ removed
Single mechanical restructure commit:
- root Cargo.toml = oakapp bin + workspace; one cargo build produces
  oakapp, oak-cli, oak-worker, liboakengine.dylib
- app/rust/src -> src/ (app at repo root, no rust/ nesting)
- src/<mod>/rust -> crates/oak<mod>; src/oakcore-rs -> crates/oakcore;
  src/bindings/oakotio -> crates/oakotio; src/engine/rust ->
  crates/oakengine (keeps cdylib+staticlib+rlib)
- public C headers include/<mod>/ -> crates/oakengine/include/<mod>/
- OFX SDK headers vendored into crates/oakplugin/ofx/ (HostSupport gone)
- legacy deleted: old src/ C++ modules, engine/, core/, ffmpeg_bridge/,
  app/ (Qt), cli/worker C++, root CMakeLists, third_party/KDDockWidgets
  submodule, otio-install, all build-* output (~40GB)
- oakstorage kept but excluded from the workspace (skeleton w/ todos);
  gpui excluded (own workspace)
- verified: cargo build green, cargo test --workspace 1845/0
  (with the documented OCIO_RS_* env override for the homebrew OCIO)
2026-08-10 20:24:25 +08:00

391 lines
12 KiB
Rust

// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Ripple distort effect (C++
//! `src/node/src/distort/ripple/rippledistortnode.{h,cpp}`,
//! `olive::RippleDistortNode`).
use crate::factory::NodeMeta;
use crate::node::{Category, Gizmo, NodeBehavior, NodeCore};
/// Texture input id (C++ `k_texture_input`). Type: texture; flags:
/// not-keyframable; this is the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Evolution input id (C++ `k_evolution_input`). Type: float; default
/// `0`.
pub const EVOLUTION_INPUT: &str = "evolution_in";
/// Intensity input id (C++ `k_intensity_input`). Type: float; default
/// `100`.
pub const INTENSITY_INPUT: &str = "intensity_in";
/// Frequency input id (C++ `k_frequency_input`). Type: float; default
/// `1`; properties: `base = 0.01`.
pub const FREQUENCY_INPUT: &str = "frequency_in";
/// Center position input id (C++ `k_position_input`). Type: vec2;
/// default `(0, 0)`.
pub const POSITION_INPUT: &str = "position_in";
/// Stretch input id (C++ `k_stretch_input`). Type: bool; default
/// `false`; when off the ripple is aspect-corrected in the shader.
pub const STRETCH_INPUT: &str = "stretch_in";
/// Ripple distort node. Radiates concentric wave displacement from a
/// center point.
pub struct RippleDistortNode {
/// Center position drag handle (C++ `PointGizmo *gizmo_`; anchor
/// point shape, drags both tracks of `position_in`).
gizmo: Gizmo,
}
/// Fragment shader (C++ loads the `:/shaders/ripple.frag` resource in
/// `get_shader_code`). Text copied verbatim from
/// `engine/shaders/ripple.frag`.
const SHADER_FRAG: &str = r#"uniform float evolution_in;
uniform float intensity_in;
uniform float frequency_in;
uniform vec2 position_in;
uniform bool stretch_in;
uniform vec2 resolution_in;
uniform sampler2D tex_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
vec2 center = position_in/resolution_in;
vec2 adj_texcoord = ove_texcoord;
adj_texcoord -= 0.5;
if (!stretch_in) {
// Adjust by aspect ratio
float ar = (resolution_in.x/resolution_in.y);
if (resolution_in.x > resolution_in.y) {
adj_texcoord.y /= ar;
center.y /= ar;
} else {
adj_texcoord.x *= ar;
center.x *= ar;
}
}
adj_texcoord += 0.5;
center += 0.5;
adj_texcoord -= center;
float len = length(adj_texcoord);
vec2 uv = ove_texcoord + (adj_texcoord/len)*cos((frequency_in)*(len*12.0-evolution_in))*(intensity_in*0.0005);
frag_color = texture(tex_in, uv);
}
"#;
impl RippleDistortNode {
/// Fragment shader (C++ `get_shader_code()`; the request id is
/// ignored, this is the only shader).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for RippleDistortNode {
/// Human-readable name (C++ `name()`).
fn name(&self) -> &str {
"Ripple"
}
/// Stable type id (C++ `id()`).
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.ripple"
}
/// Categories (C++ `category()`).
fn categories(&self) -> &[Category] {
&[Category::Distort]
}
/// Description (C++ `description()`).
fn description(&self) -> &str {
"Distorts an image with a ripple effect."
}
/// Localized input names (C++ `retranslate()`): `tex_in` ->
/// "Input", `frequency_in` -> "Frequency", `intensity_in` ->
/// "Intensity", `evolution_in` -> "Evolution", `position_in` ->
/// "Position", `stretch_in` -> "Stretch".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
FREQUENCY_INPUT => "Frequency",
INTENSITY_INPUT => "Intensity",
EVOLUTION_INPUT => "Evolution",
POSITION_INPUT => "Position",
STRETCH_INPUT => "Stretch",
_ => id,
}
}
/// Evaluate outputs (C++ `value()`): no texture -> push nothing;
/// intensity != 0.0 -> shader job over the whole value row with
/// `resolution_in` inserted from the texture's virtual resolution;
/// intensity == 0.0 -> pass-through push of the input texture
/// unchanged.
///
/// The Rust model has no shader-job payload: the job (including the
/// `resolution_in` value) is deferred to the renderer seam
/// (`// CPP-PARITY: rippledistortnode.cpp` value()).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oakcore_rs::Rational,
table: &mut crate::value::NodeValueTable,
) {
let tex = match inputs.get(TEXTURE_INPUT) {
Some(tex @ crate::value::NodeValue::Texture(_)) => tex.clone(),
_ => return,
};
let intensity = match inputs.get(INTENSITY_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(INTENSITY_INPUT, -1, time).to_double(),
};
if intensity != 0.0 {
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::CHandle::null()),
None,
);
} else {
table.push(crate::value::ValueType::Texture, tex, None);
}
}
/// Shader code request (C++ `get_shader_code()`): ignores the
/// request id and always returns the ripple fragment shader.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Gizmo positions (C++ `update_gizmo_positions()`): with a texture,
/// places the position gizmo at the texture's half resolution plus
/// the `position_in` offset.
///
/// The placement needs the texture's virtual resolution (the Rust
/// texture handle carries no params) and the resulting point has no
/// storage in [`Gizmo`] — not representable here
/// (`// CPP-PARITY: rippledistortnode.cpp`
/// `update_gizmo_positions`).
fn gizmo_update(&self, core: &NodeCore, row: &crate::value::NodeValueRow) {
let _ = (core, row);
}
/// Gizmo drag (C++ `gizmo_drag_move()`): drags the position input's
/// X and Y track draggers by the mouse delta added to their
/// drag-start values.
///
/// The draggers hold per-drag start values and write keyframe tracks,
/// neither of which the Rust data model carries — not representable
/// here (`// CPP-PARITY: rippledistortnode.cpp` `gizmo_drag_move`).
fn gizmo_drag(&mut self, core: &mut NodeCore, start: bool, x: f64, y: f64, modifiers: u32) {
let _ = (core, start, x, y, modifiers);
}
/// Deep copy (C++ `copy()`).
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(RippleDistortNode {
gizmo: self.gizmo.clone(),
}))
}
}
/// Constructor (C++ `RippleDistortNode::RippleDistortNode()`): adds
/// `tex_in`, `evolution_in`, `intensity_in`, `frequency_in`,
/// `position_in` and `stretch_in` with the defaults and properties
/// documented on the constants; creates the anchor-shaped position point
/// gizmo bound to both tracks of `position_in`; sets the video-effect
/// flag and the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
core.add_input(crate::input::Input::new(
EVOLUTION_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(0.0),
));
core.add_input(crate::input::Input::new(
INTENSITY_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(100.0),
));
let mut frequency = crate::input::Input::new(
FREQUENCY_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(1.0),
);
frequency.properties = vec![("base".to_string(), crate::value::NodeValue::Float(0.01))];
core.add_input(frequency);
core.add_input(crate::input::Input::new(
POSITION_INPUT,
crate::value::ValueType::Vec2,
crate::value::NodeValue::Vec2([0.0, 0.0]),
));
core.add_input(crate::input::Input::new(
STRETCH_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(false),
));
// Anchor-shaped position point gizmo (C++ `PointGizmo` with
// `k_anchor_point` shape) dragging both tracks of `position_in`.
let gizmo = Gizmo {
position_inputs: vec![
(POSITION_INPUT.to_string(), -1, 0),
(POSITION_INPUT.to_string(), -1, 1),
],
drag_point: (0.0, 0.0),
};
core.gizmos = vec![gizmo.clone()];
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(RippleDistortNode { gizmo }))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oakcore_rs::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = RippleDistortNode {
gizmo: Gizmo {
position_inputs: vec![],
drag_point: (0.0, 0.0),
},
};
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(FREQUENCY_INPUT), "Frequency");
assert_eq!(n.input_name(INTENSITY_INPUT), "Intensity");
assert_eq!(n.input_name(EVOLUTION_INPUT), "Evolution");
assert_eq!(n.input_name(POSITION_INPUT), "Position");
assert_eq!(n.input_name(STRETCH_INPUT), "Stretch");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.ripple");
assert_eq!(
core.get_input(INTENSITY_INPUT).unwrap().default,
NodeValue::Float(100.0)
);
assert_eq!(
core.get_input(FREQUENCY_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
// One anchor-shaped position gizmo bound to both tracks.
assert_eq!(core.gizmos.len(), 1);
assert_eq!(core.gizmos[0].position_inputs.len(), 2);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_zero_intensity_passes_texture_through() {
let (mut core, behavior) = create();
core.set_standard_value(INTENSITY_INPUT, -1, NodeValue::Float(0.0));
let tex = tex();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_nonzero_intensity_pushes_deferred_job() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(INTENSITY_INPUT.to_string(), NodeValue::Float(100.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert!(table.get(ValueType::Texture).is_some());
}
#[test]
fn shader_code_returns_ripple_shader() {
let (_, behavior) = create();
let code = behavior.shader_code("anything").unwrap();
assert!(code.contains("uniform float intensity_in;"));
assert!(code.contains("adj_texcoord -= center;"));
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Ripple");
}
}
/// Register this node type (C++ factory entry for
/// `org.olivevideoeditor.Olive.ripple`).
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.ripple",
name: "Ripple",
categories: &[Category::Distort],
create,
});
}