Files
oak-editor/crates/oaknode/src/nodes/blur.rs
T
Mike-Solar 9003b78176 feat: built-in effect params, clip click-select, effect drag-and-drop, project load with plugins
- serializer resolves node types through the factory's dynamic
  (runtime-registered OpenFX) entries, so a project carrying plugin
  nodes loads again (was: "unknown node type"); covered by a new
  CI-gated round-trip test driving the real fixture plugin
- built-in effect nodes expose their inputs as inspector parameters
  like the C++ parameter editor: localized input names from the
  behavior, combo option tables via the new
  NodeBehavior::input_combo_strings (16 nodes, string-for-string from
  the C++ set_combo_box_strings), connection/data inputs excluded
- effect library: live drag-and-drop — onto the inspector's effect
  stack (lands at the indicator position) and onto the node editor
  canvas (creates the node at the drop point); double-click still
  appends to the selected clip
- inspector parameter controls are no longer recreated per render
  (gpui stack view caches them per effect), so sliders drag and
  checkboxes click; the view observes the engine and silently re-syncs
  values (undo/redo land on the widgets)
- timeline: left-press selects clips (plain/keep-multi/Ctrl-Cmd
  toggle); clip moves clamp the shared delta so no clip of a linked
  group lands before frame 0 instead of failing with "invalid move
  target"
- oakplugin: createInstance-rejected instances skip the destroyInstance
  notification (the plugin never owned them); vendor-suite fetchSuite
  misses moved behind OAK_OFX_TRACE; the worker logs the discovered/
  registered plugin counts
- CI: the OFX probe step also runs the serialization round-trip test
- gpui submodule: params view caching, clip click-select, library
  drag payload, graph_position_at
2026-08-20 23:46:40 +08:00

709 lines
23 KiB
Rust

// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Blur filter (C++ `src/node/src/filter/blur/blur.{h,cpp}`,
//! `olive::BlurFilterNode`).
use crate::factory::NodeMeta;
use crate::node::{Category, Gizmo, NodeBehavior, NodeCore};
/// Texture input id (C++ `k_texture_input`). Type: texture; flags:
/// not-keyframable; this is the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Blur method input id (C++ `k_method_input`). Type: combo; default
/// `k_gaussian` (1); flags: not-keyframable, not-connectable; combo box
/// strings: "Box", "Gaussian", "Directional", "Radial".
pub const METHOD_INPUT: &str = "method_in";
/// Blur radius input id (C++ `k_radius_input`). Type: float; default
/// `10.0`; properties: `min = 0.0`.
pub const RADIUS_INPUT: &str = "radius_in";
/// Horizontal blur toggle input id (C++ `k_horiz_input`). Type: bool;
/// default `true`; hidden unless the method is box or gaussian.
pub const HORIZ_INPUT: &str = "horiz_in";
/// Vertical blur toggle input id (C++ `k_vert_input`). Type: bool;
/// default `true`; hidden unless the method is box or gaussian.
pub const VERT_INPUT: &str = "vert_in";
/// Repeat-edge-pixels input id (C++ `k_repeat_edge_pixels_input`). Type:
/// bool; default `true`.
pub const REPEAT_EDGE_PIXELS_INPUT: &str = "repeat_edge_pixels_in";
/// Directional angle input id (C++ `k_directional_degrees_input`). Type:
/// float; default `0.0`; hidden unless the method is directional.
pub const DIRECTIONAL_DEGREES_INPUT: &str = "directional_degrees_in";
/// Radial center input id (C++ `k_radial_center_input`). Type: vec2;
/// default `(0.0, 0.0)`; hidden unless the method is radial; property
/// `offset` is set to half the texture resolution at gizmo-update time.
pub const RADIAL_CENTER_INPUT: &str = "radial_center_in";
/// Blur method enum (C++ `BlurFilterNode::Method`).
pub enum Method {
/// Box blur.
Box,
/// Gaussian blur (the default).
Gaussian,
/// Directional blur.
Directional,
/// Radial blur.
Radial,
}
/// Blur filter node. Box/gaussian/directional/radial blur, implemented
/// as one iterative shader.
///
/// C++ member `radial_center_gizmo_` is a Qt `PointGizmo` (GUI type);
/// gizmos live in `NodeCore::gizmos`, so no field is kept here.
pub struct BlurFilterNode;
/// Fragment shader (C++ `get_shader_code()` loads
/// `:/shaders/blur.frag` via FileFunctions for any request). Text
/// copied verbatim from `engine/shaders/blur.frag`.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform int method_in;
uniform float radius_in;
uniform bool horiz_in;
uniform bool vert_in;
uniform bool repeat_edge_pixels_in;
uniform vec2 resolution_in;
// Directional
uniform float directional_degrees_in;
// Radial
uniform vec2 radial_center_in;
uniform int ove_iteration;
in vec2 ove_texcoord;
out vec4 frag_color;
// Gaussian function uses PI
#define M_PI 3.1415926535897932384626433832795
// Methods
#define METHOD_BOX_BLUR 0
#define METHOD_GAUSSIAN_BLUR 1
#define METHOD_DIRECTIONAL_BLUR 2
#define METHOD_RADIAL_BLUR 3
// Mode
#define MODE_NONE 0
#define MODE_HORIZONTAL 1
#define MODE_VERTICAL 2
// Single gaussian formula (unused, mainly here for documentation/just in case)
//float gaussian(float x, float sigma) {
// return (1.0/(sigma*sqrt(2.0*M_PI)))*exp(-0.5*pow(x/sigma, 2.0));
//}
// Double gaussian formula, actually used in the code below
// Should be faster than the single gaussian above since it doesn't need sqrt()
float gaussian2(float x, float y, float sigma) {
return (1.0/((sigma*sigma)*2.0*M_PI))*exp(-0.5*(((x*x) + (y*y))/(sigma*sigma)));
}
int determine_mode() {
if (radius_in == 0.0) {
return MODE_NONE;
}
if (!horiz_in && !vert_in) {
return MODE_NONE;
}
if (horiz_in && !vert_in) {
return MODE_HORIZONTAL;
}
if (vert_in && !horiz_in) {
return MODE_VERTICAL;
}
if (ove_iteration == 0) {
return MODE_HORIZONTAL;
}
if (ove_iteration == 1) {
return MODE_VERTICAL;
}
}
vec4 add_to_composite(vec4 composite, vec2 pixel_coord, float weight)
{
if (repeat_edge_pixels_in
|| (pixel_coord.x >= 0.0
&& pixel_coord.x < 1.0
&& pixel_coord.y >= 0.0
&& pixel_coord.y < 1.0)) {
composite += texture(tex_in, pixel_coord) * weight;
}
return composite;
}
void main(void) {
int mode = determine_mode();
if (mode == MODE_NONE) {
frag_color = texture(tex_in, ove_texcoord);
return;
}
// We only sample on hard pixels, so we don't accept decimal radii
float real_radius = ceil(radius_in);
vec4 composite = vec4(0.0);
float divider, sigma;
if (method_in == METHOD_DIRECTIONAL_BLUR || method_in == METHOD_RADIAL_BLUR) {
// Despite similar math, these are lighter methods perceptually, so we double the radius to
// better match box/gaussian
real_radius *= 2.0;
}
if (method_in == METHOD_BOX_BLUR || method_in == METHOD_DIRECTIONAL_BLUR) {
// Calculate the weight of each pixel based on the radius
divider = 1.0 / real_radius;
} else if (method_in == METHOD_GAUSSIAN_BLUR) {
// Using (radius = 3 * sigma) because 3 standard deviations covers 97% of the blur according to this document:
// http://chemaguerra.com/gaussian-filter-radius/
sigma = real_radius;
real_radius *= 3.0;
// Use gaussian formula to calculate the weight of all pixels
divider = 0.0;
for (float i = -real_radius + 0.5; i <= real_radius; i += 2.0) {
divider += gaussian2(i, 0.0, sigma);
}
}
if (method_in == METHOD_BOX_BLUR || method_in == METHOD_GAUSSIAN_BLUR) {
for (float i = -real_radius + 0.5; i <= real_radius; i += 2.0) {
float weight;
if (method_in == METHOD_BOX_BLUR) {
weight = divider;
} else if (method_in == METHOD_GAUSSIAN_BLUR) {
weight = gaussian2(i, 0.0, sigma) / divider;
}
vec2 pixel_coord = ove_texcoord;
if (mode == MODE_HORIZONTAL) {
pixel_coord.x += i / resolution_in.x;
} else if (mode == MODE_VERTICAL) {
pixel_coord.y += i / resolution_in.y;
}
composite = add_to_composite(composite, pixel_coord, weight);
}
} else if (method_in == METHOD_DIRECTIONAL_BLUR || method_in == METHOD_RADIAL_BLUR) {
float angle;
if (method_in == METHOD_DIRECTIONAL_BLUR) {
// Convert directional degrees to radians
angle = (directional_degrees_in*M_PI)/180.0;
} else {
// Calculate angle from distance of center to current coordinate
vec2 distance = (ove_texcoord - 0.5) * (resolution_in) - radial_center_in;
angle = atan(distance.y/distance.x);
float multiplier = length(distance) / resolution_in.y * 2.0;
real_radius = ceil(radius_in * multiplier);
divider = 1.0 / real_radius;
}
// Get angles
float sin_angle = sin(angle);
float cos_angle = cos(angle);
for (float i = -real_radius + 0.5; i <= real_radius; i += 2.0) {
vec2 pixel_coord = ove_texcoord;
pixel_coord.y += sin_angle * i / resolution_in.y;
pixel_coord.x += cos_angle * i / resolution_in.x;
composite = add_to_composite(composite, pixel_coord, divider);
}
}
frag_color = composite;
}
"#;
impl BlurFilterNode {
/// Fragment shader for any request (C++ `get_shader_code()` ignores
/// the request id and always returns `blur.frag`).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for BlurFilterNode {
/// Human-readable name (C++ `name()`).
fn name(&self) -> &str {
"Blur"
}
/// Stable type id (C++ `id()`).
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.blur"
}
/// Categories (C++ `category()`).
fn categories(&self) -> &[Category] {
&[Category::Filter]
}
/// Description (C++ `description()`).
fn description(&self) -> &str {
"Blurs an image."
}
/// Localized input names (C++ `retranslate()`): `tex_in` -> "Input",
/// `method_in` -> "Method" (combo strings "Box", "Gaussian",
/// "Directional", "Radial"), `radius_in` -> "Radius", `horiz_in` ->
/// "Horizontal", `vert_in` -> "Vertical", `repeat_edge_pixels_in` ->
/// "Repeat Edge Pixels", `directional_degrees_in` -> "Direction",
/// `radial_center_in` -> "Center".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
// The `method_in` combo strings "Box"/"Gaussian"/"Directional"/
// "Radial" are a UI-level property (C++ `set_combo_box_strings`).
METHOD_INPUT => "Method",
RADIUS_INPUT => "Radius",
HORIZ_INPUT => "Horizontal",
VERT_INPUT => "Vertical",
REPEAT_EDGE_PIXELS_INPUT => "Repeat Edge Pixels",
DIRECTIONAL_DEGREES_INPUT => "Direction",
RADIAL_CENTER_INPUT => "Center",
_ => id,
}
}
/// Combo input option labels (C++ `retranslate()` /
/// `set_combo_box_strings`): `method_in` -> "Box", "Gaussian",
/// "Directional", "Radial".
fn input_combo_strings(&self, id: &str) -> Vec<&'static str> {
match id {
METHOD_INPUT => vec!["Box", "Gaussian", "Directional", "Radial"],
_ => Vec::new(),
}
}
/// Evaluate outputs (C++ `value()`): no texture -> push nothing;
/// radius <= 0.0, or box/gaussian with both horiz and vert unchecked
/// -> pass-through push of the input texture; otherwise push a shader
/// job with `resolution_in` set to the texture's virtual resolution,
/// running 2 iterations for box/gaussian when both horiz and vert are
/// checked (1 otherwise).
///
/// The Rust model has no shader-job payload: the job (including the
/// `resolution_in` value and the iteration count) is deferred to the
/// renderer seam (`// CPP-PARITY: blur.cpp` value()).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oakcore_rs::Rational,
table: &mut crate::value::NodeValueTable,
) {
let tex = match inputs.get(TEXTURE_INPUT) {
Some(tex @ crate::value::NodeValue::Texture(_)) => tex.clone(),
_ => return,
};
let method = match inputs.get(METHOD_INPUT) {
Some(v) => v.to_double() as i64,
None => core.value_at_time(METHOD_INPUT, -1, time).to_double() as i64,
};
let radius = match inputs.get(RADIUS_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(RADIUS_INPUT, -1, time).to_double(),
};
let horiz = match inputs.get(HORIZ_INPUT) {
Some(v) => v.to_double() != 0.0,
None => core.value_at_time(HORIZ_INPUT, -1, time).to_double() != 0.0,
};
let vert = match inputs.get(VERT_INPUT) {
Some(v) => v.to_double() != 0.0,
None => core.value_at_time(VERT_INPUT, -1, time).to_double() != 0.0,
};
let mut can_push_job = true;
if radius > 0.0 {
// Method-specific considerations.
if method == Method::Box as i64 || method == Method::Gaussian as i64 {
if !horiz && !vert {
// Disable the job if both directions are unchecked.
can_push_job = false;
}
}
} else {
can_push_job = false;
}
if can_push_job {
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::CHandle::null()),
None,
);
} else {
table.push(crate::value::ValueType::Texture, tex, None);
}
}
/// Shader code request (C++ `get_shader_code()`): the request id is
/// ignored; always returns the blur fragment shader.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Gizmo positions (C++ `update_gizmo_positions()`): when the method
/// is radial and a texture is present, show the radial-center gizmo
/// at half the texture resolution plus the center input, and set the
/// input's `offset` property to half the resolution; otherwise hide
/// the gizmo.
///
/// The placement and the `offset` property need the texture's virtual
/// resolution (the Rust texture handle carries no params), and the
/// gizmo visibility has no storage in [`Gizmo`] — not representable
/// here (`// CPP-PARITY: blur.cpp` `update_gizmo_positions`).
fn gizmo_update(&self, core: &NodeCore, row: &crate::value::NodeValueRow) {
let _ = (core, row);
}
/// Gizmo drag (C++ `gizmo_drag_move()`): when the current gizmo is
/// the radial-center gizmo, drag its x/y input draggers by the drag
/// delta.
///
/// The draggers hold per-drag start values and write keyframe tracks,
/// neither of which the Rust data model carries — not representable
/// here (`// CPP-PARITY: blur.cpp` `gizmo_drag_move`).
fn gizmo_drag(&mut self, core: &mut NodeCore, start: bool, x: f64, y: f64, modifiers: u32) {
let _ = (core, start, x, y, modifiers);
}
/// Input value changed (C++ `InputValueChangedEvent()`): on
/// `method_in` changes, re-run the hidden-flag update (`horiz_in` /
/// `vert_in` shown only for box/gaussian, `directional_degrees_in`
/// only for directional, `radial_center_in` only for radial), then
/// defer to the base implementation.
fn input_value_changed(&mut self, core: &mut NodeCore, input: &str, element: i32) {
if input == METHOD_INPUT && element == -1 {
let method = core.standard_value(METHOD_INPUT, -1).to_double() as i64;
Self::update_inputs(core, method);
}
}
/// Deep copy (C++ `copy()`).
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(BlurFilterNode))
}
}
impl BlurFilterNode {
/// Hidden-flag update for the method-specific inputs (C++
/// `update_inputs(Method)`): `horiz_in`/`vert_in` are shown only for
/// box/gaussian, `directional_degrees_in` only for directional, and
/// `radial_center_in` only for radial.
fn update_inputs(core: &mut NodeCore, method: i64) {
set_hidden(
core,
HORIZ_INPUT,
!(method == Method::Box as i64 || method == Method::Gaussian as i64),
);
set_hidden(
core,
VERT_INPUT,
!(method == Method::Box as i64 || method == Method::Gaussian as i64),
);
set_hidden(
core,
DIRECTIONAL_DEGREES_INPUT,
method != Method::Directional as i64,
);
set_hidden(core, RADIAL_CENTER_INPUT, method != Method::Radial as i64);
}
}
/// Set or clear the hidden input flag on `id` (C++
/// `set_input_flag(id, k_input_flag_hidden, hidden)`).
fn set_hidden(core: &mut NodeCore, id: &str, hidden: bool) {
if let Some(input) = core.get_input_mut(id) {
if hidden {
input.flags |= crate::input::flags::HIDDEN;
} else {
input.flags &= !crate::input::flags::HIDDEN;
}
}
}
/// Constructor (C++ `BlurFilterNode::BlurFilterNode()`): adds `tex_in`,
/// `method_in` (default gaussian), `radius_in`, `horiz_in`/`vert_in`,
/// `directional_degrees_in`, `radial_center_in` with the defaults and
/// properties documented on the constants, hides the method-specific
/// inputs for the default method, adds `repeat_edge_pixels_in`, sets
/// the video-effect flag and the effect input, and adds a draggable
/// anchor-point gizmo bound to both tracks of `radial_center_in`.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut method = crate::input::Input::new(
METHOD_INPUT,
crate::value::ValueType::Combo,
crate::value::NodeValue::Combo(Method::Gaussian as i64),
);
method.flags |= crate::input::flags::NOT_KEYFRAMABLE | crate::input::flags::NOT_CONNECTABLE;
core.add_input(method);
let mut radius = crate::input::Input::new(
RADIUS_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(10.0),
);
radius.properties = vec![("min".to_string(), crate::value::NodeValue::Float(0.0))];
core.add_input(radius);
// Box and gaussian only.
core.add_input(crate::input::Input::new(
HORIZ_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(true),
));
core.add_input(crate::input::Input::new(
VERT_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(true),
));
// Directional only.
core.add_input(crate::input::Input::new(
DIRECTIONAL_DEGREES_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(0.0),
));
// Radial only.
core.add_input(crate::input::Input::new(
RADIAL_CENTER_INPUT,
crate::value::ValueType::Vec2,
crate::value::NodeValue::Vec2([0.0, 0.0]),
));
// Hide the method-specific inputs for the default (gaussian) method.
BlurFilterNode::update_inputs(&mut core, Method::Gaussian as i64);
core.add_input(crate::input::Input::new(
REPEAT_EDGE_PIXELS_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(true),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
// Anchor-shaped radial-center point gizmo dragging both tracks.
let gizmo = Gizmo {
position_inputs: vec![
(RADIAL_CENTER_INPUT.to_string(), -1, 0),
(RADIAL_CENTER_INPUT.to_string(), -1, 1),
],
drag_point: (0.0, 0.0),
};
core.gizmos = vec![gizmo];
(core, Box::new(BlurFilterNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oakcore_rs::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn is_hidden(core: &NodeCore, id: &str) -> bool {
core.get_input(id).unwrap().flags & crate::input::flags::HIDDEN != 0
}
#[test]
fn input_names() {
let n = BlurFilterNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(METHOD_INPUT), "Method");
assert_eq!(n.input_name(RADIUS_INPUT), "Radius");
assert_eq!(n.input_name(HORIZ_INPUT), "Horizontal");
assert_eq!(n.input_name(VERT_INPUT), "Vertical");
assert_eq!(n.input_name(REPEAT_EDGE_PIXELS_INPUT), "Repeat Edge Pixels");
assert_eq!(n.input_name(DIRECTIONAL_DEGREES_INPUT), "Direction");
assert_eq!(n.input_name(RADIAL_CENTER_INPUT), "Center");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.blur");
assert_eq!(
core.get_input(METHOD_INPUT).unwrap().default,
NodeValue::Combo(1)
);
assert_eq!(
core.get_input(RADIUS_INPUT).unwrap().default,
NodeValue::Float(10.0)
);
assert_eq!(
core.get_input(REPEAT_EDGE_PIXELS_INPUT).unwrap().default,
NodeValue::Boolean(true)
);
// Default method (gaussian): directional/radial inputs hidden.
assert!(!is_hidden(&core, HORIZ_INPUT));
assert!(!is_hidden(&core, VERT_INPUT));
assert!(is_hidden(&core, DIRECTIONAL_DEGREES_INPUT));
assert!(is_hidden(&core, RADIAL_CENTER_INPUT));
// One radial-center gizmo bound to both tracks.
assert_eq!(core.gizmos.len(), 1);
assert_eq!(core.gizmos[0].position_inputs.len(), 2);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_zero_radius_passes_texture_through() {
let (mut core, behavior) = create();
core.set_standard_value(RADIUS_INPUT, -1, NodeValue::Float(0.0));
let tex = tex();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_box_no_directions_passes_texture_through() {
let (mut core, behavior) = create();
core.set_standard_value(METHOD_INPUT, -1, NodeValue::Combo(0));
core.set_standard_value(HORIZ_INPUT, -1, NodeValue::Boolean(false));
core.set_standard_value(VERT_INPUT, -1, NodeValue::Boolean(false));
core.set_standard_value(RADIUS_INPUT, -1, NodeValue::Float(10.0));
let tex = tex();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_gaussian_pushes_deferred_job() {
let (mut core, behavior) = create();
core.set_standard_value(RADIUS_INPUT, -1, NodeValue::Float(10.0));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert!(table.get(ValueType::Texture).is_some());
}
#[test]
fn input_value_changed_toggles_method_inputs() {
let (mut core, behavior) = create();
let mut b = behavior;
// Directional: horiz/vert hidden, directional shown.
core.set_standard_value(METHOD_INPUT, -1, NodeValue::Combo(2));
b.input_value_changed(&mut core, METHOD_INPUT, -1);
assert!(is_hidden(&core, HORIZ_INPUT));
assert!(is_hidden(&core, VERT_INPUT));
assert!(!is_hidden(&core, DIRECTIONAL_DEGREES_INPUT));
assert!(is_hidden(&core, RADIAL_CENTER_INPUT));
// Radial: radial shown.
core.set_standard_value(METHOD_INPUT, -1, NodeValue::Combo(3));
b.input_value_changed(&mut core, METHOD_INPUT, -1);
assert!(!is_hidden(&core, RADIAL_CENTER_INPUT));
// Back to box: horiz/vert shown again.
core.set_standard_value(METHOD_INPUT, -1, NodeValue::Combo(0));
b.input_value_changed(&mut core, METHOD_INPUT, -1);
assert!(!is_hidden(&core, HORIZ_INPUT));
assert!(!is_hidden(&core, VERT_INPUT));
assert!(is_hidden(&core, DIRECTIONAL_DEGREES_INPUT));
assert!(is_hidden(&core, RADIAL_CENTER_INPUT));
}
#[test]
fn shader_code_returns_blur_shader() {
let n = BlurFilterNode;
let code = n.shader_code("anything").unwrap();
assert!(code.contains("uniform int method_in;"));
assert!(code.contains("METHOD_GAUSSIAN_BLUR 1"));
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Blur");
}
}
/// Register this node type (C++ `k_blur_filter` in
/// `factory.cpp::create_from_factory_index`).
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.blur",
name: "Blur",
categories: &[Category::Filter],
create,
});
}