Files
oak-editor/app/render/backend/opengl/openglframebuffer.cpp
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

154 lines
3.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglframebuffer.h"
#include <QDebug>
#include <QOpenGLExtraFunctions>
OLIVE_NAMESPACE_ENTER
OpenGLFramebuffer::OpenGLFramebuffer() :
context_(nullptr),
buffer_(0),
texture_(nullptr)
{
}
OpenGLFramebuffer::~OpenGLFramebuffer()
{
Destroy();
}
void OpenGLFramebuffer::Create(QOpenGLContext *ctx)
{
if (ctx == nullptr) {
qWarning() << "OpenGLFramebuffer::Create was passed an invalid context";
return;
}
// Free any previous framebuffer
Destroy();
context_ = ctx;
connect(context_, &QOpenGLContext::aboutToBeDestroyed, this, &OpenGLFramebuffer::Destroy);
// Create framebuffer object
context_->functions()->glGenFramebuffers(1, &buffer_);
}
void OpenGLFramebuffer::Destroy()
{
if (context_ != nullptr) {
disconnect(context_, &QOpenGLContext::aboutToBeDestroyed, this, &OpenGLFramebuffer::Destroy);
context_->functions()->glDeleteFramebuffers(1, &buffer_);
buffer_ = 0;
context_ = nullptr;
}
}
bool OpenGLFramebuffer::IsCreated() const
{
return (buffer_ > 0);
}
void OpenGLFramebuffer::Bind()
{
if (context_ == nullptr) {
return;
}
context_->functions()->glBindFramebuffer(GL_FRAMEBUFFER, buffer_);
}
void OpenGLFramebuffer::Release()
{
if (context_ == nullptr) {
return;
}
context_->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void OpenGLFramebuffer::Attach(OpenGLTexture *texture, bool clear)
{
if (context_ == nullptr) {
return;
}
Detach();
texture_ = texture;
QOpenGLFunctions* f = context_->functions();
// bind framebuffer for attaching
f->glBindFramebuffer(GL_FRAMEBUFFER, buffer_);
context_->extraFunctions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_->texture(), 0
);
if (clear) {
context_->functions()->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
context_->functions()->glClear(GL_COLOR_BUFFER_BIT);
}
// release framebuffer
f->glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void OpenGLFramebuffer::Attach(OpenGLTexturePtr texture, bool clear)
{
Attach(texture.get(), clear);
}
void OpenGLFramebuffer::Detach()
{
if (context_ == nullptr) {
return;
}
if (texture_) {
QOpenGLFunctions* f = context_->functions();
// bind framebuffer for attaching
f->glBindFramebuffer(GL_FRAMEBUFFER, buffer_);
context_->extraFunctions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0
);
// release framebuffer
f->glBindFramebuffer(GL_FRAMEBUFFER, 0);
texture_ = nullptr;
}
}
const GLuint &OpenGLFramebuffer::buffer() const
{
return buffer_;
}
OLIVE_NAMESPACE_EXIT