10 lines
181 B
GLSL
10 lines
181 B
GLSL
#version 110
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uniform sampler2D tex1;
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uniform sampler3D tex2;
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void main()
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{
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vec4 col = texture2D(tex1, gl_TexCoord[0].st);
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gl_FragColor = OCIODisplay(col, tex2);
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} |