Files
oak-editor/effects/internal/ocio.frag
T

10 lines
181 B
GLSL

#version 110
uniform sampler2D tex1;
uniform sampler3D tex2;
void main()
{
vec4 col = texture2D(tex1, gl_TexCoord[0].st);
gl_FragColor = OCIODisplay(col, tex2);
}