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oak-editor/app/node/distort/wave/wavedistortnode.h
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2026-01-16 21:22:05 +08:00

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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef WAVEDISTORTNODE_H
#define WAVEDISTORTNODE_H
#include "node/node.h"
namespace olive
{
class WaveDistortNode : public Node {
Q_OBJECT
public:
WaveDistortNode();
NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kFrequencyInput;
static const QString kIntensityInput;
static const QString kEvolutionInput;
static const QString kVerticalInput;
};
}
#endif // WAVEDISTORTNODE_H