Files
oak-editor/app/render/backend/audiorenderworker.h
T

32 lines
713 B
C++

#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
public slots:
virtual QVariant RenderAsSibling(NodeDependency dep) override;
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
QVariant RenderBlock(NodeOutput *output, const TimeRange& range);
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
private:
AudioRenderingParams audio_params_;
};
#endif // AUDIORENDERWORKER_H