Rather than writing the entire sequence audio to disk every change, now we just write the parts we need to write.
41 lines
793 B
C++
41 lines
793 B
C++
#ifndef AUDIOBACKEND_H
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#define AUDIOBACKEND_H
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#include <QFile>
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#include "../audiorenderbackend.h"
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class AudioBackend : public AudioRenderBackend
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{
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Q_OBJECT
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public:
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AudioBackend(QObject* parent = nullptr);
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virtual ~AudioBackend() override;
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virtual QIODevice* GetAudioPullDevice() override;
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public slots:
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virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
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protected:
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virtual bool InitInternal() override;
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virtual void CloseInternal() override;
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virtual bool CompileInternal() override;
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virtual void DecompileInternal() override;
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virtual void ConnectWorkerToThis(RenderWorker* worker) override;
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private slots:
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void ThreadCompletedCache(NodeDependency dep);
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private:
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QFile pull_device_;
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};
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#endif // AUDIOBACKEND_H
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