Since nodes are are extremely derivative types, we use a clone/copy function to produce new types of the derived class easily.
28 lines
481 B
C++
28 lines
481 B
C++
#ifndef AUDIOINPUT_H
|
|
#define AUDIOINPUT_H
|
|
|
|
#include "../media.h"
|
|
|
|
class AudioInput : public MediaInput
|
|
{
|
|
public:
|
|
AudioInput();
|
|
|
|
virtual Node* copy() override;
|
|
|
|
virtual QString Name() override;
|
|
virtual QString id() override;
|
|
virtual QString Category() override;
|
|
virtual QString Description() override;
|
|
|
|
NodeOutput* samples_output();
|
|
|
|
protected:
|
|
virtual QVariant Value(NodeOutput* output) override;
|
|
|
|
private:
|
|
NodeOutput* samples_output_;
|
|
};
|
|
|
|
#endif // AUDIOINPUT_H
|