Files
oak-editor/app/node/blend/alphaover/alphaover.cpp
T
itsmattkc 7c5b50c5e7 fixed gross misusage of sampler2D
This particular compile issue should be solved, however the majority of its
function remains untested for the time being.
2019-11-30 18:29:46 +11:00

68 lines
1.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "alphaover.h"
AlphaOverBlend::AlphaOverBlend()
{
}
Node *AlphaOverBlend::copy()
{
return new AlphaOverBlend();
}
QString AlphaOverBlend::Name()
{
return tr("Alpha Over");
}
QString AlphaOverBlend::id()
{
return "org.olivevideoeditor.Olive.alphaoverblend";
}
QString AlphaOverBlend::Description()
{
return tr("A blending node that composites one texture over another using its alpha channel.");
}
QString AlphaOverBlend::Code(NodeOutput *output)
{
if (output == texture_output()) {
return "#version 110"
"\n"
"varying vec2 v_texcoord;\n"
"\n"
"uniform sampler2D base_in;\n"
"uniform sampler2D blend_in;\n"
"\n"
"void main(void) {\n"
" vec4 base_col = texture2D(base_in, v_texcoord);\n"
" vec4 blend_col = texture2D(blend_in, v_texcoord);\n"
" \n"
" gl_FragColor = base_col - blend_col.a + blend_col;\n"
"}\n";
}
return Node::Code(output);
}