Files
oak-editor/effects/internal/crossdissolvetransition.cpp
T

14 lines
383 B
C++

#include "crossdissolvetransition.h"
#include <QOpenGLFunctions>
CrossDissolveTransition::CrossDissolveTransition(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_coords = true;
}
void CrossDissolveTransition::process_coords(double progress, GLTextureCoords&) {
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*progress);
}