- Mark the raw-pointer interop entry points unsafe with # Safety docs (oak-core upload/download/frame-from-pixels, oak-audio convert) and satisfy the existing callers (tests). - mut_from_ref: allow with the ABI contract documented (the handle get_mut helpers in oak-timeline/oak-render/oak-task take the shared reference the C ABI passes; exclusivity is the caller's unsafe contract). - Fix the eq_op in the white-balance normalization (green / green). - Apply cargo clippy --fix across the workspace (redundant closures and field names, field reassignment, items after test modules, ...). - Revert the replace_box fix in image_effect's clip_define: a redefinition must allocate a new box, otherwise the old clip handle stays valid and the HS-map replace contract (clip != clip2) breaks. - 283 warnings remain; they are all non-machine-applicable (chunks_exact -> as_chunks needs a manual iter_mut, too_many_arguments, complex types, missing Safety docs, ...) and are tracked as the follow-up.
331 lines
9.7 KiB
Rust
331 lines
9.7 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! Erode filter (clean-room reimplementation of the CImg `Erode`/
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//! `net.sf.cimg.CImgErode` effect; `ofx-misc` used for parameter
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//! semantics only, no code copied).
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use crate::factory::NodeMeta;
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use crate::jobs::{Job, ShaderJobPayload};
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use crate::node::{Category, NodeBehavior, NodeCore};
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/// Texture input id. Type: texture; flags: not-keyframable; this is the
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/// node's effect input.
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pub const TEXTURE_INPUT: &str = "tex_in";
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/// Radius input id. Type: float; default `1.0`; properties: `min = 0.0`,
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/// `max = 7.0`. The structuring element is a square of `2 * radius + 1`
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/// pixels on a side, in pixels.
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pub const RADIUS_INPUT: &str = "radius_in";
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/// Largest supported radius. The shader clamps to this; the neighborhood
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/// is `15 x 15` pixels, sampled in a single pass (see [`SHADER_FRAG`]).
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pub const MAX_RADIUS: f64 = 7.0;
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/// Erode filter node. Morphological minimum over a square neighborhood.
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pub struct ErodeNode;
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/// Fragment shader: one pass sampling the full `(2r+1)^2` neighborhood
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/// and taking the per-channel minimum. `iterations` stays 1 — a single
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/// wide pass is mathematically identical to `r` 3x3 iterations for a
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/// square structuring element (min is associative and idempotent), and
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/// avoids the ping-pong feedback textures entirely. `radius_in` is
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/// rounded to the nearest integer and clamped to `0..=7`; offsets are
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/// pixel-space texel steps (`resolution_in`, texel centers), with
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/// edge-of-frame taps clamping to the border pixel.
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const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
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uniform float radius_in;
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uniform vec2 resolution_in;
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in vec2 ove_texcoord;
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out vec4 frag_color;
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void main() {
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int radius = int(clamp(radius_in, 0.0, 7.0) + 0.5);
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vec2 texel = vec2(1.0) / resolution_in;
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vec4 acc = texture(tex_in, ove_texcoord);
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for (int dy = -radius; dy <= radius; ++dy) {
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for (int dx = -radius; dx <= radius; ++dx) {
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vec2 uv = ove_texcoord + vec2(float(dx), float(dy)) * texel;
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acc = min(acc, texture(tex_in, uv));
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}
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}
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frag_color = acc;
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}
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"#;
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impl ErodeNode {
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/// Fragment shader for any request (this node has a single variant).
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fn shader_frag() -> &'static str {
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SHADER_FRAG
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}
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}
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impl NodeBehavior for ErodeNode {
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/// Human-readable name.
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fn name(&self) -> &str {
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"Erode"
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}
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/// Stable type id.
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fn type_id(&self) -> &str {
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"org.olivevideoeditor.Olive.erode"
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}
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/// Categories.
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fn categories(&self) -> &[Category] {
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&[Category::Filter]
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}
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/// Description.
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fn description(&self) -> &str {
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"Shrink bright areas by taking the minimum over a square neighborhood."
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}
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/// Localized input names: `tex_in` -> "Input", `radius_in` ->
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/// "Radius".
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fn input_name<'a>(&self, id: &'a str) -> &'a str {
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match id {
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TEXTURE_INPUT => "Input",
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RADIUS_INPUT => "Radius",
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_ => id,
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}
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}
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/// Evaluate outputs: no texture -> push nothing; radius <= 0 -> push
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/// the input texture unchanged (the same no-work shortcut as
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/// `blur.rs`'s `can_push_job`); otherwise push the single-pass
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/// neighborhood shader job.
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fn value(
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&self,
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core: &NodeCore,
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inputs: &crate::value::NodeValueRow,
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time: oak_core::Rational,
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table: &mut crate::value::NodeValueTable,
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) {
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use crate::value::{NodeValue, ValueType};
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let tex = match inputs.get(TEXTURE_INPUT) {
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Some(tex @ NodeValue::Texture(_)) => tex.clone(),
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_ => return,
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};
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let radius = match inputs.get(RADIUS_INPUT) {
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Some(v) => v.to_double(),
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None => core.value_at_time(RADIUS_INPUT, -1, time).to_double(),
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};
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if radius <= 0.0 {
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table.push(ValueType::Texture, tex, None);
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return;
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}
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let mut params = inputs.clone();
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params.insert(RADIUS_INPUT.to_string(), NodeValue::Float(radius));
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table.push(
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ValueType::Texture,
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NodeValue::Texture(crate::handle::make_owned(Job::ShaderJob(ShaderJobPayload {
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node_id: crate::id::NodeId::INVALID,
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time,
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iterations: 1,
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type_id: self.type_id().to_string(),
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shader_id: String::new(),
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effect_input: core.effect_input.clone(),
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params,
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iterative_input: String::new(),
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}))),
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None,
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);
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}
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/// Shader code request: always the one fragment source.
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fn shader_code(&self, _request: &str) -> Option<String> {
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Some(Self::shader_frag().to_string())
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}
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/// Deep copy.
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fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
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Some(Box::new(ErodeNode))
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}
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}
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/// Constructor: adds `tex_in` and `radius_in` with the defaults and
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/// properties documented on the constants, sets the video-effect flag and
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/// the effect input.
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pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
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let mut core = NodeCore::new();
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let mut tex = crate::input::Input::new(
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TEXTURE_INPUT,
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crate::value::ValueType::Texture,
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crate::value::NodeValue::None,
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);
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tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
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core.add_input(tex);
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let mut radius = crate::input::Input::new(
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RADIUS_INPUT,
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crate::value::ValueType::Float,
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crate::value::NodeValue::Float(1.0),
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);
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radius.properties = vec![
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("min".to_string(), crate::value::NodeValue::Float(0.0)),
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("max".to_string(), crate::value::NodeValue::Float(MAX_RADIUS)),
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];
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core.add_input(radius);
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core.flags |= crate::node::flags::VIDEO_EFFECT;
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core.effect_input = TEXTURE_INPUT.to_string();
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(core, Box::new(ErodeNode))
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}
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/// Register this node type.
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pub fn register(meta: &mut Vec<NodeMeta>) {
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meta.push(NodeMeta {
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type_id: "org.olivevideoeditor.Olive.erode",
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name: "Erode",
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categories: &[Category::Filter],
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create,
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});
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::value::{NodeValue, NodeValueTable, ValueType};
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use oak_core::Rational;
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fn tex() -> NodeValue {
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NodeValue::Texture(crate::handle::CHandle::null())
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}
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#[test]
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fn input_names() {
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let n = ErodeNode;
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assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
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assert_eq!(n.input_name(RADIUS_INPUT), "Radius");
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assert_eq!(n.input_name("other"), "other");
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}
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#[test]
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fn create_wires_inputs_and_flags() {
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let (core, behavior) = create();
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assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.erode");
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assert_eq!(behavior.categories(), &[Category::Filter]);
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assert_eq!(core.effect_input, TEXTURE_INPUT);
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assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
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let radius = core.get_input(RADIUS_INPUT).expect("radius input");
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assert_eq!(radius.default, NodeValue::Float(1.0));
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assert!(radius
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.properties
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.iter()
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.any(|(k, v)| k == "min" && *v == NodeValue::Float(0.0)));
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assert!(radius
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.properties
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.iter()
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.any(|(k, v)| k == "max" && *v == NodeValue::Float(MAX_RADIUS)));
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}
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#[test]
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fn value_no_texture_pushes_nothing() {
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let (core, behavior) = create();
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let mut table = NodeValueTable::default();
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behavior.value(
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&core,
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&crate::value::NodeValueRow::default(),
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Rational::new(0, 1),
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&mut table,
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);
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assert!(table.is_empty());
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}
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#[test]
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fn value_zero_radius_passes_through() {
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let (core, behavior) = create();
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let tex = tex();
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let inputs = crate::value::NodeValueRow::from([
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(TEXTURE_INPUT.to_string(), tex.clone()),
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(RADIUS_INPUT.to_string(), NodeValue::Float(0.0)),
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]);
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let mut table = NodeValueTable::default();
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behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
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assert_eq!(table.get(ValueType::Texture), Some(&tex));
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}
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#[test]
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fn value_pushes_single_pass_job() {
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let (core, behavior) = create();
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let inputs = crate::value::NodeValueRow::from([
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(TEXTURE_INPUT.to_string(), tex()),
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(RADIUS_INPUT.to_string(), NodeValue::Float(2.0)),
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]);
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let mut table = NodeValueTable::default();
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behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
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let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
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panic!("shader job expected");
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};
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let payload = unsafe { crate::jobs::shader_job(h) }
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.expect("shader job payload boxed");
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assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.erode");
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assert_eq!(payload.shader_id, "");
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assert_eq!(payload.effect_input, TEXTURE_INPUT);
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assert_eq!(payload.iterations, 1);
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assert_eq!(payload.iterative_input, "");
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assert_eq!(
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payload.params.get(RADIUS_INPUT),
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Some(&NodeValue::Float(2.0))
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);
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}
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#[test]
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fn value_default_radius_pushes_job() {
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let (core, behavior) = create();
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let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
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let mut table = NodeValueTable::default();
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behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
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let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
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panic!("shader job expected");
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};
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let payload = unsafe { crate::jobs::shader_job(h) }
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.expect("shader job payload boxed");
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assert_eq!(
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payload.params.get(RADIUS_INPUT),
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Some(&NodeValue::Float(1.0))
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);
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}
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#[test]
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fn shader_code_is_single_pass_min_without_switch() {
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let n = ErodeNode;
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let glsl = n.shader_code("").unwrap();
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assert!(glsl.contains("uniform vec2 resolution_in;"));
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assert!(glsl.contains("acc = min(acc, texture(tex_in, uv));"));
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assert!(glsl.contains("int(clamp(radius_in, 0.0, 7.0) + 0.5)"));
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assert!(!glsl.contains("switch"));
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}
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#[test]
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fn duplicate_clones_behavior() {
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let (core, behavior) = create();
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let dup = behavior.duplicate(&core).unwrap();
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assert_eq!(dup.name(), "Erode");
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}
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}
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