Files
oak-editor/app/node/generator/matrix/matrix.cpp
T
itsmattkc ed6f4eed3e core: changed ortho node ID
Fixes collision where transform and ortho nodes had the same ID. Renames ortho ID and automatically corrects
old projects with the old ID. Bumps the project version as a result.
2020-11-22 22:32:09 +11:00

190 lines
5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "matrix.h"
#include <QMatrix4x4>
#include <QVector2D>
namespace olive {
MatrixGenerator::MatrixGenerator()
{
position_input_ = new NodeInput("pos_in", NodeParam::kVec2, QVector2D());
AddInput(position_input_);
rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat, 0.0f);
AddInput(rotation_input_);
scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(1.0f, 1.0f));
scale_input_->set_property("min", QVector2D(0, 0));
scale_input_->set_property("view", "percent");
scale_input_->set_property("disabley", true);
AddInput(scale_input_);
uniform_scale_input_ = new NodeInput("uniform_scale_in", NodeParam::kBoolean, true);
uniform_scale_input_->set_is_keyframable(false);
uniform_scale_input_->set_connectable(false);
connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged);
AddInput(uniform_scale_input_);
anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2, QVector2D());
AddInput(anchor_input_);
}
Node *MatrixGenerator::copy() const
{
return new MatrixGenerator();
}
QString MatrixGenerator::Name() const
{
return tr("Orthographic Matrix");
}
QString MatrixGenerator::ShortName() const
{
return tr("Ortho");
}
QString MatrixGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.ortho");
}
QVector<Node::CategoryID> MatrixGenerator::Category() const
{
return {kCategoryGenerator, kCategoryMath};
}
QString MatrixGenerator::Description() const
{
return tr("Generate an orthographic matrix using position, rotation, and scale.");
}
void MatrixGenerator::Retranslate()
{
position_input_->set_name(tr("Position"));
rotation_input_->set_name(tr("Rotation"));
scale_input_->set_name(tr("Scale"));
uniform_scale_input_->set_name(tr("Uniform Scale"));
anchor_input_->set_name(tr("Anchor Point"));
}
NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
{
// Push matrix output
QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
NodeValueTable output = value.Merge();
output.Push(NodeParam::kMatrix, mat, this);
return output;
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
{
QVector2D anchor;
QVector2D position;
QVector2D scale;
if (!ignore_anchor) {
if (take) {
// Take and store
anchor = value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>();
} else {
// Get and store
anchor = value[anchor_input_].Get(NodeParam::kVec2).value<QVector2D>();
}
} else if (take) {
// Just take
value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>();
}
if (!ignore_scale) {
if (take) {
scale = value[scale_input_].Take(NodeParam::kVec2).value<QVector2D>();
} else {
scale = value[scale_input_].Get(NodeParam::kVec2).value<QVector2D>();
}
} else if (take) {
value[scale_input_].Take(NodeParam::kVec2).value<QVector2D>();
}
if (!ignore_position) {
if (take) {
position = value[position_input_].Take(NodeParam::kVec2).value<QVector2D>();
} else {
position = value[position_input_].Get(NodeParam::kVec2).value<QVector2D>();
}
} else if (take) {
value[position_input_].Take(NodeParam::kVec2).value<QVector2D>();
}
if (take) {
return GenerateMatrix(position,
value[rotation_input_].Take(NodeParam::kFloat).toFloat(),
scale,
value[uniform_scale_input_].Take(NodeParam::kBoolean).toBool(),
anchor);
} else {
return GenerateMatrix(position,
value[rotation_input_].Get(NodeParam::kFloat).toFloat(),
scale,
value[uniform_scale_input_].Get(NodeParam::kBoolean).toBool(),
anchor);
}
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
const float& rot,
const QVector2D& scale,
bool uniform_scale,
const QVector2D& anchor)
{
QMatrix4x4 mat;
// Position
mat.translate(pos);
// Rotation
mat.rotate(rot, 0, 0, 1);
// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
QVector3D full_scale;
if (uniform_scale) {
full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
} else {
full_scale = QVector3D(scale, 1.0f);
}
mat.scale(full_scale);
// Anchor Point
mat.translate(-anchor);
return mat;
}
void MatrixGenerator::UniformScaleChanged()
{
scale_input_->set_property("disabley", uniform_scale_input_->get_standard_value().toBool());
}
}