* upgrade to opengl 3.2 * cornerpin: no need for hack * renderer: Update OCIO shader language to ES 3.0 Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
12 lines
181 B
GLSL
12 lines
181 B
GLSL
uniform mat4 ove_mvpmat;
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in vec4 a_position;
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in vec2 a_texcoord;
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out vec2 ove_texcoord;
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void main() {
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gl_Position = ove_mvpmat * a_position;
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ove_texcoord = a_texcoord;
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}
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