Files
oak-editor/app/node/effect/opacity/opacityeffect.cpp
T
Mike-Solar 2aa921b215 fix: bug-fix sweep across node, audio, render, plugin subsystems
Node core:
- MathNode/TrigonometryNode combo strings realigned with Operation enums
- mathbase scalar/vector operand pick no longer uses bitwise type checks
- NodeSetPositionAndDependenciesRecursively moves dependencies again
- RemoveAllKeyframes undo actually restores keyframes
- NodeGroup GetInputName null-deref guard, passthrough ids use input id
- NodeValueTable::Has is an exact type match; tag fallback only for
  empty tags; kStrCombo/kPushButton get data type names
- delete_all_keyframes no longer loops forever on unparented keyframes;
  keyframe-load failures propagate; rational interpolation falls back to
  double; OpacityEffect no longer leaks its internal MathNode

Audio/footage:
- AudioVisualWaveform: GetSummaryFromTime underflow OOB read, TrimIn
  prepend length bookkeeping, OverwriteSums source channel indexing
- PanNode inserts the pan value into the sample job (keyframed pan
  works); OutputParamsChanged is emitted on device change; PortAudio
  device indices are validated before Pa_GetDeviceInfo
- Footage: AdjustTimeByLoopMode no longer hangs/UBs on degenerate
  lengths, GetStreamIndex bounds-checked, CheckFootage clears stale
  state on missing files, failed probes are not cached,
  FootageDescription::Load requires its own root element

Render/track:
- ViewerOutput pushes the tagged samples value; TrackList disconnects
  the track-height lambda; GetTrackFromReference validity check
- RenderManager dummy backend: null-initialized threads, guarded
  decoder-cache/timer paths; Renderer::Destroy releases color cache
  shaders/textures; unknown dynamic backends no longer alias to oakgl
- SharedMemoryRegion POSIX attach validates segment size; ReadMessage
  skips blank lines instead of failing; GC counter clamped;
  IsRenderingCustomRange implemented; TimeOffsetNode gets a true
  inverse OutputTimeAdjustment; zero-speed clips return the held frame

Plugin/nodes:
- OliveClip: stored default region of definition is honored, on-demand
  images are cached; OliveHost sets host identity properties and logs
  instead of showing modal dialogs offscreen; Plugin.h dead decls gone
- DespillNode guards graph-less use with Rec.709 fallback; description
  typos fixed (despill, swirl); mosaic applies when only one axis
  matches; Windows-only Project filename separator test fixed
2026-07-17 08:26:48 +08:00

93 lines
2.7 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "opacityeffect.h"
#include "node/math/math/math.h"
#include "widget/slider/floatslider.h"
namespace olive
{
#define super Node
const QString OpacityEffect::kTextureInput = QStringLiteral("tex_in");
const QString OpacityEffect::kValueInput = QStringLiteral("opacity_in");
OpacityEffect::OpacityEffect()
{
MathNode *math = new MathNode();
math->setParent(this);
math->SetOperation(MathNode::kOpMultiply);
SetNodePositionInContext(math, QPointF(0, 0));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kValueInput, NodeValue::kFloat, 1.0);
SetInputProperty(kValueInput, QStringLiteral("view"),
FloatSlider::kPercentage);
SetInputProperty(kValueInput, QStringLiteral("min"), 0.0);
SetInputProperty(kValueInput, QStringLiteral("max"), 1.0);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
}
void OpacityEffect::Retranslate()
{
super::Retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kValueInput, tr("Opacity"));
}
ShaderCode OpacityEffect::GetShaderCode(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("rgbmult")) {
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/opacity_rgb.frag"));
} else {
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/opacity.frag"));
}
}
void OpacityEffect::Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr opacity_tex = value[kValueInput].toTexture()) {
ShaderJob job(value);
job.SetShaderID(QStringLiteral("rgbmult"));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else if (!qFuzzyCompare(value[kValueInput].toDouble(), 1.0)) {
table->Push(NodeValue::kTexture, tex->toJob(ShaderJob(value)),
this);
} else {
// 1.0 float is a no-op, so just push the texture
table->Push(value[kTextureInput]);
}
}
}
}