1324 lines
39 KiB
C++
1324 lines
39 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODE_H
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#define NODE_H
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#include <map>
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#include <QMutex>
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#include <QObject>
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#include <QPainter>
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#include <QPointF>
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#include <QXmlStreamWriter>
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#include "codec/frame.h"
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#include "common/xmlutils.h"
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#include "node/gizmo/draggable.h"
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#include "node/globals.h"
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#include "node/keyframe.h"
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#include "node/inputimmediate.h"
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#include "node/param.h"
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#include "render/audioplaybackcache.h"
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#include "render/audiowaveformcache.h"
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#include "render/framehashcache.h"
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#include "render/job/generatejob.h"
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#include "render/job/samplejob.h"
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#include "render/job/shaderjob.h"
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#include "render/shadercode.h"
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#include "splitvalue.h"
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namespace olive {
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#define NODE_DEFAULT_FUNCTIONS(x) \
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NODE_DEFAULT_DESTRUCTOR(x) \
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NODE_COPY_FUNCTION(x)
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#define NODE_DEFAULT_DESTRUCTOR(x) \
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virtual ~x() override {DisconnectAll();}
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#define NODE_COPY_FUNCTION(x) \
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virtual Node *copy() const override {return new x();}
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class Project;
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class Folder;
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/**
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* @brief A single processing unit that can be connected with others to create intricate processing systems
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*
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* A cornerstone of "visual programming", a node is a single "function" that takes input and returns an output that can
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* be connected to other nodes. Inputs can be either user-set or retrieved from the output of another node. By joining
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* several nodes together, intricate, highly customizable, and infinitely extensible systems can be made for processing
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* data. It can also all be exposed to the user without forcing them to write code or compile anything.
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*
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* A major example in Olive is the entire rendering workflow. To render a frame, Olive will work through a node graph
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* that can be infinitely customized by the user to create images.
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*
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* This is a simple base class designed to contain all the functionality for this kind of processing connective unit.
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* It is an abstract class intended to be subclassed to create nodes with actual functionality.
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*/
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class Node : public QObject
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{
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Q_OBJECT
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public:
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enum CategoryID {
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kCategoryUnknown = -1,
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kCategoryOutput,
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kCategoryGenerator,
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kCategoryMath,
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kCategoryKeying,
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kCategoryFilter,
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kCategoryColor,
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kCategoryTime,
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kCategoryTimeline,
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kCategoryTransition,
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kCategoryDistort,
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kCategoryProject,
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kCategoryCount
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};
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enum Flag {
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kNone = 0,
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kDontShowInParamView = 0x1,
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kVideoEffect = 0x2,
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kAudioEffect = 0x4,
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kDontShowInCreateMenu = 0x8,
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kIsItem = 0x10
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};
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struct ContextPair {
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Node *node;
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Node *context;
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};
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Node();
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virtual ~Node() override;
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/**
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* @brief Creates a clone of the Node
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*
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* By default, the clone will NOT have the values and connections of the original node. The caller is responsible for
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* copying that data with functions like CopyInputs() as copies may be done for different reasons.
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*/
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virtual Node* copy() const = 0;
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/**
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* @brief Convenience function - assumes parent is a NodeGraph
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*/
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Project *parent() const;
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Project* project() const;
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const uint64_t &GetFlags() const
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{
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return flags_;
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}
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/**
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* @brief Return the name of the node
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*
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* This is the node's name shown to the user. This must be overridden by subclasses, and preferably run through the
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* translator.
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*/
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virtual QString Name() const = 0;
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/**
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* @brief Returns a shortened name of this node if applicable
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*
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* Defaults to returning Name() but can be overridden.
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*/
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virtual QString ShortName() const;
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/**
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* @brief Return the unique identifier of the node
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*
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* This is used in save files and any other times a specific node must be picked out at runtime. This must be an ID
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* completely unique to this node, and preferably in bundle identifier format (e.g. "org.company.Name"). This string
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* should NOT be translated.
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*/
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virtual QString id() const = 0;
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/**
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* @brief Return the category this node is in (optional for subclassing, but recommended)
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*
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* In any organized node menus, show the node in this category. If this node should be in a subfolder of a subfolder,
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* use a "/" to separate categories (e.g. "Distort/Noise"). The string should not start with a "/" as this will be
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* interpreted as an empty string category. This value should be run through a translator as its largely user
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* oriented.
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*/
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virtual QVector<CategoryID> Category() const = 0;
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/**
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* @brief Return a description of this node's purpose (optional for subclassing, but recommended)
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*
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* A short (1-2 sentence) description of what this node should do to help the user understand its purpose. This should
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* be run through a translator.
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*/
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virtual QString Description() const;
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Folder* folder() const
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{
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return folder_;
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}
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bool IsItem() const { return flags_ & kIsItem; }
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/**
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* @brief Function called to retranslate parameter names (should be overridden in derivatives)
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*/
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virtual void Retranslate();
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enum DataType
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{
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ICON,
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DURATION,
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CREATED_TIME,
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MODIFIED_TIME,
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FREQUENCY_RATE,
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TOOLTIP
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};
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virtual QVariant data(const DataType &d) const;
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const QVector<QString>& inputs() const
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{
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return input_ids_;
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}
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virtual QVector<QString> IgnoreInputsForRendering() const
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{
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return QVector<QString>();
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}
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class ActiveElements
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{
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public:
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enum Mode {
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kAllElements,
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kSpecified,
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kNoElements
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};
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ActiveElements(Mode m = kAllElements)
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{
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mode_ = m;
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}
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Mode mode() const { return mode_; }
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std::list<int> elements() const { return elements_; }
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void add(int e)
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{
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elements_.push_back(e);
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mode_ = kSpecified;
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}
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private:
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Mode mode_;
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std::list<int> elements_;
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};
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virtual ActiveElements GetActiveElementsAtTime(const QString &input, const TimeRange &r) const
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{
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return ActiveElements::kAllElements;
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}
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bool HasInputWithID(const QString& id) const
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{
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return input_ids_.contains(id);
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}
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bool HasParamWithID(const QString& id) const
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{
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return HasInputWithID(id);
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}
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FrameHashCache* video_frame_cache() const
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{
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return video_cache_;
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}
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ThumbnailCache* thumbnail_cache() const
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{
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return thumbnail_cache_;
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}
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AudioPlaybackCache* audio_playback_cache() const
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{
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return audio_cache_;
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}
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AudioWaveformCache* waveform_cache() const
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{
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return waveform_cache_;
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}
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virtual TimeRange GetVideoCacheRange() const { return TimeRange(); }
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virtual TimeRange GetAudioCacheRange() const { return TimeRange(); }
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struct Position
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{
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Position(const QPointF &p = QPointF(0, 0), bool e = false)
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{
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position = p;
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expanded = e;
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}
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QPointF position;
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bool expanded;
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inline Position &operator+=(const Position &p)
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{
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position += p.position;
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return *this;
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}
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inline Position &operator-=(const Position &p)
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{
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position -= p.position;
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return *this;
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}
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friend inline const Position operator+(Position a, const Position &b)
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{
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a += b;
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return a;
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}
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friend inline const Position operator-(Position a, const Position &b)
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{
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a -= b;
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return a;
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}
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};
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using PositionMap = QHash<Node*, Position>;
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const PositionMap &GetContextPositions() const
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{
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return context_positions_;
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}
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bool IsNodeExpandedInContext(Node *node) const
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{
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return context_positions_.value(node).expanded;
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}
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bool ContextContainsNode(Node *node) const
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{
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return context_positions_.contains(node);
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}
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Position GetNodePositionDataInContext(Node *node)
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{
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return context_positions_.value(node);
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}
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QPointF GetNodePositionInContext(Node *node)
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{
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return GetNodePositionDataInContext(node).position;
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}
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bool SetNodePositionInContext(Node *node, const QPointF &pos);
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bool SetNodePositionInContext(Node *node, const Position &pos);
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void SetNodeExpandedInContext(Node *node, bool e)
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{
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context_positions_[node].expanded = e;
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}
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bool RemoveNodeFromContext(Node *node);
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/**
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* @brief Retrieve the color of this node
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*/
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Color color() const;
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/**
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* @brief Same as color() but return a pretty gradient version
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*/
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QLinearGradient gradient_color(qreal top, qreal bottom) const;
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/**
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* @brief Uses config and returns either color() for flat shading or gradient for gradient
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*/
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QBrush brush(qreal top, qreal bottom) const;
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int GetOverrideColor() const
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{
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return override_color_;
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}
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/**
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* @brief Sets the override color. Set to -1 for no override color.
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*/
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void SetOverrideColor(int index)
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{
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if (override_color_ != index) {
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override_color_ = index;
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emit ColorChanged();
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}
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}
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static void ConnectEdge(Node *output, const NodeInput& input);
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static void DisconnectEdge(Node *output, const NodeInput& input);
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void CopyCacheUuidsFrom(Node *n);
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bool AreCachesEnabled() const { return caches_enabled_; }
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void SetCachesEnabled(bool e) { caches_enabled_ = e; }
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virtual QString GetInputName(const QString& id) const;
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void SetInputName(const QString& id, const QString& name);
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bool IsInputHidden(const QString& input) const;
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bool IsInputConnectable(const QString& input) const;
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bool IsInputKeyframable(const QString& input) const;
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bool IsInputKeyframing(const QString& input, int element = -1) const;
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bool IsInputKeyframing(const NodeInput& input) const
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{
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return IsInputKeyframing(input.input(), input.element());
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}
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void SetInputIsKeyframing(const QString& input, bool e, int element = -1);
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void SetInputIsKeyframing(const NodeInput& input, bool e)
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{
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SetInputIsKeyframing(input.input(), e, input.element());
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}
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bool IsInputConnected(const QString& input, int element = -1) const;
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bool IsInputConnected(const NodeInput& input) const
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{
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return IsInputConnected(input.input(), input.element());
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}
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virtual bool IsInputConnectedForRender(const QString& input, int element = -1) const
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{
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return IsInputConnected(input, element);
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}
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bool IsInputConnectedForRender(const NodeInput& input) const
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{
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return IsInputConnectedForRender(input.input(), input.element());
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}
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bool IsInputStatic(const QString& input, int element = -1) const
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{
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return !IsInputConnected(input, element) && !IsInputKeyframing(input, element);
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}
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bool IsInputStatic(const NodeInput& input) const
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{
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return IsInputStatic(input.input(), input.element());
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}
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Node *GetConnectedOutput(const QString& input, int element = -1) const;
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Node *GetConnectedOutput(const NodeInput& input) const
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{
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return GetConnectedOutput(input.input(), input.element());
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}
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virtual Node *GetConnectedRenderOutput(const QString& input, int element = -1) const
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{
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return GetConnectedOutput(input, element);
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}
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Node *GetConnectedRenderOutput(const NodeInput& input) const
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{
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return GetConnectedRenderOutput(input.input(), input.element());
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}
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bool IsUsingStandardValue(const QString& input, int track, int element = -1) const;
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NodeValue::Type GetInputDataType(const QString& id) const;
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void SetInputDataType(const QString& id, const NodeValue::Type& type);
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bool HasInputProperty(const QString& id, const QString& name) const;
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QHash<QString, QVariant> GetInputProperties(const QString& id) const;
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QVariant GetInputProperty(const QString& id, const QString& name) const;
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void SetInputProperty(const QString& id, const QString& name, const QVariant& value);
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QVariant GetValueAtTime(const QString& input, const rational& time, int element = -1) const
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{
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NodeValue::Type type = GetInputDataType(input);
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return NodeValue::combine_track_values_into_normal_value(type, GetSplitValueAtTime(input, time, element));
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}
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QVariant GetValueAtTime(const NodeInput& input, const rational& time)
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{
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return GetValueAtTime(input.input(), time, input.element());
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}
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SplitValue GetSplitValueAtTime(const QString& input, const rational& time, int element = -1) const;
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SplitValue GetSplitValueAtTime(const NodeInput& input, const rational& time)
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{
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return GetSplitValueAtTime(input.input(), time, input.element());
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}
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QVariant GetSplitValueAtTimeOnTrack(const QString& input, const rational& time, int track, int element = -1) const;
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QVariant GetSplitValueAtTimeOnTrack(const NodeInput& input, const rational& time, int track) const
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{
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return GetSplitValueAtTimeOnTrack(input.input(), time, track, input.element());
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}
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QVariant GetSplitValueAtTimeOnTrack(const NodeKeyframeTrackReference& input, const rational& time) const
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{
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return GetSplitValueAtTimeOnTrack(input.input(), time, input.track());
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}
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QVariant GetDefaultValue(const QString& input) const;
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SplitValue GetSplitDefaultValue(const QString& input) const;
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QVariant GetSplitDefaultValueOnTrack(const QString& input, int track) const;
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void SetDefaultValue(const QString& input, const QVariant &val);
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void SetSplitDefaultValue(const QString& input, const SplitValue &val);
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void SetSplitDefaultValueOnTrack(const QString& input, const QVariant &val, int track);
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const QVector<NodeKeyframeTrack>& GetKeyframeTracks(const QString& input, int element) const;
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const QVector<NodeKeyframeTrack>& GetKeyframeTracks(const NodeInput& input) const
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{
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return GetKeyframeTracks(input.input(), input.element());
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}
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QVector<NodeKeyframe*> GetKeyframesAtTime(const QString& input, const rational& time, int element = -1) const;
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QVector<NodeKeyframe*> GetKeyframesAtTime(const NodeInput& input, const rational& time) const
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{
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return GetKeyframesAtTime(input.input(), time, input.element());
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}
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NodeKeyframe* GetKeyframeAtTimeOnTrack(const QString& input, const rational& time, int track, int element = -1) const;
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NodeKeyframe* GetKeyframeAtTimeOnTrack(const NodeInput& input, const rational& time, int track) const
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{
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return GetKeyframeAtTimeOnTrack(input.input(), time, track, input.element());
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}
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NodeKeyframe* GetKeyframeAtTimeOnTrack(const NodeKeyframeTrackReference& input, const rational& time) const
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{
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return GetKeyframeAtTimeOnTrack(input.input(), time, input.track());
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}
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NodeKeyframe::Type GetBestKeyframeTypeForTimeOnTrack(const QString& input, const rational& time, int track, int element = -1) const;
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NodeKeyframe::Type GetBestKeyframeTypeForTimeOnTrack(const NodeInput& input, const rational& time, int track) const
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{
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return GetBestKeyframeTypeForTimeOnTrack(input.input(), time, track, input.element());
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}
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NodeKeyframe::Type GetBestKeyframeTypeForTimeOnTrack(const NodeKeyframeTrackReference& input, const rational& time) const
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{
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return GetBestKeyframeTypeForTimeOnTrack(input.input(), time, input.track());
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}
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int GetNumberOfKeyframeTracks(const QString& id) const;
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int GetNumberOfKeyframeTracks(const NodeInput& id) const
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{
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return GetNumberOfKeyframeTracks(id.input());
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}
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NodeKeyframe* GetEarliestKeyframe(const QString& id, int element = -1) const;
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NodeKeyframe* GetEarliestKeyframe(const NodeInput& id) const
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{
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return GetEarliestKeyframe(id.input(), id.element());
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}
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NodeKeyframe* GetLatestKeyframe(const QString& id, int element = -1) const;
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NodeKeyframe* GetLatestKeyframe(const NodeInput& id) const
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{
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return GetLatestKeyframe(id.input(), id.element());
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}
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NodeKeyframe* GetClosestKeyframeBeforeTime(const QString& id, const rational& time, int element = -1) const;
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NodeKeyframe* GetClosestKeyframeBeforeTime(const NodeInput& id, const rational& time) const
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{
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return GetClosestKeyframeBeforeTime(id.input(), time, id.element());
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}
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|
|
NodeKeyframe* GetClosestKeyframeAfterTime(const QString& id, const rational& time, int element = -1) const;
|
|
NodeKeyframe* GetClosestKeyframeAfterTime(const NodeInput& id, const rational& time) const
|
|
{
|
|
return GetClosestKeyframeAfterTime(id.input(), time, id.element());
|
|
}
|
|
|
|
bool HasKeyframeAtTime(const QString& id, const rational& time, int element = -1) const;
|
|
bool HasKeyframeAtTime(const NodeInput& id, const rational& time) const
|
|
{
|
|
return HasKeyframeAtTime(id.input(), time, id.element());
|
|
}
|
|
|
|
QStringList GetComboBoxStrings(const QString& id) const;
|
|
|
|
QVariant GetStandardValue(const QString& id, int element = -1) const;
|
|
QVariant GetStandardValue(const NodeInput& id) const
|
|
{
|
|
return GetStandardValue(id.input(), id.element());
|
|
}
|
|
|
|
SplitValue GetSplitStandardValue(const QString& id, int element = -1) const;
|
|
SplitValue GetSplitStandardValue(const NodeInput& id) const
|
|
{
|
|
return GetSplitStandardValue(id.input(), id.element());
|
|
}
|
|
|
|
QVariant GetSplitStandardValueOnTrack(const QString& input, int track, int element = -1) const;
|
|
QVariant GetSplitStandardValueOnTrack(const NodeKeyframeTrackReference& id) const
|
|
{
|
|
return GetSplitStandardValueOnTrack(id.input().input(), id.track(), id.input().element());
|
|
}
|
|
|
|
void SetStandardValue(const QString& id, const QVariant& value, int element = -1);
|
|
void SetStandardValue(const NodeInput& id, const QVariant& value)
|
|
{
|
|
SetStandardValue(id.input(), value, id.element());
|
|
}
|
|
|
|
void SetSplitStandardValue(const QString& id, const SplitValue& value, int element = -1);
|
|
void SetSplitStandardValue(const NodeInput& id, const SplitValue& value)
|
|
{
|
|
SetSplitStandardValue(id.input(), value, id.element());
|
|
}
|
|
|
|
void SetSplitStandardValueOnTrack(const QString& id, int track, const QVariant& value, int element = -1);
|
|
void SetSplitStandardValueOnTrack(const NodeKeyframeTrackReference& id, const QVariant& value)
|
|
{
|
|
SetSplitStandardValueOnTrack(id.input().input(), id.track(), value, id.input().element());
|
|
}
|
|
|
|
bool InputIsArray(const QString& id) const;
|
|
|
|
void InputArrayInsert(const QString& id, int index);
|
|
void InputArrayResize(const QString& id, int size);
|
|
void InputArrayRemove(const QString& id, int index);
|
|
|
|
void InputArrayAppend(const QString& id)
|
|
{
|
|
InputArrayResize(id, InputArraySize(id) + 1);
|
|
}
|
|
|
|
void InputArrayPrepend(const QString& id)
|
|
{
|
|
InputArrayInsert(id, 0);
|
|
}
|
|
|
|
void InputArrayRemoveLast(const QString& id)
|
|
{
|
|
InputArrayResize(id, InputArraySize(id) - 1);
|
|
}
|
|
|
|
int InputArraySize(const QString& id) const;
|
|
|
|
NodeInputImmediate* GetImmediate(const QString& input, int element) const;
|
|
|
|
NodeInput GetEffectInput()
|
|
{
|
|
return effect_input_.isEmpty() ? NodeInput() : NodeInput(this, effect_input_);
|
|
}
|
|
|
|
const QString &GetEffectInputID() const
|
|
{
|
|
return effect_input_;
|
|
}
|
|
|
|
class ValueHint {
|
|
public:
|
|
explicit ValueHint(const QVector<NodeValue::Type> &types = QVector<NodeValue::Type>(), int index = -1, const QString &tag = QString()) :
|
|
type_(types),
|
|
index_(index),
|
|
tag_(tag)
|
|
{
|
|
}
|
|
|
|
explicit ValueHint(const QVector<NodeValue::Type> &types, const QString &tag) :
|
|
type_(types),
|
|
index_(-1),
|
|
tag_(tag)
|
|
{
|
|
}
|
|
|
|
explicit ValueHint(int index) :
|
|
index_(index)
|
|
{
|
|
}
|
|
|
|
explicit ValueHint(const QString &tag) :
|
|
index_(-1),
|
|
tag_(tag)
|
|
{
|
|
}
|
|
|
|
const QVector<NodeValue::Type> &types() const { return type_; }
|
|
const int &index() const { return index_; }
|
|
const QString& tag() const { return tag_; }
|
|
|
|
void set_type(const QVector<NodeValue::Type> &type) { type_ = type; }
|
|
void set_index(const int &index) { index_ = index; }
|
|
void set_tag(const QString &tag) { tag_ = tag; }
|
|
|
|
private:
|
|
QVector<NodeValue::Type> type_;
|
|
int index_;
|
|
QString tag_;
|
|
|
|
};
|
|
|
|
const QMap<InputElementPair, ValueHint> &GetValueHints() const
|
|
{
|
|
return value_hints_;
|
|
}
|
|
|
|
ValueHint GetValueHintForInput(const QString &input, int element = -1) const
|
|
{
|
|
return value_hints_.value({input, element});
|
|
}
|
|
|
|
void SetValueHintForInput(const QString &input, const ValueHint &hint, int element = -1);
|
|
|
|
const NodeKeyframeTrack& GetTrackFromKeyframe(NodeKeyframe* key) const;
|
|
|
|
using InputConnections = std::map<NodeInput, Node*>;
|
|
|
|
/**
|
|
* @brief Return map of input connections
|
|
*
|
|
* Inputs can only have one connection, so the key is the input connected and the value is the
|
|
* output that it's connected to.
|
|
*/
|
|
const InputConnections& input_connections() const
|
|
{
|
|
return input_connections_;
|
|
}
|
|
|
|
using OutputConnection = std::pair<Node*, NodeInput>;
|
|
using OutputConnections = std::vector<OutputConnection>;
|
|
|
|
/**
|
|
* @brief Return list of output connections
|
|
*
|
|
* An output can connect an infinite amount of inputs, so in this map, the key is the output and
|
|
* the value is a vector of inputs.
|
|
*/
|
|
const OutputConnections& output_connections() const
|
|
{
|
|
return output_connections_;
|
|
}
|
|
|
|
/**
|
|
* @brief Return a list of all Nodes that this Node's inputs are connected to (does not include this Node)
|
|
*/
|
|
QVector<Node *> GetDependencies() const;
|
|
|
|
/**
|
|
* @brief Returns a list of Nodes that this Node is dependent on, provided no other Nodes are dependent on them
|
|
* outside of this hierarchy.
|
|
*
|
|
* Similar to GetDependencies(), but excludes any Nodes that are used outside the dependency graph of this Node.
|
|
*/
|
|
QVector<Node *> GetExclusiveDependencies() const;
|
|
|
|
/**
|
|
* @brief Retrieve immediate dependencies (only nodes that are directly connected to the inputs of this one)
|
|
*/
|
|
QVector<Node *> GetImmediateDependencies() const;
|
|
|
|
struct ShaderRequest
|
|
{
|
|
ShaderRequest(const QString &shader_id)
|
|
{
|
|
id = shader_id;
|
|
}
|
|
|
|
ShaderRequest(const QString &shader_id, const QString &shader_stub)
|
|
{
|
|
id = shader_id;
|
|
stub = shader_stub;
|
|
}
|
|
|
|
QString id;
|
|
QString stub;
|
|
};
|
|
|
|
/**
|
|
* @brief Generate hardware accelerated code for this Node
|
|
*/
|
|
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const;
|
|
|
|
/**
|
|
* @brief If Value() pushes a ShaderJob, this is the function that will process them.
|
|
*/
|
|
virtual void ProcessSamples(const NodeValueRow &values, const SampleBuffer &input, SampleBuffer &output, int index) const;
|
|
|
|
/**
|
|
* @brief If Value() pushes a GenerateJob, override this function for the image to create
|
|
*
|
|
* @param frame
|
|
*
|
|
* The destination buffer. It will already be allocated and ready for writing to.
|
|
*/
|
|
virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const;
|
|
|
|
/**
|
|
* @brief Returns whether this node ever receives an input from a particular node instance
|
|
*/
|
|
bool InputsFrom(Node* n, bool recursively) const;
|
|
|
|
/**
|
|
* @brief Returns whether this node ever receives an input from a node with a particular ID
|
|
*/
|
|
bool InputsFrom(const QString& id, bool recursively) const;
|
|
|
|
/**
|
|
* @brief Find inputs that `output` outputs to in order to arrive at this node
|
|
*
|
|
* Traverse this node's inputs recursively looking for `output`, and return a list of
|
|
* edges that `output` uses to get to `this` node.
|
|
*/
|
|
QVector<NodeInput> FindWaysNodeArrivesHere(const Node *output) const;
|
|
|
|
/**
|
|
* @brief Severs all input and output connections
|
|
*/
|
|
void DisconnectAll();
|
|
|
|
/**
|
|
* @brief Get the human-readable name for any category
|
|
*/
|
|
static QString GetCategoryName(const CategoryID &c);
|
|
|
|
enum TransformTimeDirection {
|
|
kTransformTowardsInput,
|
|
kTransformTowardsOutput
|
|
};
|
|
|
|
/**
|
|
* @brief Transforms time from this node through the connections it takes to get to the specified node
|
|
*/
|
|
TimeRange TransformTimeTo(TimeRange time, Node* target, TransformTimeDirection dir, int path_index);
|
|
|
|
/**
|
|
* @brief Find nodes of a certain type that this Node takes inputs from
|
|
*/
|
|
template<class T>
|
|
QVector<T*> FindInputNodes(int maximum = 0) const;
|
|
|
|
/**
|
|
* @brief Find nodes of a certain type that this Node takes inputs from
|
|
*/
|
|
template<class T>
|
|
static QVector<T*> FindInputNodesConnectedToInput(const NodeInput &input, int maximum = 0);
|
|
|
|
using InvalidateCacheOptions = QHash<QString, QVariant>;
|
|
|
|
/**
|
|
* @brief Signal all dependent Nodes that anything cached between start_range and end_range is now invalid and
|
|
* requires re-rendering
|
|
*
|
|
* Override this if your Node subclass keeps a cache, but call this base function at the end of the subclass function.
|
|
* Default behavior is to relay this signal to all connected outputs, which will need to be done as to not break
|
|
* the DAG. Even if the time needs to be transformed somehow (e.g. converting media time to sequence time), you can
|
|
* call this function with transformed time and relay the signal that way.
|
|
*/
|
|
virtual void InvalidateCache(const TimeRange& range, const QString& from, int element = -1, InvalidateCacheOptions options = InvalidateCacheOptions());
|
|
|
|
void InvalidateCache(const TimeRange& range, const NodeInput& from, const InvalidateCacheOptions &options = InvalidateCacheOptions())
|
|
{
|
|
InvalidateCache(range, from.input(), from.element(), options);
|
|
}
|
|
|
|
/**
|
|
* @brief Adjusts time that should be sent to nodes connected to certain inputs.
|
|
*
|
|
* If this node modifies the `time` (i.e. a clip converting sequence time to media time), this function should be
|
|
* overridden to do so. Also make sure to override OutputTimeAdjustment() to provide the inverse function.
|
|
*/
|
|
virtual TimeRange InputTimeAdjustment(const QString& input, int element, const TimeRange& input_time, bool clamp) const;
|
|
|
|
/**
|
|
* @brief The inverse of InputTimeAdjustment()
|
|
*/
|
|
virtual TimeRange OutputTimeAdjustment(const QString& input, int element, const TimeRange& input_time) const;
|
|
|
|
/**
|
|
* @brief Copies inputs from from Node to another including connections
|
|
*
|
|
* Nodes must be of the same types (i.e. have the same ID)
|
|
*/
|
|
static void CopyInputs(const Node *source, Node* destination, bool include_connections = true, MultiUndoCommand *command = nullptr);
|
|
|
|
static void CopyInput(const Node *src, Node* dst, const QString& input, bool include_connections, bool traverse_arrays, MultiUndoCommand *command);
|
|
|
|
static void CopyValuesOfElement(const Node* src, Node* dst, const QString& input, int src_element, int dst_element, MultiUndoCommand *command = nullptr);
|
|
static void CopyValuesOfElement(const Node* src, Node* dst, const QString& input, int element, MultiUndoCommand *command = nullptr)
|
|
{
|
|
return CopyValuesOfElement(src, dst, input, element, element, command);
|
|
}
|
|
|
|
/**
|
|
* @brief Clones a set of nodes and connects the new ones the way the old ones were
|
|
*/
|
|
static QVector<Node*> CopyDependencyGraph(const QVector<Node*>& nodes, MultiUndoCommand *command);
|
|
static void CopyDependencyGraph(const QVector<Node*>& src, const QVector<Node*>& dst, MultiUndoCommand *command);
|
|
|
|
static Node* CopyNodeAndDependencyGraphMinusItems(Node* node, MultiUndoCommand* command);
|
|
|
|
static Node* CopyNodeInGraph(Node *node, MultiUndoCommand* command);
|
|
|
|
/**
|
|
* @brief The main processing function
|
|
*
|
|
* The node's main purpose is to take values from inputs to set values in outputs. For whatever subclass node you
|
|
* create, this is where the code for that goes.
|
|
*
|
|
* Note that as a video editor, the node graph has to work across time. Depending on the purpose of your node, it may
|
|
* output different values depending on the time, and even if not, it will likely be receiving different input
|
|
* depending on the time. Most of the difficult work here is handled by NodeInput::get_value() which you should pass
|
|
* the `time` parameter to. It will return its value (at that time, if it's keyframed), or pass the time to a
|
|
* corresponding output if it's connected to one. If your node doesn't directly deal with time, the default behavior
|
|
* of the NodeParam objects will handle everything related to it automatically.
|
|
*/
|
|
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const;
|
|
|
|
bool HasGizmos() const
|
|
{
|
|
return !gizmos_.isEmpty();
|
|
}
|
|
|
|
const QVector<NodeGizmo*> &GetGizmos() const
|
|
{
|
|
return gizmos_;
|
|
}
|
|
|
|
virtual QTransform GizmoTransformation(const NodeValueRow &row, const NodeGlobals &globals) const { return QTransform(); }
|
|
|
|
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals){}
|
|
|
|
const QString& GetLabel() const;
|
|
void SetLabel(const QString& s);
|
|
|
|
QString GetLabelAndName() const;
|
|
QString GetLabelOrName() const;
|
|
|
|
void InvalidateAll(const QString& input, int element = -1);
|
|
|
|
bool HasLinks() const
|
|
{
|
|
return !links_.isEmpty();
|
|
}
|
|
|
|
const QVector<Node*>& links() const
|
|
{
|
|
return links_;
|
|
}
|
|
|
|
static bool Link(Node* a, Node* b);
|
|
static bool Unlink(Node* a, Node* b);
|
|
static bool AreLinked(Node* a, Node* b);
|
|
|
|
void SetFolder(Folder* folder)
|
|
{
|
|
folder_ = folder;
|
|
}
|
|
|
|
InputFlags GetInputFlags(const QString& input) const;
|
|
void SetInputFlag(const QString &input, InputFlag f, bool on = true);
|
|
|
|
virtual void LoadFinishedEvent(){}
|
|
virtual void ConnectedToPreviewEvent(){}
|
|
|
|
static void SetValueAtTime(const NodeInput &input, const rational &time, const QVariant &value, int track, MultiUndoCommand *command, bool insert_on_all_tracks_if_no_key);
|
|
|
|
/**
|
|
* @brief Find path starting at `from` that outputs to arrive at `to`
|
|
*/
|
|
static std::list<NodeInput> FindPath(Node *from, Node *to, int path_index);
|
|
|
|
void ArrayResizeInternal(const QString& id, int size);
|
|
|
|
static const QString kEnabledInput;
|
|
|
|
protected:
|
|
void InsertInput(const QString& id, NodeValue::Type type, const QVariant& default_value, InputFlags flags, int index);
|
|
|
|
void PrependInput(const QString& id, NodeValue::Type type, const QVariant& default_value, InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
InsertInput(id, type, default_value, flags, 0);
|
|
}
|
|
|
|
void PrependInput(const QString& id, NodeValue::Type type, InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
PrependInput(id, type, QVariant(), flags);
|
|
}
|
|
|
|
void AddInput(const QString& id, NodeValue::Type type, const QVariant& default_value, InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
InsertInput(id, type, default_value, flags, input_ids_.size());
|
|
}
|
|
|
|
void AddInput(const QString& id, NodeValue::Type type, InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
AddInput(id, type, QVariant(), flags);
|
|
}
|
|
|
|
void RemoveInput(const QString& id);
|
|
|
|
void SetComboBoxStrings(const QString& id, const QStringList& strings)
|
|
{
|
|
SetInputProperty(id, QStringLiteral("combo_str"), strings);
|
|
}
|
|
|
|
void SendInvalidateCache(const TimeRange &range, const InvalidateCacheOptions &options);
|
|
|
|
enum GizmoScaleHandles {
|
|
kGizmoScaleTopLeft,
|
|
kGizmoScaleTopCenter,
|
|
kGizmoScaleTopRight,
|
|
kGizmoScaleBottomLeft,
|
|
kGizmoScaleBottomCenter,
|
|
kGizmoScaleBottomRight,
|
|
kGizmoScaleCenterLeft,
|
|
kGizmoScaleCenterRight,
|
|
kGizmoScaleCount,
|
|
};
|
|
|
|
virtual void LinkChangeEvent(){}
|
|
|
|
virtual void InputValueChangedEvent(const QString& input, int element);
|
|
|
|
virtual void InputConnectedEvent(const QString& input, int element, Node *output);
|
|
|
|
virtual void InputDisconnectedEvent(const QString& input, int element, Node *output);
|
|
|
|
virtual void OutputConnectedEvent(const NodeInput& input);
|
|
|
|
virtual void OutputDisconnectedEvent(const NodeInput& input);
|
|
|
|
virtual void childEvent(QChildEvent *event) override;
|
|
|
|
void SetEffectInput(const QString &input)
|
|
{
|
|
effect_input_ = input;
|
|
}
|
|
|
|
void SetFlag(Flag f, bool on = true)
|
|
{
|
|
if (on) {
|
|
flags_ |= f;
|
|
} else {
|
|
flags_ &= ~f;
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
T *AddDraggableGizmo(const QVector<NodeKeyframeTrackReference> &inputs = QVector<NodeKeyframeTrackReference>(), DraggableGizmo::DragValueBehavior behavior = DraggableGizmo::kDeltaFromStart)
|
|
{
|
|
T *gizmo = new T(this);
|
|
gizmo->SetDragValueBehavior(behavior);
|
|
foreach (const NodeKeyframeTrackReference &input, inputs) {
|
|
gizmo->AddInput(input);
|
|
}
|
|
connect(gizmo, &DraggableGizmo::HandleStart, this, &Node::GizmoDragStart);
|
|
connect(gizmo, &DraggableGizmo::HandleMovement, this, &Node::GizmoDragMove);
|
|
return gizmo;
|
|
}
|
|
|
|
template<typename T>
|
|
T *AddDraggableGizmo(const QStringList &inputs, DraggableGizmo::DragValueBehavior behavior = DraggableGizmo::kDeltaFromStart)
|
|
{
|
|
QVector<NodeKeyframeTrackReference> refs(inputs.size());
|
|
for (int i=0; i<refs.size(); i++) {
|
|
refs[i] = NodeInput(this, inputs[i]);
|
|
}
|
|
return AddDraggableGizmo<T>(refs, behavior);
|
|
}
|
|
|
|
protected slots:
|
|
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x, double y, const olive::core::rational &time){}
|
|
|
|
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers){}
|
|
|
|
signals:
|
|
/**
|
|
* @brief Signal emitted when SetLabel() is called
|
|
*/
|
|
void LabelChanged(const QString& s);
|
|
|
|
void ColorChanged();
|
|
|
|
void ValueChanged(const NodeInput& input, const TimeRange& range);
|
|
|
|
void InputConnected(Node *output, const NodeInput& input);
|
|
|
|
void InputDisconnected(Node *output, const NodeInput& input);
|
|
|
|
void OutputConnected(Node *output, const NodeInput& input);
|
|
|
|
void OutputDisconnected(Node *output, const NodeInput& input);
|
|
|
|
void InputValueHintChanged(const NodeInput& input);
|
|
|
|
void InputPropertyChanged(const QString& input, const QString& key, const QVariant& value);
|
|
|
|
void LinksChanged();
|
|
|
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void InputArraySizeChanged(const QString& input, int old_size, int new_size);
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|
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void KeyframeAdded(NodeKeyframe* key);
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|
|
|
void KeyframeRemoved(NodeKeyframe* key);
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|
|
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void KeyframeTimeChanged(NodeKeyframe* key);
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|
|
|
void KeyframeTypeChanged(NodeKeyframe* key);
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|
|
|
void KeyframeValueChanged(NodeKeyframe* key);
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|
|
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void KeyframeEnableChanged(const NodeInput& input, bool enabled);
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|
|
|
void InputAdded(const QString& id);
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|
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|
void InputRemoved(const QString& id);
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|
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|
void InputNameChanged(const QString& id, const QString& name);
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|
|
|
void InputDataTypeChanged(const QString& id, NodeValue::Type type);
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|
|
|
void AddedToGraph(Project* graph);
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|
|
|
void RemovedFromGraph(Project* graph);
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|
|
|
void NodeAddedToContext(Node *node);
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|
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|
void NodePositionInContextChanged(Node *node, const QPointF &pos);
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|
|
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void NodeRemovedFromContext(Node *node);
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|
|
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void InputFlagsChanged(const QString &input, const InputFlags &flags);
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|
|
|
private:
|
|
struct Input {
|
|
NodeValue::Type type;
|
|
InputFlags flags;
|
|
SplitValue default_value;
|
|
QHash<QString, QVariant> properties;
|
|
QString human_name;
|
|
int array_size;
|
|
};
|
|
|
|
NodeInputImmediate* CreateImmediate(const QString& input);
|
|
|
|
int GetInternalInputIndex(const QString& input) const
|
|
{
|
|
return input_ids_.indexOf(input);
|
|
}
|
|
|
|
Input* GetInternalInputData(const QString& input)
|
|
{
|
|
int i = GetInternalInputIndex(input);
|
|
|
|
if (i == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return &input_data_[i];
|
|
}
|
|
}
|
|
|
|
const Input* GetInternalInputData(const QString& input) const
|
|
{
|
|
int i = GetInternalInputIndex(input);
|
|
|
|
if (i == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return &input_data_.at(i);
|
|
}
|
|
}
|
|
|
|
void ReportInvalidInput(const char* attempted_action, const QString &id, int element) const;
|
|
|
|
static Node *CopyNodeAndDependencyGraphMinusItemsInternal(QMap<Node *, Node *> &created, Node *node, MultiUndoCommand *command);
|
|
|
|
/**
|
|
* @brief Immediates aren't deleted, so the actual array size may be larger than ArraySize()
|
|
*/
|
|
int GetInternalInputArraySize(const QString& input);
|
|
|
|
/**
|
|
* @brief Find nodes of a certain type that this Node takes inputs from
|
|
*/
|
|
template<class T>
|
|
static void FindInputNodesConnectedToInputInternal(const NodeInput &input, QVector<T *>& list, int maximum);
|
|
|
|
template<class T>
|
|
static void FindInputNodeInternal(const Node* n, QVector<T *>& list, int maximum);
|
|
|
|
QVector<Node*> GetDependenciesInternal(bool traverse, bool exclusive_only) const;
|
|
|
|
void ParameterValueChanged(const QString &input, int element, const olive::core::TimeRange &range);
|
|
void ParameterValueChanged(const NodeInput& input, const olive::core::TimeRange &range)
|
|
{
|
|
ParameterValueChanged(input.input(), input.element(), range);
|
|
}
|
|
|
|
/**
|
|
* @brief Intelligently determine how what time range is affected by a keyframe
|
|
*/
|
|
TimeRange GetRangeAffectedByKeyframe(NodeKeyframe *key) const;
|
|
|
|
/**
|
|
* @brief Gets a time range between the previous and next keyframes of index
|
|
*/
|
|
TimeRange GetRangeAroundIndex(const QString& input, int index, int track, int element) const;
|
|
|
|
void ClearElement(const QString &input, int index);
|
|
|
|
/**
|
|
* @brief Custom user label for node
|
|
*/
|
|
QString label_;
|
|
|
|
/**
|
|
* @brief -1 if the color should be based on the category, >=0 if the user has set a custom color
|
|
*/
|
|
int override_color_;
|
|
|
|
/**
|
|
* @brief Nodes that are linked with this one
|
|
*/
|
|
QVector<Node*> links_;
|
|
|
|
QVector<QString> input_ids_;
|
|
QVector<Input> input_data_;
|
|
|
|
QMap<QString, NodeInputImmediate*> standard_immediates_;
|
|
|
|
QMap<QString, QVector<NodeInputImmediate*> > array_immediates_;
|
|
|
|
InputConnections input_connections_;
|
|
|
|
OutputConnections output_connections_;
|
|
|
|
Folder* folder_;
|
|
|
|
QMap<InputElementPair, ValueHint> value_hints_;
|
|
|
|
PositionMap context_positions_;
|
|
|
|
uint64_t flags_;
|
|
|
|
QVector<NodeGizmo*> gizmos_;
|
|
|
|
QString effect_input_;
|
|
|
|
FrameHashCache *video_cache_;
|
|
ThumbnailCache *thumbnail_cache_;
|
|
|
|
AudioPlaybackCache *audio_cache_;
|
|
AudioWaveformCache *waveform_cache_;
|
|
|
|
bool caches_enabled_;
|
|
|
|
private slots:
|
|
/**
|
|
* @brief Slot when a keyframe's time changes to keep the keyframes correctly sorted by time
|
|
*/
|
|
void InvalidateFromKeyframeTimeChange();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's value changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeValueChange();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's type changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeTypeChanged();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's bezier in value changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeBezierInChange();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's bezier out value changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeBezierOutChange();
|
|
|
|
};
|
|
|
|
template<class T>
|
|
void Node::FindInputNodesConnectedToInputInternal(const NodeInput &input, QVector<T *> &list, int maximum)
|
|
{
|
|
Node* edge = input.GetConnectedOutput();
|
|
if (!edge) {
|
|
return;
|
|
}
|
|
|
|
T* cast_test = dynamic_cast<T*>(edge);
|
|
|
|
if (cast_test) {
|
|
list.append(cast_test);
|
|
if (maximum != 0 && list.size() == maximum) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
FindInputNodeInternal<T>(edge, list, maximum);
|
|
}
|
|
|
|
template<class T>
|
|
QVector<T *> Node::FindInputNodesConnectedToInput(const NodeInput &input, int maximum)
|
|
{
|
|
QVector<T *> list;
|
|
|
|
FindInputNodesConnectedToInputInternal<T>(input, list, maximum);
|
|
|
|
return list;
|
|
}
|
|
|
|
template<class T>
|
|
void Node::FindInputNodeInternal(const Node* n, QVector<T *> &list, int maximum)
|
|
{
|
|
for (auto it=n->input_connections_.cbegin(); it!=n->input_connections_.cend(); it++) {
|
|
FindInputNodesConnectedToInputInternal(it->first, list, maximum);
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
QVector<T *> Node::FindInputNodes(int maximum) const
|
|
{
|
|
QVector<T *> list;
|
|
|
|
FindInputNodeInternal<T>(this, list, maximum);
|
|
|
|
return list;
|
|
}
|
|
|
|
}
|
|
|
|
Q_DECLARE_METATYPE(olive::Node::ValueHint)
|
|
|
|
#endif // NODE_H
|