Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_NODEVALUEHANDLE_H
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#define OAK_NODEVALUEHANDLE_H
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#include "node/value.h"
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#include "oakengine/node.h"
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namespace olive
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{
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/**
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* @brief Convert engine NodeValue::Type to oak_node_value_type (app-side).
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*
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* The two enums do NOT share ordinals (e.g. k_boolean=4 vs BOOL=3), so a
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* plain int cast is a bug. Mirrors from_c_type() in
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* engine/src/capi/node.cpp. Lives in an app header, NOT in the public
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* facade headers — the C ABI surface stays pure C (see
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* docs/zh/r6-cleanup-plan.md red line 3 context). Returns -1 for types the
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* facade cannot represent (caller falls back to the input's declared type).
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*/
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inline int node_value_type_to_c(NodeValue::Type t)
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{
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switch (t) {
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case NodeValue::k_int: return OAK_NODE_VALUE_INT;
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case NodeValue::k_float: return OAK_NODE_VALUE_FLOAT;
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case NodeValue::k_boolean: return OAK_NODE_VALUE_BOOL;
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case NodeValue::k_rational: return OAK_NODE_VALUE_RATIONAL;
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case NodeValue::k_color: return OAK_NODE_VALUE_COLOR;
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case NodeValue::k_vec2: return OAK_NODE_VALUE_VEC2;
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case NodeValue::k_vec3: return OAK_NODE_VALUE_VEC3;
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case NodeValue::k_vec4: return OAK_NODE_VALUE_VEC4;
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case NodeValue::k_combo: return OAK_NODE_VALUE_COMBO;
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case NodeValue::k_file: return OAK_NODE_VALUE_STRING;
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case NodeValue::k_text: return OAK_NODE_VALUE_TEXT;
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case NodeValue::k_font: return OAK_NODE_VALUE_FONT;
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case NodeValue::k_str_combo: return OAK_NODE_VALUE_STR_COMBO;
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case NodeValue::k_binary: return OAK_NODE_VALUE_BINARY;
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case NodeValue::k_bezier: return OAK_NODE_VALUE_BEZIER;
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case NodeValue::k_texture: return OAK_NODE_VALUE_TEXTURE;
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case NodeValue::k_samples: return OAK_NODE_VALUE_SAMPLES;
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case NodeValue::k_video_params: return OAK_NODE_VALUE_VIDEO_PARAMS;
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case NodeValue::k_audio_params: return OAK_NODE_VALUE_AUDIO_PARAMS;
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default: return -1;
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}
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}
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} // namespace olive
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#endif // OAK_NODEVALUEHANDLE_H
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