CI / Build & test (Windows) (push) Failing after 7s
All crates take the oak-* kebab-case naming (oak-audio, oak-codec, oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin, oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: -> oak_core::, ...) across all 226 referencing files. The GUI application moves from the workspace root into crates/oak-app/: src/, build.rs (paths fixed for the new location) and tests/ travel with it, the root Cargo.toml becomes workspace-only ([workspace] + workspace.package + profiles), and the app package inherits the workspace version. The screenshots example becomes a standalone crate examples/simple_player/ with its own Cargo.toml. Every crate now inherits the single workspace version (version.workspace = true), and the workflows' crate paths and the build docs follow the renames. Validated with a clean cargo check --workspace.
71 lines
3.1 KiB
Rust
71 lines
3.1 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! `oakapp` — the Rust application layer of Oak, built on the `gpui` UI
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//! framework (the oak-gpui fork at `gpui/`).
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//!
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//! This is the start of the Rust rewrite of `app/` (Qt): a gpui window with
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//! the main layout from the design (`design/`), dockable panels built from
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//! the `gpui_widgets` library, and an engine seam (`oakui`) with two
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//! backends: the mock ([`oakui::MockEngine`]) feeding demo data, and the
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//! real engine ([`oakui::RealEngine`]) driving the oak* module crates
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//! directly (M14 R3: project open/save through the oaknode serializer,
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//! timeline edits through the oaktimeline edit commands on the oakundo
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//! global stack, the oakrender ticket arena for the viewers, the oaktask
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//! export path, the oakcommon config store, and the oakstorage
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//! write-through library — no `liboakengine` dylib, no C ABI).
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//!
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//! # Layout
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//!
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//! * [`app`] — the window shell: menu bar, dock layout, status bar, modal
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//! dialogs (file open/save-as, preferences, export), tick loop.
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//! * [`dialogs`] — the preferences and export dialog content views.
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//! * [`actions`] — the action registry: gpui actions, stable ids, default
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//! keys and routing (the single source behind the menus and shortcuts).
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//! * [`manager`] — the project manager window (M13 D4): the library browser
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//! with new / open / rename / duplicate / delete / import / export.
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//! * [`menus`] — the right-click menu layer: shared segments built from the
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//! action registry and the per-panel context-menu plumbing.
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//! * [`panels`] — the dockable panels (viewers, timeline, inspector, ...).
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//! * [`oakui`] — the engine gateway trait, the mock + real implementations,
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//! and the pure view-state logic (timecode, transport).
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//!
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//! # Running
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//!
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//! ```text
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//! cargo run --bin oak-editor # the real engine, no project
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//! cargo run --bin oak-editor -- path/to/project.ove # open a project at startup
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//! cargo run --bin oak-editor -- --mock # the demo (mock) engine
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//! cargo test # unit tests (app + crates)
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//! ```
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//!
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//! The engine backend is selected at startup: the real engine by default,
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//! the mock with the `--mock` flag, `OAK_ENGINE=mock`, or the
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//! `mock-engine` cargo feature.
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pub mod actions;
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pub mod app;
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pub mod dialogs;
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pub mod i18n;
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pub mod manager;
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pub mod oakui;
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pub mod panels;
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/// The application entry point (called from `main.rs`).
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pub fn run() {
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app::run();
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}
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