Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
105 lines
2.3 KiB
C++
105 lines
2.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_DECIBEL_H
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#define OAK_DECIBEL_H
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#include <QtGlobal>
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#include <cmath>
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//#define ALLOW_RETURNING_INFINITY
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namespace olive
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{
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class Decibel {
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public:
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// In basically all circumstances, this should calculate to 0.0 linear
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static constexpr double minimum = -200.0;
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static double from_linear(double linear)
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{
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double v = double(20.0) * std::log10(linear);
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#ifndef ALLOW_RETURNING_INFINITY
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if (std::isinf(v)) {
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return minimum;
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}
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#endif
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return v;
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}
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static double to_linear(double decibel)
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{
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double to_linear = std::pow(double(10.0), decibel / double(20.0));
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// Minimum threshold that we figure is close enough to 0 that we may as well just return 0
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if (to_linear < 0.000001) {
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return 0;
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} else {
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return to_linear;
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}
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}
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static double from_logarithmic(double logarithmic)
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{
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if (logarithmic < 0.001)
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#ifdef ALLOW_RETURNING_INFINITY
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return std::numeric_limits<double>::infinity();
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#else
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return minimum;
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#endif
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else if (logarithmic > 0.99)
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return 0;
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else
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return 20.0 * std::log10(-std::log(1 - logarithmic) / lo_g100);
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}
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static double to_logarithmic(double decibel)
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{
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if (qFuzzyIsNull(decibel)) {
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return 1;
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} else {
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return 1 - std::exp(-std::pow(10.0, decibel / 20.0) * lo_g100);
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}
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}
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static double linear_to_logarithmic(double linear)
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{
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return 1 - std::exp(-linear * lo_g100);
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}
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static double logarithmic_to_linear(double logarithmic)
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{
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if (logarithmic > 0.99) {
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return 1;
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} else {
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return -std::log(1 - logarithmic) / lo_g100;
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}
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}
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private:
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static constexpr double lo_g100 = 4.60517018599;
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};
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}
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#endif // OAK_DECIBEL_H
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