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oak-editor/app/node/processor/renderer/rendererprocessthread.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERERPROCESSTHREAD_H
#define RENDERERPROCESSTHREAD_H
#include "rendererthreadbase.h"
class RendererProcessor;
class RendererProcessThread : public RendererThreadBase
{
Q_OBJECT
public:
RendererProcessThread(RendererProcessor* parent,
QOpenGLContext* share_ctx,
const int& width,
const int& height,
const olive::PixelFormat& format,
const olive::RenderMode& mode);
bool Queue(const NodeDependency &dep, bool wait);
const QByteArray& hash();
RenderTexturePtr texture();
protected:
virtual void ProcessLoop() override;
signals:
void RequestSibling(NodeDependency dep);
void FinishedPath();
private:
RendererProcessor* parent_;
NodeDependency path_;
rational time_;
QByteArray hash_;
RenderTexturePtr texture_;
};
using RendererProcessThreadPtr = std::shared_ptr<RendererProcessThread>;
#endif // RENDERERPROCESSTHREAD_H