394 lines
12 KiB
C++
394 lines
12 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "renderer.h"
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#include <QDateTime>
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#include <QThread>
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#include <QTimer>
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#include <QVector2D>
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namespace olive
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{
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Renderer::Renderer(QObject *parent)
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: QObject(parent)
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, lifetime_(std::make_shared<RendererLifetime>())
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{
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}
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Renderer::~Renderer()
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{
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destroyed_ = true;
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if (lifetime_) {
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lifetime_->alive = false;
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}
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}
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TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
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int linesize)
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{
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QVariant v;
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if (USE_TEXTURE_CACHE) {
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QMutexLocker locker(&texture_cache_lock_);
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for (auto it = texture_cache_.begin(); it != texture_cache_.end();
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it++) {
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if (it->width == params.effective_width() &&
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it->height == params.effective_height() &&
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it->depth == params.effective_depth() &&
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it->format == params.format() &&
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it->channel_count == params.channel_count()) {
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v = it->handle;
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texture_cache_.erase(it);
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break;
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}
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}
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}
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if (v.isNull()) {
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v = CreateNativeTexture(params.effective_width(),
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params.effective_height(),
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params.effective_depth(), params.format(),
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params.channel_count(), data, linesize);
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} else if (data) {
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UploadToTexture(v, params, data, linesize);
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} else {
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this->Flush();
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}
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return CreateTextureFromNativeHandle(v, params);
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}
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void Renderer::DestroyTexture(Texture *texture)
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{
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if (destroyed_) {
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return;
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}
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if (USE_TEXTURE_CACHE) {
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// HACK: Dirty, dirty hack. OpenGL uses "contexts" to store all of its data, and each context
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// can only be used by the thread that created it. However there are also "shared contexts"
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// where assets from one context can be used in another. We use shared contexts so that
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// textures rendered in the background can be displayed on the screen, travelling from
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// a background thread to the main UI thread. However, when that texture is destroyed, it
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// comes back here to be placed in the texture cache. But that leads to a race condition
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// because it will call the background thread's renderer in the main thread. Since all
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// assets are shared, we could technically just get the texture to call "destroy" in the
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// viewer's renderer instance, but that would mean all textures would end up stranded
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// there unusable by the background renderer, negating the very advantage of the texture
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// cache in the first place. Therefore, we simply allow the thread calling to happen, and
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// use mutexes to prevent race conditions.
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//
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// Presumably Vulkan would not have this issue because it allows for application-wide
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// instances and multithreading.
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texture_cache_lock_.lock();
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texture_cache_.push_back(
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{ texture->params().effective_width(),
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texture->params().effective_height(),
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texture->params().effective_depth(), texture->params().format(),
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texture->params().channel_count(), texture->id(),
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QDateTime::currentMSecsSinceEpoch() });
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texture_cache_lock_.unlock();
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if (QThread::currentThread() == this->thread()) {
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ClearOldTextures();
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}
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} else {
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DestroyNativeTexture(texture->id());
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}
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}
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TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom,
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const VideoParams ¶ms)
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{
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color_cache_mutex_.lock();
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if (interlace_texture_.isNull()) {
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interlace_texture_ =
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CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(
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QStringLiteral(":/shaders/interlace.frag"))));
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}
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color_cache_mutex_.unlock();
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ShaderJob job;
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job.Insert(QStringLiteral("top_tex_in"),
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NodeValue(NodeValue::kTexture, QVariant::fromValue(top)));
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job.Insert(QStringLiteral("bottom_tex_in"),
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NodeValue(NodeValue::kTexture, QVariant::fromValue(bottom)));
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job.Insert(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::kVec2,
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QVector2D(params.effective_width(),
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params.effective_height())));
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TexturePtr output = CreateTexture(params);
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BlitToTexture(interlace_texture_, job, output.get());
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return output;
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}
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QVariant Renderer::GetDefaultShader()
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{
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QMutexLocker locker(&color_cache_mutex_);
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if (default_shader_.isNull()) {
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default_shader_ = CreateNativeShader(ShaderCode(QString(), QString()));
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}
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return default_shader_;
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}
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void Renderer::Destroy()
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{
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destroyed_ = true;
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if (lifetime_) {
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lifetime_->alive = false;
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}
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if (!default_shader_.isNull()) {
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DestroyNativeShader(default_shader_);
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default_shader_.clear();
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}
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color_cache_.clear();
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if (!interlace_texture_.isNull()) {
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DestroyNativeShader(interlace_texture_);
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interlace_texture_.clear();
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}
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for (auto it = texture_cache_.begin(); it != texture_cache_.end(); it++) {
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DestroyNativeTexture(it->handle);
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}
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texture_cache_.clear();
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DestroyInternal();
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}
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TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v,
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const VideoParams ¶ms)
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{
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if (v.isNull()) {
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return nullptr;
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}
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return std::make_shared<Texture>(this, v, params, lifetime_);
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}
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bool Renderer::GetColorContext(const ColorTransformJob &color_job,
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Renderer::ColorContext *ctx)
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{
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QMutexLocker locker(&color_cache_mutex_);
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ColorContext &color_ctx = *ctx;
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QString proc_id = color_job.id();
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if (color_cache_.contains(proc_id)) {
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color_ctx = color_cache_.value(proc_id);
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return true;
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} else {
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// Create shader description
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QString ocio_func_name;
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if (color_job.GetFunctionName().isEmpty()) {
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ocio_func_name = "OCIODisplay";
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} else {
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ocio_func_name = color_job.GetFunctionName();
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}
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auto shader_desc = OCIO::GpuShaderDesc::CreateShaderDesc();
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shader_desc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_ES_3_0);
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shader_desc->setFunctionName(ocio_func_name.toUtf8());
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shader_desc->setResourcePrefix("ocio_");
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// Generate shader
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color_job.GetColorProcessor()
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->GetProcessor()
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->getDefaultGPUProcessor()
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->extractGpuShaderInfo(shader_desc);
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ShaderCode code;
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if (const Node *shader_src = color_job.CustomShaderSource()) {
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// Use shader code from associated node
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code = shader_src->GetShaderCode(
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{ color_job.CustomShaderID(), shader_desc->getShaderText() });
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} else {
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// Generate shader code using OCIO stub and our auto-generated name
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code = FileFunctions::ReadFileAsString(
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QStringLiteral(":shaders/colormanage.frag"));
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code.set_frag_code(
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code.frag_code().arg(shader_desc->getShaderText()));
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}
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// Try to compile shader
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color_ctx.compiled_shader = CreateNativeShader(code);
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if (color_ctx.compiled_shader.isNull()) {
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return false;
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}
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color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
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for (unsigned int i = 0; i < shader_desc->getNum3DTextures(); i++) {
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const char *tex_name = nullptr;
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const char *sampler_name = nullptr;
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unsigned int edge_len = 0;
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OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
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shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len,
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interpolation);
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if (!tex_name || !*tex_name || !sampler_name || !*sampler_name ||
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!edge_len) {
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qCritical() << "3D LUT texture data is corrupted";
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return false;
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}
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const float *values = nullptr;
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shader_desc->get3DTextureValues(i, values);
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if (!values) {
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qCritical() << "3D LUT texture values are missing";
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return false;
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}
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// Allocate 3D LUT
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color_ctx.lut3d_textures[i].texture = CreateTexture(
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VideoParams(edge_len, edge_len, edge_len, PixelFormat::F32,
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VideoParams::kRGBChannelCount),
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values);
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color_ctx.lut3d_textures[i].name = sampler_name;
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color_ctx.lut3d_textures[i].interpolation =
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(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest :
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Texture::kLinear;
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}
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color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
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for (unsigned int i = 0; i < shader_desc->getNumTextures(); i++) {
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const char *tex_name = nullptr;
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const char *sampler_name = nullptr;
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unsigned int width = 0, height = 0;
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OCIO::GpuShaderDesc::TextureType channel =
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OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
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OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
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OCIO::GpuShaderDesc::TextureDimensions dimensions =
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OCIO::GpuShaderDesc::TEXTURE_2D;
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shader_desc->getTexture(i, tex_name, sampler_name, width, height,
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channel, dimensions, interpolation);
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if (!tex_name || !*tex_name || !sampler_name || !*sampler_name ||
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!width) {
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qCritical() << "1D LUT texture data is corrupted";
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return false;
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}
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const float *values = nullptr;
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shader_desc->getTextureValues(i, values);
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if (!values) {
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qCritical() << "1D LUT texture values are missing";
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return false;
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}
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// Allocate 1D LUT
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color_ctx.lut1d_textures[i].texture = CreateTexture(
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VideoParams(width, height, PixelFormat::F32,
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(channel ==
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OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ?
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1 :
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VideoParams::kRGBChannelCount),
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values);
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color_ctx.lut1d_textures[i].name = sampler_name;
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color_ctx.lut1d_textures[i].interpolation =
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(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest :
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Texture::kLinear;
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}
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color_cache_.insert(proc_id, color_ctx);
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return true;
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}
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}
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void Renderer::ClearOldTextures()
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{
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QMutexLocker locker(&texture_cache_lock_);
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for (auto it = texture_cache_.begin(); it != texture_cache_.end();) {
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if (it->accessed <
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QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) {
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DestroyNativeTexture(it->handle);
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it = texture_cache_.erase(it);
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} else {
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it++;
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}
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}
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}
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void Renderer::BlitColorManaged(const ColorTransformJob &color_job,
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Texture *destination, const VideoParams ¶ms)
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{
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ColorContext color_ctx;
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if (!GetColorContext(color_job, &color_ctx)) {
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ShaderJob fallback_job;
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fallback_job.Insert(QStringLiteral("ove_maintex"),
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color_job.GetInputTexture());
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fallback_job.Insert(
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QStringLiteral("ove_mvpmat"),
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NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
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if (destination) {
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BlitToTexture(GetDefaultShader(), fallback_job, destination,
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color_job.IsClearDestinationEnabled());
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} else {
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Blit(GetDefaultShader(), fallback_job, params,
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color_job.IsClearDestinationEnabled());
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}
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return;
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}
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ShaderJob job;
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job.Insert(QStringLiteral("ove_maintex"), color_job.GetInputTexture());
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job.Insert(QStringLiteral("ove_mvpmat"),
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NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
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job.Insert(QStringLiteral("ove_cropmatrix"),
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NodeValue(NodeValue::kMatrix,
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color_job.GetCropMatrix().inverted()));
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job.Insert(QStringLiteral("ove_maintex_alpha"),
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NodeValue(NodeValue::kInt,
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int(color_job.GetInputAlphaAssociation())));
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job.Insert(QStringLiteral("ove_force_opaque"),
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NodeValue(NodeValue::kBoolean, color_job.GetForceOpaque()));
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job.Insert(color_job.GetValues());
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foreach (const ColorContext::LUT &l, color_ctx.lut3d_textures) {
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job.Insert(l.name, NodeValue(NodeValue::kTexture,
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QVariant::fromValue(l.texture)));
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job.SetInterpolation(l.name, l.interpolation);
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}
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foreach (const ColorContext::LUT &l, color_ctx.lut1d_textures) {
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job.Insert(l.name, NodeValue(NodeValue::kTexture,
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QVariant::fromValue(l.texture)));
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job.SetInterpolation(l.name, l.interpolation);
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}
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if (destination) {
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BlitToTexture(color_ctx.compiled_shader, job, destination,
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color_job.IsClearDestinationEnabled());
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} else {
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Blit(color_ctx.compiled_shader, job, params,
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color_job.IsClearDestinationEnabled());
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}
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}
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}
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