- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//
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// Created by mikesolar on 25-10-19.
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//
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#ifndef PLUGINRENDERER_H
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#define PLUGINRENDERER_H
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#include <QObject>
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#include "render/renderer.h"
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#include "render/job/pluginjob.h"
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namespace olive
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{
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namespace plugin{
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namespace detail {
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// 作用:将字节行跨度转换为像素跨度,便于纹理读写。
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// Purpose: Convert byte stride to pixel stride for texture I/O.
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int BytesToPixels(int byte_linesize, const olive::VideoParams ¶ms);
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}
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// 作用:OFX 插件渲染器,负责 CPU/GL 路径下的插件调用和纹理桥接。
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// Purpose: OFX plugin renderer that drives CPU/GL render paths and texture bridging.
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//
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// 不再继承 OpenGLRenderer,而是持有一个通用的 Renderer 指针。这样当主渲染器
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// 是 Vulkan 或动态加载的后端时,插件仍可通过 CPU readback/upload 路径工作;
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// 仅当底层渲染器真正支持 OpenGL 时才走 OFX OpenGL 渲染路径。
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class PluginRenderer : public QObject {
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Q_OBJECT
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public:
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explicit PluginRenderer(olive::Renderer *renderer, QObject *parent = nullptr)
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: QObject(parent), renderer_(renderer) {}
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virtual ~PluginRenderer() override {}
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olive::Renderer *renderer() const
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{
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return renderer_;
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}
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// 作用:将目标纹理绑定为插件输出。
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// Purpose: Attach destination texture as OFX output.
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void AttachOutputTexture(olive::TexturePtr texture);
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// 作用:解除目标纹理绑定。
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// Purpose: Detach destination texture binding.
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void DetachOutputTexture();
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// 作用:执行插件渲染流程(参数配置、输入/输出、调用渲染动作)。
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// Purpose: Execute plugin render flow (params, inputs/outputs, render actions).
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void RenderPlugin(TexturePtr src, olive::plugin::PluginJob& job,
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olive::TexturePtr destination,
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olive::VideoParams destination_params,
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bool clear_destination, bool interactive);
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private:
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olive::Renderer *renderer_;
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};
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}
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}
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#endif //PLUGINRENDERER_H
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