Files
oak-editor/app/node/effect/opacity/opacityeffect.h
T

50 lines
995 B
C++

#ifndef OPACITYEFFECT_H
#define OPACITYEFFECT_H
#include "node/group/group.h"
namespace olive
{
class OpacityEffect : public Node {
public:
OpacityEffect();
NODE_DEFAULT_FUNCTIONS(OpacityEffect)
virtual QString Name() const override
{
return tr("Opacity");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.opacity");
}
virtual QVector<CategoryID> Category() const override
{
return { kCategoryFilter };
}
virtual QString Description() const override
{
return tr(
"Alter a video's opacity.\n\nThis is equivalent to multiplying a video by a number between 0.0 and 1.0.");
}
virtual void Retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kValueInput;
};
}
#endif // OPACITYEFFECT_H