Files
oak-editor/engine/node/project/serializer/mainwindowlayoutinfo.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

103 lines
2.4 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_MAINWINDOWLAYOUTINFO_H
#define OAK_MAINWINDOWLAYOUTINFO_H
#include <map>
#include "node/project/folder/folder.h"
#include "node/project/sequence/sequence.h"
namespace olive
{
/**
* @brief Per-panel layout data (key/value pairs)
*
* Identical to PanelWidget::Info in the UI layer; defined here so the
* engine-side layout data structure does not depend on widget headers.
*/
using PanelLayoutInfo = std::map<QString, QString>;
class MainWindowLayoutInfo {
public:
MainWindowLayoutInfo() = default;
void to_xml(QXmlStreamWriter *writer) const;
static MainWindowLayoutInfo
from_xml(QXmlStreamReader *reader, const QHash<quintptr, Node *> &node_map);
void add_folder(Folder *f);
void add_sequence(Sequence *seq);
void add_viewer(ViewerOutput *viewer);
void set_panel_data(const QString &id, const PanelLayoutInfo &data);
void move_panel_data(const QString &old, const QString &now);
void set_state(const QByteArray &layout);
const std::vector<Folder *> &open_folders() const
{
return open_folders_;
}
const std::vector<Sequence *> &open_sequences() const
{
return open_sequences_;
}
const std::vector<ViewerOutput *> &open_viewers() const
{
return open_viewers_;
}
const std::map<QString, PanelLayoutInfo> &panel_data() const
{
return panel_data_;
}
const QByteArray &state() const
{
return state_;
}
private:
QByteArray state_;
std::vector<Folder *> open_folders_;
std::vector<Sequence *> open_sequences_;
std::vector<ViewerOutput *> open_viewers_;
std::map<QString, PanelLayoutInfo> panel_data_;
static const unsigned int k_version = 1;
};
}
Q_DECLARE_METATYPE(olive::MainWindowLayoutInfo)
#endif // OAK_MAINWINDOWLAYOUTINFO_H