Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_AVFRAMEPTR_H
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#define OAK_AVFRAMEPTR_H
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#include <stdint.h>
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#include <memory>
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#include <ffmpeg_bridge/ffmpeg_bridge.h>
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namespace olive
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{
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/**
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* @brief C++ adapter around the ffmpeg_bridge frame handle
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*
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* Mirrors the AVFrame field access the codebase used to perform directly,
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* but every operation goes through the pure C bridge API so the editor
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* never touches FFmpeg itself. The underlying frame object always lives
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* inside the bridge library.
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*/
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class AVFrame {
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public:
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AVFrame() :
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handle_(fb_frame_alloc())
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{
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}
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explicit AVFrame(FBFrame *handle) :
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handle_(handle)
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{
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}
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~AVFrame()
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{
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if (handle_) {
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fb_frame_free(&handle_);
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}
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}
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AVFrame(const AVFrame &) = delete;
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AVFrame &operator=(const AVFrame &) = delete;
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FBFrame *handle() const { return handle_; }
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int width() const { return fb_frame_get_width(handle_); }
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void set_width(int w) { fb_frame_set_width(handle_, w); }
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int height() const { return fb_frame_get_height(handle_); }
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void set_height(int h) { fb_frame_set_height(handle_, h); }
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int format() const { return fb_frame_get_format(handle_); }
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void set_format(int f) { fb_frame_set_format(handle_, f); }
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int64_t pts() const { return fb_frame_get_pts(handle_); }
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void set_pts(int64_t p) { fb_frame_set_pts(handle_, p); }
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int64_t best_effort_timestamp() const
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{
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return fb_frame_get_best_effort_timestamp(handle_);
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}
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int nb_samples() const { return fb_frame_get_nb_samples(handle_); }
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void set_nb_samples(int n) { fb_frame_set_nb_samples(handle_, n); }
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int sample_rate() const { return fb_frame_get_sample_rate(handle_); }
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void set_sample_rate(int r) { fb_frame_set_sample_rate(handle_, r); }
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int color_range() const { return fb_frame_get_color_range(handle_); }
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void set_color_range(int r) { fb_frame_set_color_range(handle_, r); }
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int colorspace() const { return fb_frame_get_colorspace(handle_); }
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void set_colorspace(int cs) { fb_frame_set_colorspace(handle_, cs); }
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uint64_t channel_layout_mask() const
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{
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return fb_frame_get_channel_layout_mask(handle_);
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}
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void set_channel_layout_mask(uint64_t m)
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{
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fb_frame_set_channel_layout_mask(handle_, m);
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}
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bool is_hw() const { return fb_frame_is_hw(handle_) != 0; }
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int hw_transfer_data(const AVFrame *src)
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{
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return fb_frame_hw_transfer_data(handle_, src->handle_);
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}
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int get_buffer(int align) { return fb_frame_get_buffer(handle_, align); }
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int make_writable() { return fb_frame_make_writable(handle_); }
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uint8_t *data(int plane) { return fb_frame_get_data(handle_, plane); }
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const uint8_t *data(int plane) const
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{
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return fb_frame_get_data_const(handle_, plane);
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}
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void set_data(int plane, uint8_t *d)
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{
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fb_frame_set_data(handle_, plane, d);
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}
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int linesize(int plane) const
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{
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return fb_frame_get_linesize(handle_, plane);
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}
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void set_linesize(int plane, int l)
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{
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fb_frame_set_linesize(handle_, plane, l);
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}
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private:
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FBFrame *handle_;
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};
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using AVFramePtr = std::shared_ptr<AVFrame>;
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inline AVFramePtr create_av_frame_ptr(FBFrame *f)
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{
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return std::make_shared<AVFrame>(f);
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}
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inline AVFramePtr create_av_frame_ptr()
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{
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return std::make_shared<AVFrame>();
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}
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}
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#endif // OAK_AVFRAMEPTR_H
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