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oak-editor/app/widget/projectexplorer/projectexplorer.h
T
Mike-Solar 43599dba9e Add batch proxy menu to Project Explorer and persist Use Proxy state
The Project Explorer previously only had an old Pre-Cache submenu that
required choosing a sequence. Replace it with the same Proxy menu that
the timeline uses:

- Generate Proxy: batch-generates proxies for all selected footage items
  that have an enabled video stream, using ProxyManager and the current
  proxy settings.
- Use Proxy: checkable toggle that enables/disables proxy playback for the
  selected footage.
- Reveal Proxy / Delete Proxy: consistent with the timeline context menu.

Also make Footage::SaveCustom() write the <proxy> element whenever
proxy_enabled_ is true, even if proxy_path_ is empty, and load it back
in LoadCustom(). This preserves the user's Use Proxy preference across
project saves so it is restored on the next open.

Translation files updated with lupdate; zh_CN and zh_TW translations for
the new Project Explorer strings (and the matching timeline strings) are
filled in.
2026-07-13 10:19:30 +08:00

207 lines
5.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROJECTEXPLORER_H
#define PROJECTEXPLORER_H
#include <QSortFilterProxyModel>
#include <QStackedWidget>
#include <QTimer>
#include <QTreeView>
#include "node/project.h"
#include "projectviewmodel.h"
#include "widget/projectexplorer/projectexplorericonview.h"
#include "widget/projectexplorer/projectexplorerlistview.h"
#include "widget/projectexplorer/projectexplorertreeview.h"
#include "widget/projectexplorer/projectexplorernavigation.h"
#include "widget/projecttoolbar/projecttoolbar.h"
namespace olive
{
/**
* @brief A widget for browsing through a Project structure.
*
* ProjectExplorer automatically handles the view<->model system using a ProjectViewModel. Therefore, all that needs to
* be provided is the Project structure itself.
*
* This widget contains three views, tree view, list view, and icon view. These can be switched at any time.
*/
class ProjectExplorer : public QWidget {
Q_OBJECT
public:
ProjectExplorer(QWidget *parent);
const ProjectToolbar::ViewType &view_type() const;
Project *project() const;
void set_project(Project *p);
Folder *get_root() const;
void set_root(Folder *item);
QVector<Node *> SelectedItems() const;
/**
* @brief Use a heuristic to determine which (if any) folder is selected
*
* Generally for some import/adding processes, we assume that if a folder is selected, the user probably wants to
* create the new object in it rather than in the root. If, however, more than one folder is selected, we can't
* truly determine any folder from this and just return the root instead.
*
* @return
*
* A folder that's heuristically been determined as "selected", or the root directory if none, or nullptr if no
* project is open.
*/
Folder *GetSelectedFolder() const;
/**
* @brief Access the ViewModel model of the project
*/
ProjectViewModel *model();
void SelectAll();
void DeselectAll();
void DeleteSelected();
bool SelectItem(Node *n, bool deselect_all_first = true);
public slots:
void set_view_type(ProjectToolbar::ViewType type);
void Edit(Node *item);
void RenameSelectedItem();
void SetSearchFilter(const QString &s);
signals:
/**
* @brief Emitted when an Item is double clicked
*
* @param item
*
* The Item that was double clicked, or nullptr if empty area was double clicked
*/
void DoubleClickedItem(Node *item);
void SelectionChanged(const QVector<Node *> &selected);
private:
/**
* @brief Get all the blocks that solely rely on an input node
*
* Ignores blocks that depend on multiple inputs
*/
QList<Block *> GetFootageBlocks(QList<Node *> nodes);
/**
* @brief Simple convenience function for adding a view to this stacked widget
*
* Mainly for use in the constructor. Adds the view, connects its signals/slots, and sets the model.
*
* @param view
*
* View to add to the stack
*/
void AddView(QAbstractItemView *view);
/**
* @brief Browse to a specific folder index in the model
*
* Only affects list_view_ and icon_view_.
*
* @param index
*
* Either an invalid index to return to the project root, or an index to a valid Folder object.
*/
void BrowseToFolder(const QModelIndex &index);
int ConfirmItemDeletion(Node *item);
bool DeleteItemsInternal(const QVector<Node *> &selected,
bool &check_if_item_is_in_use,
MultiUndoCommand *command);
static QString GetHumanReadableNodeName(Node *node);
void UpdateNavBarText();
/**
* @brief Get the currently active QAbstractItemView
*/
QAbstractItemView *CurrentView() const;
QStackedWidget *stacked_widget_;
ProjectExplorerNavigation *nav_bar_;
ProjectExplorerIconView *icon_view_;
ProjectExplorerListView *list_view_;
ProjectExplorerTreeView *tree_view_;
ProjectToolbar::ViewType view_type_;
QSortFilterProxyModel sort_model_;
ProjectViewModel model_;
QVector<Node *> context_menu_items_;
private slots:
void ViewEmptyAreaDoubleClickedSlot();
void ItemDoubleClickedSlot(const QModelIndex &index);
void SizeChangedSlot(int s);
void DirUpSlot();
void ShowContextMenu();
void ShowItemPropertiesDialog();
void RevealSelectedFootage();
void ReplaceSelectedFootage();
void OpenContextMenuItemInNewTab();
void OpenContextMenuItemInNewWindow();
void GenerateProxiesForSelectedFootage();
void SetSelectedFootageProxyEnabled(bool enabled);
void RevealProxyForSelectedFootage();
void DeleteProxiesForSelectedFootage();
void ViewSelectionChanged();
};
}
#endif // PROJECTEXPLORER_H