Files
oak-editor/app/dialog/preferences/tabs/preferencesaudiotab.cpp
T
itsmattkc 24f7eeb210 renderer: implemented function to wait for workers in the main thread
The workers run in separate threads meaning if any significant change is made
(e.g. parameters changing, or even closing the program), these workers may still
be mid-render. This is particularly problematic when closing since the nodes a
worker is rendering may be deleted mid-render. Render backends now have a
function that pauses the main thread (but starts a second event loop so the UI
isn't frozen) until the worker threads are all finished. This way, massive
changes can be made safely without race conditions.
2020-01-22 17:11:17 +11:00

172 lines
5.4 KiB
C++

#include "preferencesaudiotab.h"
#include <QAudioDeviceInfo>
#include <QGridLayout>
#include <QLabel>
#include <QPushButton>
#include "audio/audiomanager.h"
#include "config/config.h"
PreferencesAudioTab::PreferencesAudioTab() :
has_devices_(false)
{
QGridLayout* audio_tab_layout = new QGridLayout(this);
audio_tab_layout->setMargin(0);
int row = 0;
// Audio -> Output Device
audio_tab_layout->addWidget(new QLabel(tr("Output Device:")), row, 0);
audio_output_devices = new QComboBox();
audio_tab_layout->addWidget(audio_output_devices, row, 1);
row++;
// Audio -> Input Device
audio_tab_layout->addWidget(new QLabel(tr("Input Device:")), row, 0);
audio_input_devices = new QComboBox();
audio_tab_layout->addWidget(audio_input_devices, row, 1);
row++;
// Audio -> Sample Rate
audio_tab_layout->addWidget(new QLabel(tr("Sample Rate:")), row, 0);
audio_sample_rate = new QComboBox();
/*combobox_audio_sample_rates(audio_sample_rate);
for (int i=0;i<audio_sample_rate->count();i++) {
if (audio_sample_rate->itemData(i).toInt() == olive::config.audio_rate) {
audio_sample_rate->setCurrentIndex(i);
break;
}
}*/
audio_tab_layout->addWidget(audio_sample_rate, row, 1);
row++;
// Audio -> Audio Recording
audio_tab_layout->addWidget(new QLabel(tr("Audio Recording:"), this), row, 0);
recordingComboBox = new QComboBox();
recordingComboBox->addItem(tr("Mono"));
recordingComboBox->addItem(tr("Stereo"));
// recordingComboBox->setCurrentIndex(olive::config.recording_mode - 1);
audio_tab_layout->addWidget(recordingComboBox, row, 1);
row++;
QPushButton* refresh_devices = new QPushButton(tr("Refresh Devices"));
audio_tab_layout->addWidget(refresh_devices, row, 1);
row++;
RetrieveDeviceLists();
connect(refresh_devices, SIGNAL(clicked(bool)), this, SLOT(RefreshDevices()));
connect(AudioManager::instance(), SIGNAL(DeviceListReady()), this, SLOT(RetrieveDeviceLists()));
}
void PreferencesAudioTab::Accept()
{
// If we don't have the device list, we can't set it
if (!has_devices_) {
return;
}
// Get device info
QAudioDeviceInfo selected_output;
QAudioDeviceInfo selected_input;
QString selected_output_name;
QString selected_input_name;
// Index 0 is always the default device
if (audio_output_devices->currentIndex() == 0) {
selected_output = QAudioDeviceInfo::defaultOutputDevice();
} else {
selected_output = AudioManager::instance()->ListOutputDevices().at(audio_output_devices->currentData().toInt());
selected_output_name = selected_output.deviceName();
}
// Index 0 is always the default device
if (audio_input_devices->currentIndex() == 0) {
selected_input = QAudioDeviceInfo::defaultInputDevice();
} else {
selected_input = AudioManager::instance()->ListInputDevices().at(audio_input_devices->currentData().toInt());
selected_input_name = selected_input.deviceName();
}
// Save it in the global application preferences
// FIXME: Qt documentation states that QAudioDeviceInfo::deviceName() is a "unique identifiers", which would make them
// ideal for saving in preferences, but in practice they don't actually appear to be unique.
// See: https://bugreports.qt.io/browse/QTBUG-16841
if (Config::Current()["AudioOutput"] != selected_output_name) {
Config::Current()["AudioOutput"] = selected_output_name;
AudioManager::instance()->SetOutputDevice(selected_output);
}
if (Config::Current()["AudioInput"] != selected_input_name) {
Config::Current()["AudioInput"] = selected_input_name;
AudioManager::instance()->SetInputDevice(selected_input);
}
}
void PreferencesAudioTab::RefreshDevices()
{
AudioManager::instance()->RefreshDevices();
RetrieveDeviceLists();
}
void PreferencesAudioTab::RetrieveDeviceLists()
{
has_devices_ = false;
audio_input_devices->clear();
audio_output_devices->clear();
if (AudioManager::instance()->IsRefreshing()) {
audio_output_devices->addItem(tr("Please wait..."));
audio_input_devices->addItem(tr("Please wait..."));
audio_output_devices->setEnabled(false);
audio_input_devices->setEnabled(false);
return;
}
audio_output_devices->setEnabled(true);
audio_input_devices->setEnabled(true);
// list all available audio output devices
bool found_preferred_device = false;
audio_output_devices->addItem(tr("Default"), "");
for (int i=0;i<AudioManager::instance()->ListOutputDevices().size();i++) {
audio_output_devices->addItem(AudioManager::instance()->ListOutputDevices().at(i).deviceName(),
i);
if (!found_preferred_device
&& AudioManager::instance()->ListOutputDevices().at(i).deviceName() == Config::Current()["AudioOutput"]) {
audio_output_devices->setCurrentIndex(audio_output_devices->count()-1);
found_preferred_device = true;
}
}
// list all available audio input devices
found_preferred_device = false;
audio_input_devices->addItem(tr("Default"), "");
for (int i=0;i<AudioManager::instance()->ListInputDevices().size();i++) {
audio_input_devices->addItem(AudioManager::instance()->ListInputDevices().at(i).deviceName(),
i);
if (!found_preferred_device
&& AudioManager::instance()->ListInputDevices().at(i).deviceName() == Config::Current()["AudioInput"]) {
audio_input_devices->setCurrentIndex(audio_input_devices->count()-1);
found_preferred_device = true;
}
}
has_devices_ = true;
}