- oaknode Rust crate: full implementation (core engine, sequence/ track/block/footage, traverser, serializer, 43 node behaviors; 493 tests green) - oakrender Rust crate: full implementation incl. wgpu backend skeleton, ticket arena, worker pool (136 tests green; fixed lost-wakeup and ticket ordering races) - src/facade/rust (oakfacade): 222 oakengine_* exports over the module C ABIs (61 tests green); worker_main + real POSIX shm frame-slot transport (SpscRingBuffer/FrameSlotPool, wire-compatible with engine/render/ipc) - cli/rust + worker/rust binaries (29 + 29 tests green) - oakotio: FCPXML import/export (49 tests green) - oaktask: OTIO/FCPXML format dispatch (90 tests green) - app/rust: gpui app skeleton — dock panels (viewers/timeline/ explorer/inspector/node editor), transport, olive themes, i18n (en/zh), 37 tests green - gpui submodule: menu checkmarks, dock ratios, vertical meter, CPU-frame viewer surface, drop-frame timecode
51 lines
2.0 KiB
TOML
51 lines
2.0 KiB
TOML
# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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[package]
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name = "oak-worker"
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version = "0.1.0"
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edition = "2021"
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description = "Oak Video Editor headless render worker process (Rust)"
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license = "GPL-3.0-or-later"
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[[bin]]
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name = "oak-worker"
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path = "src/main.rs"
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[dependencies]
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clap = { version = "4", features = ["derive"] }
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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# The liboakengine facade (Rust): its worker module owns the whole worker
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# runtime — render backend selection through the oakrender module C ABI,
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# the startup handshake and the NDJSON control loop
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# (`oakfacade::worker::worker_main`, the port of engine/src/capi/worker.cpp).
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# This binary is a thin shell over it, like worker/workermain.cpp. Its ipc
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# module provides the real shared-memory frame-slot transport
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# (`oakfacade::ipc`) that src/session.rs + src/transport.rs attach through.
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oakfacade = { path = "../../src/facade/rust" }
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# The oakrender module crate (the Rust rewrite of the oakrender module):
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# its C ABI (include/render/renderer.h) is how the facade's worker
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# initializes the render backend — oakrender_display_renderer_create_dynamic()
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# /_init() — the Rust equivalent of the C++ worker's DynamicRenderer/
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# OpenGLRenderer. Linked here so those facade imports resolve in the binary.
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oakrender = { path = "../../src/render/rust" }
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[profile.release]
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panic = "unwind"
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