Files
oak-editor/app/node/traverser.cpp
T
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00

102 lines
3.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "traverser.h"
#include "node.h"
OLIVE_NAMESPACE_ENTER
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
{
NodeValueDatabase database;
// We need to insert tables into the database for each input
foreach (NodeParam* param, node->parameters()) {
if (IsCancelled()) {
return NodeValueDatabase();
}
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
TimeRange input_time = node->InputTimeAdjustment(input, range);
NodeValueTable table = ProcessInput(input, input_time);
InputProcessingEvent(input, input_time, &table);
database.Insert(input, table);
}
}
// Insert global variables
NodeValueTable global;
global.Push(NodeParam::kFloat, range.in().toDouble(), QStringLiteral("time_in"));
global.Push(NodeParam::kFloat, range.out().toDouble(), QStringLiteral("time_out"));
database.Insert(QStringLiteral("global"), global);
return database;
}
NodeValueTable NodeTraverser::ProcessNode(const NodeDependency& dep)
{
const Node* node = dep.node();
if (node->IsTrack()) {
// If the range is not wholly contained in this Block, we'll need to do some extra processing
return RenderBlock(static_cast<const TrackOutput*>(node), dep.range());
}
// FIXME: Cache certain values here if we've already processed them before
// Generate database of input values of node
NodeValueDatabase database = GenerateDatabase(node, dep.range());
// By this point, the node should have all the inputs it needs to render correctly
NodeValueTable table = node->Value(database);
ProcessNodeEvent(node, dep.range(), database, table);
return table;
}
NodeValueTable NodeTraverser::RenderBlock(const TrackOutput *track, const TimeRange &range)
{
// By default, don't bother traversing blocks
return NodeValueTable();
}
NodeValueTable NodeTraverser::ProcessInput(const NodeInput *input, const TimeRange& range)
{
if (input->IsConnected()) {
// Value will equal something from the connected node, follow it
return ProcessNode(NodeDependency(input->get_connected_node(), range));
} else {
// Push onto the table the value at this time from the input
QVariant input_value = input->get_value_at_time(range.in());
NodeValueTable table;
table.Push(input->data_type(), input_value);
return table;
}
}
OLIVE_NAMESPACE_EXIT