Files
oak-editor/app/common/debug.cpp
T
2026-01-05 16:22:26 +08:00

59 lines
1.5 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "debug.h"
namespace olive
{
void DebugHandler(QtMsgType type, const QMessageLogContext &context,
const QString &msg)
{
QByteArray localMsg = msg.toLocal8Bit();
const char *msg_type = "UNKNOWN";
switch (type) {
case QtDebugMsg:
msg_type = "DEBUG";
break;
case QtInfoMsg:
msg_type = "INFO";
break;
case QtWarningMsg:
msg_type = "WARNING";
break;
case QtCriticalMsg:
msg_type = "ERROR";
break;
case QtFatalMsg:
msg_type = "FATAL";
break;
}
//fprintf(stderr, "[%s] %s (%s:%u)\n", msg_type, localMsg.constData(), context.function, context.line);
fprintf(stderr, "[%s] %s\n", msg_type, localMsg.constData());
#ifdef Q_OS_WINDOWS
// Windows still seems to buffer stderr and we want to see debug messages immediately, so here we make sure each line
// is flushed
fflush(stderr);
#endif
}
}