- viewers show the 480px proxy immediately and a background thread fills the sequence-resolution frame (per-monitor in-flight job, generation-based staleness, playback skips full-res) - preferences dialog complete: cache dir (now consumed by default_disk_cache_path), proxy policy/divider, snapshot interval (write-through era autosave), default transition length, audio in/out devices (new facade device-enumeration exports; audio init from config — playback was never creating the audio instance), language/theme/renderer backend, all persisted via config - shortcut map (src/shortcuts.rs): space/J/K/L, I/O, S split, A/^A, ⌘Z/⌘⇧Z, ⌘N/⌘O/⌘S/⌘E/⌘Q, frame step, Home, track zoom; dispatch shares the menu action path and stays silent over modals - screenshots: preferences dialog zh/en captured and reviewed
66 lines
2.8 KiB
Rust
66 lines
2.8 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! `oakapp` — the Rust application layer of Oak, built on the `gpui` UI
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//! framework (the oak-gpui fork at `gpui/`).
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//!
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//! This is the start of the Rust rewrite of `app/` (Qt): a gpui window with
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//! the main layout from the design (`design/`), dockable panels built from
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//! the `gpui_widgets` library, and an engine seam (`oakui`) with two
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//! backends: the mock ([`oakui::MockEngine`]) feeding demo data, and the
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//! real engine ([`oakui::RealEngine`]) bound to the built `liboakengine`
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//! dylib through its frozen `oakengine_*` C ABI only (project open/save,
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//! sequence/track/clip data, timeline edits through the oaktimeline edit
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//! commands, the oaktask export path, and the config C ABI).
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//!
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//! # Layout
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//!
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//! * [`app`] — the window shell: menu bar, dock layout, status bar, modal
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//! dialogs (file open/save-as, preferences, export), tick loop.
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//! * [`dialogs`] — the preferences and export dialog content views.
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//! * [`shortcuts`] — the keyboard shortcut table (keystroke → menu action).
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//! * [`manager`] — the project manager window (M13 D4): the library browser
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//! with new / open / rename / duplicate / delete / import / export.
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//! * [`panels`] — the dockable panels (viewers, timeline, inspector, ...).
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//! * [`oakui`] — the engine gateway trait, the mock + real implementations,
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//! and the pure view-state logic (timecode, transport).
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//!
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//! # Running
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//!
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//! ```text
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//! cargo run --bin oak-editor # the real engine, no project
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//! cargo run --bin oak-editor -- path/to/project.ove # open a project at startup
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//! cargo run --bin oak-editor -- --mock # the demo (mock) engine
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//! cargo test # unit tests (app + crates)
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//! ```
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//!
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//! The engine backend is selected at startup: the real engine by default,
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//! the mock with the `--mock` flag, `OAK_ENGINE=mock`, or the
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//! `mock-engine` cargo feature.
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pub mod app;
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pub mod dialogs;
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pub mod i18n;
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pub mod manager;
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pub mod oakui;
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pub mod panels;
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pub mod shortcuts;
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/// The application entry point (called from `main.rs`).
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pub fn run() {
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app::run();
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}
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