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oak-editor/rendering/bitdepths.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "bitdepths.h"
#include <QCoreApplication>
namespace olive {
namespace rendering {
QVector<BitDepthInfo> bit_depths;
void InitializeBitDepths() {
BitDepthInfo bdi;
bdi.name = QCoreApplication::translate("bitdepths", "8-bit");
bdi.pixel_type = GL_UNSIGNED_BYTE;
bdi.internal_format = GL_RGBA8;
bit_depths.append(bdi);
bdi.name = QCoreApplication::translate("bitdepths", "Half-Float (16-bit)");
bdi.pixel_type = GL_HALF_FLOAT;
bdi.internal_format = GL_RGBA16F;
bit_depths.append(bdi);
bdi.name = QCoreApplication::translate("bitdepths", "Full-Float (32-bit)");
bdi.pixel_type = GL_FLOAT;
bdi.internal_format = GL_RGBA32F;
bit_depths.append(bdi);
}
}
}