458 lines
12 KiB
C++
458 lines
12 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderbackend.h"
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#include <QDateTime>
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#include <QThread>
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#include "config/config.h"
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#include "core.h"
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#include "task/conform/conform.h"
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#include "task/taskmanager.h"
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#include "window/mainwindow/mainwindow.h"
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OLIVE_NAMESPACE_ENTER
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RenderBackend::RenderBackend(QObject *parent) :
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QObject(parent),
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viewer_node_(nullptr),
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update_with_graph_(false),
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preview_job_time_(0),
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render_mode_(RenderMode::kOnline)
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{
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}
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RenderBackend::~RenderBackend()
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{
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Close();
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}
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void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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{
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if (viewer_node_ == viewer_node) {
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return;
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}
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ViewerOutput* old_viewer = viewer_node_;
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if (!viewer_node) {
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// If setting to null, set it here before we wait for jobs to finish
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viewer_node_ = viewer_node;
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}
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if (old_viewer) {
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// Delete all of our copied nodes
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pool_.clear();
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pool_.waitForDone();
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// Cancel all tickets
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foreach (RenderTicketPtr t, render_queue_) {
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t->Cancel();
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}
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render_queue_.clear();
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// Delete all the nodes
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foreach (Node* c, copy_map_) {
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c->deleteLater();
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}
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copy_map_.clear();
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copied_viewer_node_ = nullptr;
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graph_update_queue_.clear();
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disconnect(old_viewer,
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&ViewerOutput::GraphChangedFrom,
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this,
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&RenderBackend::NodeGraphChanged);
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}
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if (viewer_node) {
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// If setting to non-null, set it now
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viewer_node_ = viewer_node;
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}
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if (viewer_node_) {
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// Copy graph
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copied_viewer_node_ = static_cast<ViewerOutput*>(viewer_node_->copy());
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copy_map_.insert(viewer_node_, copied_viewer_node_);
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NodeGraphChanged(viewer_node_->texture_input());
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NodeGraphChanged(viewer_node_->samples_input());
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ProcessUpdateQueue();
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if (update_with_graph_) {
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connect(viewer_node_,
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&ViewerOutput::GraphChangedFrom,
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this,
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&RenderBackend::NodeGraphChanged);
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}
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}
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}
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void RenderBackend::ClearVideoQueue()
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{
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foreach (RenderTicketPtr t, render_queue_) {
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t->Cancel();
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}
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render_queue_.clear();
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}
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QFuture<QList<QByteArray> > RenderBackend::Hash(const QList<rational> ×)
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{
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return QtConcurrent::run(&pool_, [this](const QList<rational> ×){
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QList<QByteArray> hashes;
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foreach (const rational& t, times) {
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hashes.append(HashNode(copied_viewer_node_->texture_input()->get_connected_node(),
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video_params_,
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t));
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}
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return hashes;
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}, times);
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}
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RenderTicketPtr RenderBackend::RenderFrame(const rational &time)
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{
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if (!viewer_node_) {
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return nullptr;
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}
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RenderTicketPtr ticket = std::make_shared<RenderTicket>(RenderTicket::kTypeVideo,
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TimeRange(time, time));
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render_queue_.push_back(ticket);
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RunNextJob();
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return ticket;
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}
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RenderTicketPtr RenderBackend::RenderAudio(const TimeRange &r)
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{
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if (!viewer_node_) {
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return nullptr;
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}
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RenderTicketPtr ticket = std::make_shared<RenderTicket>(RenderTicket::kTypeAudio,
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r);
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render_queue_.push_back(ticket);
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RunNextJob();
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return ticket;
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}
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void RenderBackend::SetVideoParams(const VideoParams ¶ms)
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{
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video_params_ = params;
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}
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void RenderBackend::SetAudioParams(const AudioParams ¶ms)
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{
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audio_params_ = params;
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}
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void RenderBackend::SetVideoDownloadMatrix(const QMatrix4x4 &mat)
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{
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video_download_matrix_ = mat;
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}
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QList<TimeRange> RenderBackend::SplitRangeIntoChunks(const TimeRange &r)
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{
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const int chunk_size = 2;
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QList<TimeRange> split_ranges;
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int start_time = qFloor(r.in().toDouble() / static_cast<double>(chunk_size)) * chunk_size;
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int end_time = qCeil(r.out().toDouble() / static_cast<double>(chunk_size)) * chunk_size;
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for (int i=start_time; i<end_time; i+=chunk_size) {
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split_ranges.append(TimeRange(qMax(r.in(), rational(i)),
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qMin(r.out(), rational(i + chunk_size))));
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}
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return split_ranges;
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}
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void RenderBackend::NodeGraphChanged(NodeInput *source)
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{
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if (!graph_update_queue_.isEmpty()) {
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// First, check if anything in our queue is a dependency of this input. If so, we should remove
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// it and just update this input.
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// First we need to find our copy of the input being queued
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Node* our_copy_node = copy_map_.value(source->parentNode());
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if (our_copy_node) {
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NodeInput* our_copy = our_copy_node->GetInputWithID(source->id());
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QList<Node*> our_copy_deps = our_copy->GetDependencies(our_copy);
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for (int i=0;i<graph_update_queue_.size();i++) {
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NodeInput* check_input = graph_update_queue_.at(i);
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Node* check_input_our_copy = copy_map_.value(check_input->parentNode());
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// If this input isn't connected anymore, it obviously won't come up as a dependency
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if (our_copy_deps.contains(check_input_our_copy)) {
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graph_update_queue_.removeAt(i);
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i--;
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}
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}
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}
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}
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graph_update_queue_.append(source);
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}
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void RenderBackend::Close()
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{
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SetViewerNode(nullptr);
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for (int i=0;i<workers_.size();i++) {
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workers_.at(i).worker->deleteLater();
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}
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workers_.clear();
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}
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void RenderBackend::RunNextJob()
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{
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// If queue is empty, nothing to be done
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if (render_queue_.empty()) {
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return;
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}
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// Check if params are valid
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if (!video_params_.is_valid()
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|| !audio_params_.is_valid()) {
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qDebug() << "Failed to run job, parameters are invalid";
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return;
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}
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// If we have a value update queued, check if all workers are available and proceed from there
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if (update_with_graph_ && !graph_update_queue_.isEmpty()) {
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bool all_workers_available = true;
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foreach (const WorkerData& data, workers_) {
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if (data.busy) {
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all_workers_available = false;
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break;
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}
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}
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if (all_workers_available) {
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// Process queue
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ProcessUpdateQueue();
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} else {
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return;
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}
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}
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// If we have no workers allocated, allocate them now
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if (workers_.isEmpty()) {
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// Allocate workers here
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workers_.resize(pool_.maxThreadCount());
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for (int i=0;i<workers_.size();i++) {
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RenderWorker* worker = CreateNewWorker();
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connect(worker, &RenderWorker::FinishedJob, this, &RenderBackend::WorkerFinished);
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workers_.replace(i, {worker, false});
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}
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}
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// Start popping jobs off the queue
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for (int i=0;i<workers_.size();i++) {
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if (!workers_.at(i).busy) {
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// This worker is available, send it the job
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RenderWorker* worker = workers_[i].worker;
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workers_[i].busy = true;
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worker->SetVideoParams(video_params_);
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worker->SetAudioParams(audio_params_);
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worker->SetVideoDownloadMatrix(video_download_matrix_);
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worker->SetRenderMode(render_mode_);
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if (preview_job_time_) {
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worker->EnablePreviewGeneration(viewer_node_->audio_playback_cache(), preview_job_time_);
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}
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worker->SetCopyMap(©_map_);
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RenderTicketPtr ticket = render_queue_.front();
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render_queue_.pop_front();
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switch (ticket->GetType()) {
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case RenderTicket::kTypeVideo:
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QtConcurrent::run(&pool_,
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worker,
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&RenderWorker::RenderFrame,
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ticket,
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copied_viewer_node_,
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ticket->GetTime().in());
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break;
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case RenderTicket::kTypeAudio:
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QtConcurrent::run(&pool_,
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worker,
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&RenderWorker::RenderAudio,
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ticket,
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copied_viewer_node_,
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ticket->GetTime());
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break;
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}
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if (render_queue_.empty()) {
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// No more jobs, can exit here
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break;
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}
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}
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}
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}
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void RenderBackend::ProcessUpdateQueue()
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{
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/*
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while (!graph_update_queue_.isEmpty()) {
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CopyNodeInputValue(graph_update_queue_.takeFirst());
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}
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*/
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// FIXME: SLOW DEBUGGING CODE
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CopyNodeInputValue(viewer_node_->texture_input());
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CopyNodeInputValue(viewer_node_->samples_input());
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}
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QByteArray RenderBackend::HashNode(const Node *n, const VideoParams ¶ms, const rational &time)
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{
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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// Embed video parameters into this hash
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hasher.addData(reinterpret_cast<const char*>(¶ms.effective_width()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(¶ms.effective_height()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(¶ms.format()), sizeof(PixelFormat::Format));
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n->Hash(hasher, time);
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return hasher.result();
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}
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void RenderBackend::WorkerFinished()
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{
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RenderWorker* worker = static_cast<RenderWorker*>(sender());
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// Set busy state to false
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for (int i=0;i<workers_.size();i++) {
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if (workers_.at(i).worker == worker) {
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workers_[i].busy = false;
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break;
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}
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}
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if (viewer_node_) {
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RunNextJob();
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}
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}
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void RenderBackend::CopyNodeInputValue(NodeInput *input)
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{
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// Find our copy of this parameter
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Node* our_copy_node = copy_map_.value(input->parentNode());
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NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
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// Copy the standard/keyframe values between these two inputs
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NodeInput::CopyValues(input,
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our_copy,
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false);
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// Handle connections
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if (input->IsConnected() || our_copy->IsConnected()) {
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// If one of the inputs is connected, it's likely this change came from connecting or
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// disconnecting whatever was connected to it
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// We start by removing all old dependencies from the map
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QList<Node*> old_deps = our_copy->GetExclusiveDependencies();
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foreach (Node* i, old_deps) {
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copy_map_.take(copy_map_.key(i))->deleteLater();
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}
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// And clear any other edges
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while (!our_copy->edges().isEmpty()) {
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NodeParam::DisconnectEdge(our_copy->edges().first());
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}
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// Then we copy all node dependencies and connections (if there are any)
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CopyNodeMakeConnection(input, our_copy);
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}
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// Call on sub-elements too
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if (input->IsArray()) {
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foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
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CopyNodeInputValue(i);
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}
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}
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}
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Node* RenderBackend::CopyNodeConnections(Node* src_node)
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{
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// Check if this node is already in the map
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Node* dst_node = copy_map_.value(src_node);
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// If not, create it now
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if (!dst_node) {
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dst_node = src_node->copy();
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if (dst_node->IsTrack()) {
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// Hack that ensures the track type is set since we don't bother copying the whole timeline
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static_cast<TrackOutput*>(dst_node)->set_track_type(static_cast<TrackOutput*>(src_node)->track_type());
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}
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copy_map_.insert(src_node, dst_node);
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}
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// Make sure its values are copied
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Node::CopyInputs(src_node, dst_node, false);
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// Copy all connections
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QList<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
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QList<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
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for (int i=0;i<src_node_inputs.size();i++) {
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NodeInput* src_input = src_node_inputs.at(i);
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CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
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}
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return dst_node;
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}
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void RenderBackend::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
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{
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if (src_input->IsConnected()) {
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Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
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NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
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NodeParam::ConnectEdge(corresponding_output,
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dst_input);
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}
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}
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OLIVE_NAMESPACE_EXIT
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