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oak-editor/app/node/math/merge/merge.cpp
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2021-09-07 23:16:46 -07:00

137 lines
4.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "merge.h"
#include "node/traverser.h"
namespace olive {
const QString MergeNode::kBaseIn = QStringLiteral("base_in");
const QString MergeNode::kBlendIn = QStringLiteral("blend_in");
MergeNode::MergeNode()
{
AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kBlendIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
}
Node *MergeNode::copy() const
{
return new MergeNode();
}
QString MergeNode::Name() const
{
return tr("Merge");
}
QString MergeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.merge");
}
QVector<Node::CategoryID> MergeNode::Category() const
{
return {kCategoryMath};
}
QString MergeNode::Description() const
{
return tr("Merge two textures together.");
}
void MergeNode::Retranslate()
{
SetInputName(kBaseIn, tr("Base"));
SetInputName(kBlendIn, tr("Blend"));
}
ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
void MergeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
TexturePtr base_tex = job.GetValue(kBaseIn).data().value<TexturePtr>();
TexturePtr blend_tex = job.GetValue(kBlendIn).data().value<TexturePtr>();
if (base_tex || blend_tex) {
if (!base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount)) {
// We only have a blend texture or the blend texture is RGB only, no need to alpha over
table->Push(job.GetValue(kBlendIn));
} else if (!blend_tex) {
// We only have a base texture, no need to alpha over
table->Push(job.GetValue(kBaseIn));
} else {
// We have both textures, push the job
if (base_tex->channel_count() < VideoParams::kRGBAChannelCount) {
// Base has no alpha, therefore this merge operation will not add an alpha channel
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOff);
}
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
}
}
}
void MergeNode::Hash(const ValueHint &output, QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
{
NodeTraverser traverser;
traverser.SetCacheVideoParams(video_params);
NodeValueDatabase db = traverser.GenerateDatabase(this, globals.time());
TexturePtr base_tex = db[kBaseIn].Get(NodeValue::kTexture).value<TexturePtr>();
TexturePtr blend_tex = db[kBlendIn].Get(NodeValue::kTexture).value<TexturePtr>();
if (base_tex || blend_tex) {
bool passthrough_base = !blend_tex;
bool passthrough_blend = !base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount);
if (!passthrough_base && !passthrough_blend) {
// This merge will actually do something so we add a fingerprint
HashAddNodeSignature(hash, output);
}
if (!passthrough_base) {
Node *blend_output = GetConnectedOutput(kBlendIn);
blend_output->Hash(GetValueHintForInput(kBlendIn, -1), hash, globals, video_params);
}
if (!passthrough_blend) {
Node *base_output = GetConnectedOutput(kBaseIn);
base_output->Hash(GetValueHintForInput(kBaseIn, -1), hash, globals, video_params);
}
Q_ASSERT(!passthrough_base || !passthrough_blend);
}
}
}