56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SHADERGENERATORS_H
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#define SHADERGENERATORS_H
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#include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE::v1;
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#include "shaderptr.h"
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/**
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*
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* Olive standardizes on OpenGL 3.2 Core which has no fixed pipeline. Instead, the pipeline is provided by the
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* programmer in the form of a shader. This is a collection of OpenGL shader pipeline generators for use throughout
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* Olive.
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*
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*/
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namespace olive {
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class ShaderGenerator {
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public:
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static ShaderPtr DefaultPipeline(const QString &function_name = QString(), const QString &shader_code = QString());
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static ShaderPtr OCIOPipeline(QOpenGLContext *ctx,
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GLuint &lut_texture,
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OCIO::ConstProcessorRcPtr processor,
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bool alpha_is_associated);
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static QString AlphaDisassociateFunction(const QString& function_name);
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static QString AlphaReassociateFunction(const QString& function_name);
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static QString AlphaAssociateFunction(const QString& function_name);
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};
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}
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#endif // SHADERGENERATORS_H
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