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oak-editor/app/render/gl/shadergenerators.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SHADERGENERATORS_H
#define SHADERGENERATORS_H
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE::v1;
#include "shaderptr.h"
/**
*
* Olive standardizes on OpenGL 3.2 Core which has no fixed pipeline. Instead, the pipeline is provided by the
* programmer in the form of a shader. This is a collection of OpenGL shader pipeline generators for use throughout
* Olive.
*
*/
namespace olive {
class ShaderGenerator {
public:
static ShaderPtr DefaultPipeline(const QString &function_name = QString(), const QString &shader_code = QString());
static ShaderPtr OCIOPipeline(QOpenGLContext *ctx,
GLuint &lut_texture,
OCIO::ConstProcessorRcPtr processor,
bool alpha_is_associated);
static QString AlphaDisassociateFunction(const QString& function_name);
static QString AlphaReassociateFunction(const QString& function_name);
static QString AlphaAssociateFunction(const QString& function_name);
};
}
#endif // SHADERGENERATORS_H