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oak-editor/app/render/opengl/openglrenderer.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLCONTEXT_H
#define OPENGLCONTEXT_H
#include <QOffscreenSurface>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShader>
#include <QOpenGLVertexArrayObject>
#include <QThread>
#include <QTimer>
#include "render/renderer.h"
namespace olive {
class OpenGLRenderer : public Renderer
{
Q_OBJECT
public:
OpenGLRenderer(QObject* parent = nullptr);
virtual ~OpenGLRenderer() override;
void Init(QOpenGLContext* existing_ctx);
virtual bool Init() override;
virtual void PostDestroy() override;
virtual void PostInit() override;
virtual void ClearDestination(olive::Texture *texture = nullptr, double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) override;
virtual QVariant CreateNativeShader(olive::ShaderCode code) override;
virtual void DestroyNativeShader(QVariant shader) override;
virtual void UploadToTexture(const QVariant &handle, const VideoParams &params, const void* data, int linesize) override;
virtual void DownloadFromTexture(const QVariant &handle, const VideoParams &params, void* data, int linesize) override;
virtual void Flush() override;
virtual Color GetPixelFromTexture(olive::Texture *texture, const QPointF &pt) override;
protected:
virtual void Blit(QVariant shader,
olive::ShaderJob job,
olive::Texture* destination,
olive::VideoParams destination_params,
bool clear_destination) override;
virtual QVariant CreateNativeTexture(int width, int height, int depth, PixelFormat format, int channel_count, const void* data = nullptr, int linesize = 0) override;
virtual void DestroyNativeTexture(QVariant texture) override;
virtual void DestroyInternal() override;
private:
static GLint GetInternalFormat(PixelFormat format, int channel_layout);
static GLenum GetPixelType(PixelFormat format);
static GLenum GetPixelFormat(int channel_count);
void AttachTextureAsDestination(const QVariant &texture);
void DetachTextureAsDestination();
void PrepareInputTexture(GLenum target, Texture::Interpolation interp);
void ClearDestinationInternal(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0);
GLuint CompileShader(GLenum type, const QString &code);
QOpenGLContext* context_;
QOpenGLFunctions* functions_;
QOffscreenSurface surface_;
GLuint framebuffer_;
struct TextureCacheKey {
int width;
int height;
int depth;
PixelFormat format;
int channel_count;
bool operator==(const TextureCacheKey &rhs) const
{
return width == rhs.width && height == rhs.height && depth == rhs.depth
&& format == rhs.format && channel_count == rhs.channel_count;
}
};
QMap<GLuint, TextureCacheKey> texture_params_;
static const int kTextureCacheMaxSize;
};
}
#endif // OPENGLCONTEXT_H