Files
oak-editor/app/node/audio/pan/pan.h
T
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00

55 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PANNODE_H
#define PANNODE_H
#include "node/node.h"
OLIVE_NAMESPACE_ENTER
class PanNode : public Node
{
public:
PanNode();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QList<CategoryID> Category() const override;
virtual QString Description() const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void Retranslate() override;
private:
NodeInput* samples_input_;
NodeInput* panning_input_;
};
OLIVE_NAMESPACE_EXIT
#endif // PANNODE_H