- ChromaKey tolerance inputs are now spelled "upper/lower_tolerance_in"; old projects with the misspelled "tolerence" IDs keep loading (values and connections) via a new Node::GetInputIDForLegacyID() hook applied in LoadInput and connection deserialization - flip/ripple/swirl/tile/wave node IDs moved to the consistent org.olivevideoeditor.Olive.* domain; NodeFactory::CreateFromID maps the old org.oliveeditor.* IDs so old projects still resolve - Regression tests: legacy ChromaKey IDs (values + connections) and legacy factory IDs
1571 lines
41 KiB
C++
1571 lines
41 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODE_H
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#define NODE_H
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#include "ofxhImageEffectAPI.h"
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#include <map>
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#include <QMutex>
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#include <QObject>
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#include <QPainter>
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#include <QPointF>
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#include <QXmlStreamWriter>
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#include "codec/frame.h"
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#include "common/xmlutils.h"
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#include "node/gizmo/draggable.h"
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#include "node/globals.h"
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#include "node/keyframe.h"
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#include "node/inputimmediate.h"
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#include "node/param.h"
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#include "render/audioplaybackcache.h"
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#include "render/audiowaveformcache.h"
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#include "render/framehashcache.h"
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#include "render/job/generatejob.h"
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#include "render/job/samplejob.h"
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#include "render/job/shaderjob.h"
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#include "render/shadercode.h"
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#include "splitvalue.h"
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namespace olive
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{
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#define NODE_DEFAULT_FUNCTIONS(x) \
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NODE_DEFAULT_DESTRUCTOR(x) \
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NODE_COPY_FUNCTION(x)
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#define NODE_DEFAULT_DESTRUCTOR(x) \
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virtual ~x() override \
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{ \
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DisconnectAll(); \
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}
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#define NODE_COPY_FUNCTION(x) \
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virtual Node *copy() const override \
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{ \
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return new x(); \
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}
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class Folder;
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class Project;
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struct SerializedData;
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/**
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* @brief A single processing unit that can be connected with others to create intricate processing systems
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*
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* A cornerstone of "visual programming", a node is a single "function" that takes input and returns an output that can
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* be connected to other nodes. Inputs can be either user-set or retrieved from the output of another node. By joining
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* several nodes together, intricate, highly customizable, and infinitely extensible systems can be made for processing
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* data. It can also all be exposed to the user without forcing them to write code or compile anything.
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*
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* A major example in Olive is the entire rendering workflow. To render a frame, Olive will work through a node graph
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* that can be infinitely customized by the user to create images.
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*
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* This is a simple base class designed to contain all the functionality for this kind of processing connective unit.
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* It is an abstract class intended to be subclassed to create nodes with actual functionality.
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*/
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class Node : public QObject {
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Q_OBJECT
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public:
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enum CategoryID {
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kCategoryUnknown = -1,
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kCategoryOutput,
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kCategoryGenerator,
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kCategoryMath,
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kCategoryKeying,
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kCategoryFilter,
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kCategoryColor,
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kCategoryTime,
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kCategoryTimeline,
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kCategoryTransition,
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kCategoryDistort,
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kCategoryProject,
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kCategoryOpenFX,
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kCategoryCount
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};
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enum Flag {
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kNone = 0,
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kDontShowInParamView = 0x1,
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kVideoEffect = 0x2,
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kAudioEffect = 0x4,
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kDontShowInCreateMenu = 0x8,
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kIsItem = 0x10
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};
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struct ContextPair {
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Node *node;
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Node *context;
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};
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Node();
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virtual ~Node() override;
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/**
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* @brief Creates a clone of the Node
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*
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* By default, the clone will NOT have the values and connections of the original node. The caller is responsible for
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* copying that data with functions like CopyInputs() as copies may be done for different reasons.
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*/
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virtual Node *copy() const = 0;
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/**
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* @brief Convenience function - assumes parent is a NodeGraph
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*/
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Project *parent() const;
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Project *project() const;
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const uint64_t &GetFlags() const
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{
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return flags_;
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}
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/**
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* @brief Return the name of the node
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*
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* This is the node's name shown to the user. This must be overridden by subclasses, and preferably run through the
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* translator.
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*/
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virtual QString Name() const = 0;
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/**
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* @brief Returns a shortened name of this node if applicable
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*
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* Defaults to returning Name() but can be overridden.
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*/
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virtual QString ShortName() const;
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/**
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* @brief Return the unique identifier of the node
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*
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* This is used in save files and any other times a specific node must be picked out at runtime. This must be an ID
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* completely unique to this node, and preferably in bundle identifier format (e.g. "org.company.Name"). This string
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* should NOT be translated.
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*/
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virtual QString id() const = 0;
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/**
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* @brief Return the category this node is in (optional for subclassing, but recommended)
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*
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* In any organized node menus, show the node in this category. If this node should be in a subfolder of a subfolder,
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* use a "/" to separate categories (e.g. "Distort/Noise"). The string should not start with a "/" as this will be
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* interpreted as an empty string category. This value should be run through a translator as its largely user
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* oriented.
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*/
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virtual QVector<CategoryID> Category() const = 0;
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/**
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* @brief Return a sub-category string for secondary grouping
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* within the primary category (e.g. "Filter" under "OpenFX").
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*/
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virtual QString SubCategory() const
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{
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return QString();
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}
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/**
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* @brief Return a description of this node's purpose (optional for subclassing, but recommended)
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*
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* A short (1-2 sentence) description of what this node should do to help the user understand its purpose. This should
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* be run through a translator.
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*/
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virtual QString Description() const;
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Folder *folder() const
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{
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return folder_;
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}
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bool IsItem() const
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{
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return flags_ & kIsItem;
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}
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/**
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* @brief Function called to retranslate parameter names (should be overridden in derivatives)
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*/
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virtual void Retranslate();
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enum DataType {
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ICON,
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DURATION,
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CREATED_TIME,
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MODIFIED_TIME,
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FREQUENCY_RATE,
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TOOLTIP
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};
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virtual QVariant data(const DataType &d) const;
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const QVector<QString> &inputs() const
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{
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return input_ids_;
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}
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virtual QVector<QString> IgnoreInputsForRendering() const
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{
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return QVector<QString>();
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}
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class ActiveElements {
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public:
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enum Mode { kAllElements, kSpecified, kNoElements };
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ActiveElements(Mode m = kAllElements)
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{
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mode_ = m;
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}
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Mode mode() const
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{
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return mode_;
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}
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std::list<int> elements() const
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{
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return elements_;
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}
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void add(int e)
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{
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elements_.push_back(e);
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mode_ = kSpecified;
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}
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private:
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Mode mode_;
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std::list<int> elements_;
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};
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virtual ActiveElements GetActiveElementsAtTime(const QString &input,
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const TimeRange &r) const
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{
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return ActiveElements::kAllElements;
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}
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bool HasInputWithID(const QString &id) const
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{
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return input_ids_.contains(id);
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}
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bool HasParamWithID(const QString &id) const
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{
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return HasInputWithID(id);
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}
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FrameHashCache *video_frame_cache() const
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{
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return video_cache_;
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}
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ThumbnailCache *thumbnail_cache() const
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{
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return thumbnail_cache_;
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}
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AudioPlaybackCache *audio_playback_cache() const
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{
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return audio_cache_;
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}
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AudioWaveformCache *waveform_cache() const
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{
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return waveform_cache_;
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}
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virtual TimeRange GetVideoCacheRange() const
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{
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return TimeRange();
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}
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virtual TimeRange GetAudioCacheRange() const
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{
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return TimeRange();
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}
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struct Position {
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Position(const QPointF &p = QPointF(0, 0), bool e = false)
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{
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position = p;
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expanded = e;
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}
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bool load(QXmlStreamReader *reader);
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void save(QXmlStreamWriter *writer) const;
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QPointF position;
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bool expanded;
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inline Position &operator+=(const Position &p)
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{
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position += p.position;
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return *this;
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}
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inline Position &operator-=(const Position &p)
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{
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position -= p.position;
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return *this;
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}
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friend inline const Position operator+(Position a, const Position &b)
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{
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a += b;
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return a;
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}
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friend inline const Position operator-(Position a, const Position &b)
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{
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a -= b;
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return a;
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}
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};
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using PositionMap = QHash<Node *, Position>;
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const PositionMap &GetContextPositions() const
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{
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return context_positions_;
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}
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bool IsNodeExpandedInContext(Node *node) const
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{
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return context_positions_.value(node).expanded;
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}
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bool ContextContainsNode(Node *node) const
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{
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return context_positions_.contains(node);
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}
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Position GetNodePositionDataInContext(Node *node)
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{
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return context_positions_.value(node);
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}
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QPointF GetNodePositionInContext(Node *node)
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{
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return GetNodePositionDataInContext(node).position;
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}
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bool SetNodePositionInContext(Node *node, const QPointF &pos);
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bool SetNodePositionInContext(Node *node, const Position &pos);
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void SetNodeExpandedInContext(Node *node, bool e)
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{
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context_positions_[node].expanded = e;
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}
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bool RemoveNodeFromContext(Node *node);
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/**
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* @brief Retrieve the color of this node
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*/
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Color color() const;
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/**
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* @brief Same as color() but return a pretty gradient version
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*/
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QLinearGradient gradient_color(qreal top, qreal bottom) const;
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/**
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* @brief Uses config and returns either color() for flat shading or gradient for gradient
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*/
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QBrush brush(qreal top, qreal bottom) const;
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int GetOverrideColor() const
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{
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return override_color_;
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}
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/**
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* @brief Sets the override color. Set to -1 for no override color.
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*/
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void SetOverrideColor(int index)
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{
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if (override_color_ != index) {
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override_color_ = index;
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emit ColorChanged();
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}
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}
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static void ConnectEdge(Node *output, const NodeInput &input);
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static void DisconnectEdge(Node *output, const NodeInput &input);
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void CopyCacheUuidsFrom(Node *n);
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bool AreCachesEnabled() const
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{
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return caches_enabled_;
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}
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void SetCachesEnabled(bool e)
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{
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caches_enabled_ = e;
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}
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virtual QString GetInputName(const QString &id) const;
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void SetInputName(const QString &id, const QString &name);
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bool IsInputHidden(const QString &input) const;
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bool IsInputConnectable(const QString &input) const;
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bool IsInputKeyframable(const QString &input) const;
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bool IsInputKeyframing(const QString &input, int element = -1) const;
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bool IsInputKeyframing(const NodeInput &input) const
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{
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return IsInputKeyframing(input.input(), input.element());
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}
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void SetInputIsKeyframing(const QString &input, bool e, int element = -1);
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void SetInputIsKeyframing(const NodeInput &input, bool e)
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{
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SetInputIsKeyframing(input.input(), e, input.element());
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}
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bool IsInputConnected(const QString &input, int element = -1) const;
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bool IsInputConnected(const NodeInput &input) const
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{
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return IsInputConnected(input.input(), input.element());
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}
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virtual bool IsInputConnectedForRender(const QString &input,
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int element = -1) const
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{
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return IsInputConnected(input, element);
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}
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bool IsInputConnectedForRender(const NodeInput &input) const
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{
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return IsInputConnectedForRender(input.input(), input.element());
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}
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bool IsInputStatic(const QString &input, int element = -1) const
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|
{
|
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return !IsInputConnected(input, element) &&
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!IsInputKeyframing(input, element);
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}
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bool IsInputStatic(const NodeInput &input) const
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{
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return IsInputStatic(input.input(), input.element());
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}
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Node *GetConnectedOutput(const QString &input, int element = -1) const;
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Node *GetConnectedOutput(const NodeInput &input) const
|
|
{
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return GetConnectedOutput(input.input(), input.element());
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}
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virtual Node *GetConnectedRenderOutput(const QString &input,
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|
int element = -1) const
|
|
{
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return GetConnectedOutput(input, element);
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|
}
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Node *GetConnectedRenderOutput(const NodeInput &input) const
|
|
{
|
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return GetConnectedRenderOutput(input.input(), input.element());
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}
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|
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bool IsUsingStandardValue(const QString &input, int track,
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|
int element = -1) const;
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|
|
NodeValue::Type GetInputDataType(const QString &id) const;
|
|
void SetInputDataType(const QString &id, const NodeValue::Type &type);
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|
|
bool HasInputProperty(const QString &id, const QString &name) const;
|
|
QHash<QString, QVariant> GetInputProperties(const QString &id) const;
|
|
QVariant GetInputProperty(const QString &id, const QString &name) const;
|
|
void SetInputProperty(const QString &id, const QString &name,
|
|
const QVariant &value);
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|
|
QVariant GetValueAtTime(const QString &input, const rational &time,
|
|
int element = -1) const
|
|
{
|
|
NodeValue::Type type = GetInputDataType(input);
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return NodeValue::combine_track_values_into_normal_value(
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type, GetSplitValueAtTime(input, time, element));
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}
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|
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QVariant GetValueAtTime(const NodeInput &input, const rational &time)
|
|
{
|
|
return GetValueAtTime(input.input(), time, input.element());
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|
}
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|
|
SplitValue GetSplitValueAtTime(const QString &input, const rational &time,
|
|
int element = -1) const;
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|
|
SplitValue GetSplitValueAtTime(const NodeInput &input, const rational &time)
|
|
{
|
|
return GetSplitValueAtTime(input.input(), time, input.element());
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|
}
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|
|
|
QVariant GetSplitValueAtTimeOnTrack(const QString &input,
|
|
const rational &time, int track,
|
|
int element = -1) const;
|
|
QVariant GetSplitValueAtTimeOnTrack(const NodeInput &input,
|
|
const rational &time, int track) const
|
|
{
|
|
return GetSplitValueAtTimeOnTrack(input.input(), time, track,
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|
input.element());
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|
}
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|
|
|
QVariant GetSplitValueAtTimeOnTrack(const NodeKeyframeTrackReference &input,
|
|
const rational &time) const
|
|
{
|
|
return GetSplitValueAtTimeOnTrack(input.input(), time, input.track());
|
|
}
|
|
|
|
QVariant GetDefaultValue(const QString &input) const;
|
|
SplitValue GetSplitDefaultValue(const QString &input) const;
|
|
QVariant GetSplitDefaultValueOnTrack(const QString &input, int track) const;
|
|
|
|
void SetDefaultValue(const QString &input, const QVariant &val);
|
|
void SetSplitDefaultValue(const QString &input, const SplitValue &val);
|
|
void SetSplitDefaultValueOnTrack(const QString &input, const QVariant &val,
|
|
int track);
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|
|
|
const QVector<NodeKeyframeTrack> &GetKeyframeTracks(const QString &input,
|
|
int element) const;
|
|
const QVector<NodeKeyframeTrack> &
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|
GetKeyframeTracks(const NodeInput &input) const
|
|
{
|
|
return GetKeyframeTracks(input.input(), input.element());
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|
}
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|
|
QVector<NodeKeyframe *> GetKeyframesAtTime(const QString &input,
|
|
const rational &time,
|
|
int element = -1) const;
|
|
QVector<NodeKeyframe *> GetKeyframesAtTime(const NodeInput &input,
|
|
const rational &time) const
|
|
{
|
|
return GetKeyframesAtTime(input.input(), time, input.element());
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|
}
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|
|
|
NodeKeyframe *GetKeyframeAtTimeOnTrack(const QString &input,
|
|
const rational &time, int track,
|
|
int element = -1) const;
|
|
NodeKeyframe *GetKeyframeAtTimeOnTrack(const NodeInput &input,
|
|
const rational &time,
|
|
int track) const
|
|
{
|
|
return GetKeyframeAtTimeOnTrack(input.input(), time, track,
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input.element());
|
|
}
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|
|
NodeKeyframe *
|
|
GetKeyframeAtTimeOnTrack(const NodeKeyframeTrackReference &input,
|
|
const rational &time) const
|
|
{
|
|
return GetKeyframeAtTimeOnTrack(input.input(), time, input.track());
|
|
}
|
|
|
|
NodeKeyframe::Type
|
|
GetBestKeyframeTypeForTimeOnTrack(const QString &input,
|
|
const rational &time, int track,
|
|
int element = -1) const;
|
|
|
|
NodeKeyframe::Type GetBestKeyframeTypeForTimeOnTrack(const NodeInput &input,
|
|
const rational &time,
|
|
int track) const
|
|
{
|
|
return GetBestKeyframeTypeForTimeOnTrack(input.input(), time, track,
|
|
input.element());
|
|
}
|
|
|
|
NodeKeyframe::Type
|
|
GetBestKeyframeTypeForTimeOnTrack(const NodeKeyframeTrackReference &input,
|
|
const rational &time) const
|
|
{
|
|
return GetBestKeyframeTypeForTimeOnTrack(input.input(), time,
|
|
input.track());
|
|
}
|
|
|
|
int GetNumberOfKeyframeTracks(const QString &id) const;
|
|
int GetNumberOfKeyframeTracks(const NodeInput &id) const
|
|
{
|
|
return GetNumberOfKeyframeTracks(id.input());
|
|
}
|
|
|
|
NodeKeyframe *GetEarliestKeyframe(const QString &id,
|
|
int element = -1) const;
|
|
NodeKeyframe *GetEarliestKeyframe(const NodeInput &id) const
|
|
{
|
|
return GetEarliestKeyframe(id.input(), id.element());
|
|
}
|
|
|
|
NodeKeyframe *GetLatestKeyframe(const QString &id, int element = -1) const;
|
|
NodeKeyframe *GetLatestKeyframe(const NodeInput &id) const
|
|
{
|
|
return GetLatestKeyframe(id.input(), id.element());
|
|
}
|
|
|
|
NodeKeyframe *GetClosestKeyframeBeforeTime(const QString &id,
|
|
const rational &time,
|
|
int element = -1) const;
|
|
NodeKeyframe *GetClosestKeyframeBeforeTime(const NodeInput &id,
|
|
const rational &time) const
|
|
{
|
|
return GetClosestKeyframeBeforeTime(id.input(), time, id.element());
|
|
}
|
|
|
|
NodeKeyframe *GetClosestKeyframeAfterTime(const QString &id,
|
|
const rational &time,
|
|
int element = -1) const;
|
|
NodeKeyframe *GetClosestKeyframeAfterTime(const NodeInput &id,
|
|
const rational &time) const
|
|
{
|
|
return GetClosestKeyframeAfterTime(id.input(), time, id.element());
|
|
}
|
|
|
|
bool HasKeyframeAtTime(const QString &id, const rational &time,
|
|
int element = -1) const;
|
|
bool HasKeyframeAtTime(const NodeInput &id, const rational &time) const
|
|
{
|
|
return HasKeyframeAtTime(id.input(), time, id.element());
|
|
}
|
|
|
|
QStringList GetComboBoxStrings(const QString &id) const;
|
|
|
|
QVariant GetStandardValue(const QString &id, int element = -1) const;
|
|
QVariant GetStandardValue(const NodeInput &id) const
|
|
{
|
|
return GetStandardValue(id.input(), id.element());
|
|
}
|
|
|
|
SplitValue GetSplitStandardValue(const QString &id, int element = -1) const;
|
|
SplitValue GetSplitStandardValue(const NodeInput &id) const
|
|
{
|
|
return GetSplitStandardValue(id.input(), id.element());
|
|
}
|
|
|
|
QVariant GetSplitStandardValueOnTrack(const QString &input, int track,
|
|
int element = -1) const;
|
|
QVariant
|
|
GetSplitStandardValueOnTrack(const NodeKeyframeTrackReference &id) const
|
|
{
|
|
return GetSplitStandardValueOnTrack(id.input().input(), id.track(),
|
|
id.input().element());
|
|
}
|
|
|
|
void SetStandardValue(const QString &id, const QVariant &value,
|
|
int element = -1);
|
|
void SetStandardValue(const NodeInput &id, const QVariant &value)
|
|
{
|
|
SetStandardValue(id.input(), value, id.element());
|
|
}
|
|
|
|
void SetSplitStandardValue(const QString &id, const SplitValue &value,
|
|
int element = -1);
|
|
void SetSplitStandardValue(const NodeInput &id, const SplitValue &value)
|
|
{
|
|
SetSplitStandardValue(id.input(), value, id.element());
|
|
}
|
|
|
|
void SetSplitStandardValueOnTrack(const QString &id, int track,
|
|
const QVariant &value, int element = -1);
|
|
void SetSplitStandardValueOnTrack(const NodeKeyframeTrackReference &id,
|
|
const QVariant &value)
|
|
{
|
|
SetSplitStandardValueOnTrack(id.input().input(), id.track(), value,
|
|
id.input().element());
|
|
}
|
|
|
|
bool InputIsArray(const QString &id) const;
|
|
|
|
void InputArrayInsert(const QString &id, int index);
|
|
void InputArrayResize(const QString &id, int size);
|
|
void InputArrayRemove(const QString &id, int index);
|
|
|
|
void InputArrayAppend(const QString &id)
|
|
{
|
|
InputArrayResize(id, InputArraySize(id) + 1);
|
|
}
|
|
|
|
void InputArrayPrepend(const QString &id)
|
|
{
|
|
InputArrayInsert(id, 0);
|
|
}
|
|
|
|
void InputArrayRemoveLast(const QString &id)
|
|
{
|
|
InputArrayResize(id, InputArraySize(id) - 1);
|
|
}
|
|
|
|
int InputArraySize(const QString &id) const;
|
|
|
|
NodeInputImmediate *GetImmediate(const QString &input, int element) const;
|
|
|
|
NodeInput GetEffectInput()
|
|
{
|
|
return effect_input_.isEmpty() ? NodeInput() :
|
|
NodeInput(this, effect_input_);
|
|
}
|
|
|
|
const QString &GetEffectInputID() const
|
|
{
|
|
return effect_input_;
|
|
}
|
|
|
|
class ValueHint {
|
|
public:
|
|
explicit ValueHint(
|
|
const QVector<NodeValue::Type> &types = QVector<NodeValue::Type>(),
|
|
int index = -1, const QString &tag = QString())
|
|
: type_(types)
|
|
, index_(index)
|
|
, tag_(tag)
|
|
{
|
|
}
|
|
|
|
explicit ValueHint(const QVector<NodeValue::Type> &types,
|
|
const QString &tag)
|
|
: type_(types)
|
|
, index_(-1)
|
|
, tag_(tag)
|
|
{
|
|
}
|
|
|
|
explicit ValueHint(int index)
|
|
: index_(index)
|
|
{
|
|
}
|
|
|
|
explicit ValueHint(const QString &tag)
|
|
: index_(-1)
|
|
, tag_(tag)
|
|
{
|
|
}
|
|
|
|
const QVector<NodeValue::Type> &types() const
|
|
{
|
|
return type_;
|
|
}
|
|
const int &index() const
|
|
{
|
|
return index_;
|
|
}
|
|
const QString &tag() const
|
|
{
|
|
return tag_;
|
|
}
|
|
|
|
void set_type(const QVector<NodeValue::Type> &type)
|
|
{
|
|
type_ = type;
|
|
}
|
|
void set_index(const int &index)
|
|
{
|
|
index_ = index;
|
|
}
|
|
void set_tag(const QString &tag)
|
|
{
|
|
tag_ = tag;
|
|
}
|
|
|
|
bool load(QXmlStreamReader *reader);
|
|
void save(QXmlStreamWriter *writer) const;
|
|
|
|
private:
|
|
QVector<NodeValue::Type> type_;
|
|
int index_;
|
|
QString tag_;
|
|
};
|
|
|
|
const QMap<InputElementPair, ValueHint> &GetValueHints() const
|
|
{
|
|
return value_hints_;
|
|
}
|
|
|
|
virtual ValueHint GetValueHintForInput(const QString &input,
|
|
int element = -1) const
|
|
{
|
|
return value_hints_.value({ input, element });
|
|
}
|
|
|
|
void SetValueHintForInput(const QString &input, const ValueHint &hint,
|
|
int element = -1);
|
|
|
|
const NodeKeyframeTrack &GetTrackFromKeyframe(NodeKeyframe *key) const;
|
|
|
|
using InputConnections = std::map<NodeInput, Node *>;
|
|
|
|
/**
|
|
* @brief Return map of input connections
|
|
*
|
|
* Inputs can only have one connection, so the key is the input connected and the value is the
|
|
* output that it's connected to.
|
|
*/
|
|
const InputConnections &input_connections() const
|
|
{
|
|
return input_connections_;
|
|
}
|
|
|
|
using OutputConnection = std::pair<Node *, NodeInput>;
|
|
using OutputConnections = std::vector<OutputConnection>;
|
|
|
|
/**
|
|
* @brief Return list of output connections
|
|
*
|
|
* An output can connect an infinite amount of inputs, so in this map, the key is the output and
|
|
* the value is a vector of inputs.
|
|
*/
|
|
const OutputConnections &output_connections() const
|
|
{
|
|
return output_connections_;
|
|
}
|
|
|
|
/**
|
|
* @brief Return a list of all Nodes that this Node's inputs are connected to (does not include this Node)
|
|
*/
|
|
QVector<Node *> GetDependencies() const;
|
|
|
|
/**
|
|
* @brief Returns a list of Nodes that this Node is dependent on, provided no other Nodes are dependent on them
|
|
* outside of this hierarchy.
|
|
*
|
|
* Similar to GetDependencies(), but excludes any Nodes that are used outside the dependency graph of this Node.
|
|
*/
|
|
QVector<Node *> GetExclusiveDependencies() const;
|
|
|
|
/**
|
|
* @brief Retrieve immediate dependencies (only nodes that are directly connected to the inputs of this one)
|
|
*/
|
|
QVector<Node *> GetImmediateDependencies() const;
|
|
|
|
struct ShaderRequest {
|
|
ShaderRequest(const QString &shader_id)
|
|
{
|
|
id = shader_id;
|
|
}
|
|
|
|
ShaderRequest(const QString &shader_id, const QString &shader_stub)
|
|
{
|
|
id = shader_id;
|
|
stub = shader_stub;
|
|
}
|
|
|
|
QString id;
|
|
QString stub;
|
|
};
|
|
|
|
/**
|
|
* @brief Generate hardware accelerated code for this Node
|
|
*/
|
|
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const;
|
|
|
|
/**
|
|
* @brief If Value() pushes a ShaderJob, this is the function that will process them.
|
|
*/
|
|
virtual void ProcessSamples(const NodeValueRow &values,
|
|
const SampleBuffer &input, SampleBuffer &output,
|
|
int index) const;
|
|
|
|
/**
|
|
* @brief If Value() pushes a GenerateJob, override this function for the image to create
|
|
*
|
|
* @param frame
|
|
*
|
|
* The destination buffer. It will already be allocated and ready for writing to.
|
|
*/
|
|
virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const;
|
|
|
|
/**
|
|
* @brief Returns whether this node ever receives an input from a particular node instance
|
|
*/
|
|
bool InputsFrom(Node *n, bool recursively) const;
|
|
|
|
/**
|
|
* @brief Returns whether this node ever receives an input from a node with a particular ID
|
|
*/
|
|
bool InputsFrom(const QString &id, bool recursively) const;
|
|
|
|
/**
|
|
* @brief Find inputs that `output` outputs to in order to arrive at this node
|
|
*
|
|
* Traverse this node's inputs recursively looking for `output`, and return a list of
|
|
* edges that `output` uses to get to `this` node.
|
|
*/
|
|
QVector<NodeInput> FindWaysNodeArrivesHere(const Node *output) const;
|
|
|
|
/**
|
|
* @brief Severs all input and output connections
|
|
*/
|
|
void DisconnectAll();
|
|
|
|
/**
|
|
* @brief Get the human-readable name for any category
|
|
*/
|
|
static QString GetCategoryName(const CategoryID &c);
|
|
|
|
enum TransformTimeDirection {
|
|
kTransformTowardsInput,
|
|
kTransformTowardsOutput
|
|
};
|
|
|
|
/**
|
|
* @brief Transforms time from this node through the connections it takes to get to the specified node
|
|
*/
|
|
TimeRange TransformTimeTo(TimeRange time, Node *target,
|
|
TransformTimeDirection dir, int path_index);
|
|
|
|
/**
|
|
* @brief Find nodes of a certain type that this Node takes inputs from
|
|
*/
|
|
template <class T> QVector<T *> FindInputNodes(int maximum = 0) const;
|
|
|
|
/**
|
|
* @brief Find nodes of a certain type that this Node takes inputs from
|
|
*/
|
|
template <class T>
|
|
static QVector<T *> FindInputNodesConnectedToInput(const NodeInput &input,
|
|
int maximum = 0);
|
|
|
|
using InvalidateCacheOptions = QHash<QString, QVariant>;
|
|
|
|
/**
|
|
* @brief Signal all dependent Nodes that anything cached between start_range and end_range is now invalid and
|
|
* requires re-rendering
|
|
*
|
|
* Override this if your Node subclass keeps a cache, but call this base function at the end of the subclass function.
|
|
* Default behavior is to relay this signal to all connected outputs, which will need to be done as to not break
|
|
* the DAG. Even if the time needs to be transformed somehow (e.g. converting media time to sequence time), you can
|
|
* call this function with transformed time and relay the signal that way.
|
|
*/
|
|
virtual void
|
|
InvalidateCache(const TimeRange &range, const QString &from,
|
|
int element = -1,
|
|
InvalidateCacheOptions options = InvalidateCacheOptions());
|
|
|
|
void InvalidateCache(
|
|
const TimeRange &range, const NodeInput &from,
|
|
const InvalidateCacheOptions &options = InvalidateCacheOptions())
|
|
{
|
|
InvalidateCache(range, from.input(), from.element(), options);
|
|
}
|
|
|
|
/**
|
|
* @brief Adjusts time that should be sent to nodes connected to certain inputs.
|
|
*
|
|
* If this node modifies the `time` (i.e. a clip converting sequence time to media time), this function should be
|
|
* overridden to do so. Also make sure to override OutputTimeAdjustment() to provide the inverse function.
|
|
*/
|
|
virtual TimeRange InputTimeAdjustment(const QString &input, int element,
|
|
const TimeRange &input_time,
|
|
bool clamp) const;
|
|
|
|
/**
|
|
* @brief The inverse of InputTimeAdjustment()
|
|
*/
|
|
virtual TimeRange OutputTimeAdjustment(const QString &input, int element,
|
|
const TimeRange &input_time) const;
|
|
|
|
/**
|
|
* @brief Copies inputs from from Node to another including connections
|
|
*
|
|
* Nodes must be of the same types (i.e. have the same ID)
|
|
*/
|
|
static void CopyInputs(const Node *source, Node *destination,
|
|
bool include_connections = true,
|
|
MultiUndoCommand *command = nullptr);
|
|
|
|
static void CopyInput(const Node *src, Node *dst, const QString &input,
|
|
bool include_connections, bool traverse_arrays,
|
|
MultiUndoCommand *command);
|
|
|
|
static void CopyValuesOfElement(const Node *src, Node *dst,
|
|
const QString &input, int src_element,
|
|
int dst_element,
|
|
MultiUndoCommand *command = nullptr);
|
|
static void CopyValuesOfElement(const Node *src, Node *dst,
|
|
const QString &input, int element,
|
|
MultiUndoCommand *command = nullptr)
|
|
{
|
|
return CopyValuesOfElement(src, dst, input, element, element, command);
|
|
}
|
|
|
|
/**
|
|
* @brief Clones a set of nodes and connects the new ones the way the old ones were
|
|
*/
|
|
static QVector<Node *> CopyDependencyGraph(const QVector<Node *> &nodes,
|
|
MultiUndoCommand *command);
|
|
static void CopyDependencyGraph(const QVector<Node *> &src,
|
|
const QVector<Node *> &dst,
|
|
MultiUndoCommand *command);
|
|
|
|
static Node *
|
|
CopyNodeAndDependencyGraphMinusItems(Node *node, MultiUndoCommand *command);
|
|
|
|
static Node *CopyNodeInGraph(Node *node, MultiUndoCommand *command);
|
|
|
|
/**
|
|
* @brief The main processing function
|
|
*
|
|
* The node's main purpose is to take values from inputs to set values in outputs. For whatever subclass node you
|
|
* create, this is where the code for that goes.
|
|
*
|
|
* Note that as a video editor, the node graph has to work across time. Depending on the purpose of your node, it may
|
|
* output different values depending on the time, and even if not, it will likely be receiving different input
|
|
* depending on the time. Most of the difficult work here is handled by NodeInput::get_value() which you should pass
|
|
* the `time` parameter to. It will return its value (at that time, if it's keyframed), or pass the time to a
|
|
* corresponding output if it's connected to one. If your node doesn't directly deal with time, the default behavior
|
|
* of the NodeParam objects will handle everything related to it automatically.
|
|
*/
|
|
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
|
NodeValueTable *table) const;
|
|
|
|
bool HasGizmos() const
|
|
{
|
|
return !gizmos_.isEmpty();
|
|
}
|
|
|
|
const QVector<NodeGizmo *> &GetGizmos() const
|
|
{
|
|
return gizmos_;
|
|
}
|
|
|
|
virtual QTransform GizmoTransformation(const NodeValueRow &row,
|
|
const NodeGlobals &globals) const
|
|
{
|
|
return QTransform();
|
|
}
|
|
|
|
virtual void UpdateGizmoPositions(const NodeValueRow &row,
|
|
const NodeGlobals &globals)
|
|
{
|
|
}
|
|
|
|
const QString &GetLabel() const;
|
|
void SetLabel(const QString &s);
|
|
|
|
QString GetLabelAndName() const;
|
|
QString GetLabelOrName() const;
|
|
|
|
void InvalidateAll(const QString &input, int element = -1);
|
|
|
|
bool HasLinks() const
|
|
{
|
|
return !links_.isEmpty();
|
|
}
|
|
|
|
const QVector<Node *> &links() const
|
|
{
|
|
return links_;
|
|
}
|
|
|
|
static bool Link(Node *a, Node *b);
|
|
static bool Unlink(Node *a, Node *b);
|
|
static bool AreLinked(Node *a, Node *b);
|
|
|
|
bool Load(QXmlStreamReader *reader, SerializedData *data);
|
|
void Save(QXmlStreamWriter *writer) const;
|
|
|
|
virtual bool LoadCustom(QXmlStreamReader *reader, SerializedData *data);
|
|
virtual void SaveCustom(QXmlStreamWriter *writer) const
|
|
{
|
|
}
|
|
virtual void PostLoadEvent(SerializedData *data);
|
|
|
|
bool LoadInput(QXmlStreamReader *reader, SerializedData *data);
|
|
void SaveInput(QXmlStreamWriter *writer, const QString &id) const;
|
|
|
|
/**
|
|
* @brief Maps an input ID read from an old project file to its current ID
|
|
*
|
|
* Nodes whose input IDs have been renamed override this so old projects
|
|
* keep loading. The default implementation returns the ID unchanged.
|
|
*/
|
|
virtual QString GetInputIDForLegacyID(const QString &id) const;
|
|
|
|
bool LoadImmediate(QXmlStreamReader *reader, const QString &input,
|
|
int element, SerializedData *data);
|
|
void SaveImmediate(QXmlStreamWriter *writer, const QString &input,
|
|
int element) const;
|
|
|
|
void SetFolder(Folder *folder)
|
|
{
|
|
folder_ = folder;
|
|
}
|
|
|
|
InputFlags GetInputFlags(const QString &input) const;
|
|
void SetInputFlag(const QString &input, InputFlag f, bool on = true);
|
|
|
|
virtual void LoadFinishedEvent()
|
|
{
|
|
}
|
|
virtual void ConnectedToPreviewEvent()
|
|
{
|
|
}
|
|
|
|
static void SetValueAtTime(const NodeInput &input, const rational &time,
|
|
const QVariant &value, int track,
|
|
MultiUndoCommand *command,
|
|
bool insert_on_all_tracks_if_no_key);
|
|
|
|
/**
|
|
* @brief Find path starting at `from` that outputs to arrive at `to`
|
|
*/
|
|
static std::list<NodeInput> FindPath(Node *from, Node *to, int path_index);
|
|
|
|
void ArrayResizeInternal(const QString &id, int size);
|
|
|
|
virtual void AddedToGraphEvent(Project *p)
|
|
{
|
|
}
|
|
virtual void RemovedFromGraphEvent(Project *p)
|
|
{
|
|
}
|
|
|
|
static QString GetConnectCommandString(Node *output,
|
|
const NodeInput &input);
|
|
static QString GetDisconnectCommandString(Node *output,
|
|
const NodeInput &input);
|
|
|
|
static const QString kEnabledInput;
|
|
|
|
OFX::Host::ImageEffect::Instance *getPluginInstance() const
|
|
{
|
|
return plugin_instance_;
|
|
}
|
|
OFX::Host::ImageEffect::ImageEffectPlugin *getPlugin() const
|
|
{
|
|
return plugin_instance_ ? plugin_instance_->getPlugin() : nullptr;
|
|
}
|
|
|
|
protected:
|
|
// If set, this node owns a plugin instance.
|
|
OFX::Host::ImageEffect::Instance *plugin_instance_ = nullptr;
|
|
|
|
void setPluginInstance(OFX::Host::ImageEffect::Instance *instance)
|
|
{
|
|
plugin_instance_ = instance;
|
|
}
|
|
|
|
void InsertInput(const QString &id, NodeValue::Type type,
|
|
const QVariant &default_value, InputFlags flags,
|
|
int index);
|
|
|
|
void PrependInput(const QString &id, NodeValue::Type type,
|
|
const QVariant &default_value,
|
|
InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
InsertInput(id, type, default_value, flags, 0);
|
|
}
|
|
|
|
void PrependInput(const QString &id, NodeValue::Type type,
|
|
InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
PrependInput(id, type, QVariant(), flags);
|
|
}
|
|
|
|
void AddInput(const QString &id, NodeValue::Type type,
|
|
const QVariant &default_value,
|
|
InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
InsertInput(id, type, default_value, flags, input_ids_.size());
|
|
}
|
|
|
|
void AddInput(const QString &id, NodeValue::Type type,
|
|
InputFlags flags = InputFlags(kInputFlagNormal))
|
|
{
|
|
AddInput(id, type, QVariant(), flags);
|
|
}
|
|
|
|
void RemoveInput(const QString &id);
|
|
|
|
void SetComboBoxStrings(const QString &id, const QStringList &strings)
|
|
{
|
|
SetInputProperty(id, QStringLiteral("combo_str"), strings);
|
|
}
|
|
|
|
void SendInvalidateCache(const TimeRange &range,
|
|
const InvalidateCacheOptions &options);
|
|
|
|
enum GizmoScaleHandles {
|
|
kGizmoScaleTopLeft,
|
|
kGizmoScaleTopCenter,
|
|
kGizmoScaleTopRight,
|
|
kGizmoScaleBottomLeft,
|
|
kGizmoScaleBottomCenter,
|
|
kGizmoScaleBottomRight,
|
|
kGizmoScaleCenterLeft,
|
|
kGizmoScaleCenterRight,
|
|
kGizmoScaleCount,
|
|
};
|
|
|
|
virtual void LinkChangeEvent()
|
|
{
|
|
}
|
|
|
|
virtual void InputValueChangedEvent(const QString &input, int element);
|
|
|
|
virtual void InputConnectedEvent(const QString &input, int element,
|
|
Node *output);
|
|
|
|
virtual void InputDisconnectedEvent(const QString &input, int element,
|
|
Node *output);
|
|
|
|
virtual void OutputConnectedEvent(const NodeInput &input);
|
|
|
|
virtual void OutputDisconnectedEvent(const NodeInput &input);
|
|
|
|
virtual void childEvent(QChildEvent *event) override;
|
|
|
|
void SetEffectInput(const QString &input)
|
|
{
|
|
effect_input_ = input;
|
|
}
|
|
|
|
void SetFlag(Flag f, bool on = true)
|
|
{
|
|
if (on) {
|
|
flags_ |= f;
|
|
} else {
|
|
flags_ &= ~f;
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
T *AddDraggableGizmo(const QVector<NodeKeyframeTrackReference> &inputs =
|
|
QVector<NodeKeyframeTrackReference>(),
|
|
DraggableGizmo::DragValueBehavior behavior =
|
|
DraggableGizmo::kDeltaFromStart)
|
|
{
|
|
T *gizmo = new T(this);
|
|
gizmo->SetDragValueBehavior(behavior);
|
|
foreach (const NodeKeyframeTrackReference &input, inputs) {
|
|
gizmo->AddInput(input);
|
|
}
|
|
connect(gizmo, &DraggableGizmo::HandleStart, this,
|
|
&Node::GizmoDragStart);
|
|
connect(gizmo, &DraggableGizmo::HandleMovement, this,
|
|
&Node::GizmoDragMove);
|
|
return gizmo;
|
|
}
|
|
|
|
template <typename T>
|
|
T *AddDraggableGizmo(const QStringList &inputs,
|
|
DraggableGizmo::DragValueBehavior behavior =
|
|
DraggableGizmo::kDeltaFromStart)
|
|
{
|
|
QVector<NodeKeyframeTrackReference> refs(inputs.size());
|
|
for (int i = 0; i < refs.size(); i++) {
|
|
refs[i] = NodeInput(this, inputs[i]);
|
|
}
|
|
return AddDraggableGizmo<T>(refs, behavior);
|
|
}
|
|
|
|
protected slots:
|
|
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x,
|
|
double y, const olive::core::rational &time)
|
|
{
|
|
}
|
|
|
|
virtual void GizmoDragMove(double x, double y,
|
|
const Qt::KeyboardModifiers &modifiers)
|
|
{
|
|
}
|
|
|
|
signals:
|
|
/**
|
|
* @brief Signal emitted when SetLabel() is called
|
|
*/
|
|
void LabelChanged(const QString &s);
|
|
|
|
void ColorChanged();
|
|
|
|
void ValueChanged(const NodeInput &input, const TimeRange &range);
|
|
|
|
void InputConnected(Node *output, const NodeInput &input);
|
|
|
|
void InputDisconnected(Node *output, const NodeInput &input);
|
|
|
|
void OutputConnected(Node *output, const NodeInput &input);
|
|
|
|
void OutputDisconnected(Node *output, const NodeInput &input);
|
|
|
|
void InputValueHintChanged(const NodeInput &input);
|
|
|
|
void InputPropertyChanged(const QString &input, const QString &key,
|
|
const QVariant &value);
|
|
|
|
void LinksChanged();
|
|
|
|
void InputArraySizeChanged(const QString &input, int old_size,
|
|
int new_size);
|
|
|
|
void KeyframeAdded(NodeKeyframe *key);
|
|
|
|
void KeyframeRemoved(NodeKeyframe *key);
|
|
|
|
void KeyframeTimeChanged(NodeKeyframe *key);
|
|
|
|
void MessageCountChanged();
|
|
|
|
void KeyframeTypeChanged(NodeKeyframe *key);
|
|
|
|
void KeyframeValueChanged(NodeKeyframe *key);
|
|
|
|
void KeyframeEnableChanged(const NodeInput &input, bool enabled);
|
|
|
|
void InputAdded(const QString &id);
|
|
|
|
void InputRemoved(const QString &id);
|
|
|
|
void InputNameChanged(const QString &id, const QString &name);
|
|
|
|
void InputDataTypeChanged(const QString &id, NodeValue::Type type);
|
|
|
|
void AddedToGraph(Project *graph);
|
|
|
|
void RemovedFromGraph(Project *graph);
|
|
|
|
void NodeAddedToContext(Node *node);
|
|
|
|
void NodePositionInContextChanged(Node *node, const QPointF &pos);
|
|
|
|
void NodeRemovedFromContext(Node *node);
|
|
|
|
void InputFlagsChanged(const QString &input, const InputFlags &flags);
|
|
|
|
private:
|
|
struct Input {
|
|
NodeValue::Type type;
|
|
InputFlags flags;
|
|
SplitValue default_value;
|
|
QHash<QString, QVariant> properties;
|
|
QString human_name;
|
|
int array_size;
|
|
};
|
|
|
|
NodeInputImmediate *CreateImmediate(const QString &input);
|
|
|
|
int GetInternalInputIndex(const QString &input) const
|
|
{
|
|
return input_ids_.indexOf(input);
|
|
}
|
|
|
|
Input *GetInternalInputData(const QString &input)
|
|
{
|
|
int i = GetInternalInputIndex(input);
|
|
|
|
if (i == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return &input_data_[i];
|
|
}
|
|
}
|
|
|
|
const Input *GetInternalInputData(const QString &input) const
|
|
{
|
|
int i = GetInternalInputIndex(input);
|
|
|
|
if (i == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return &input_data_.at(i);
|
|
}
|
|
}
|
|
|
|
void ReportInvalidInput(const char *attempted_action, const QString &id,
|
|
int element) const;
|
|
|
|
static Node *CopyNodeAndDependencyGraphMinusItemsInternal(
|
|
QMap<Node *, Node *> &created, Node *node, MultiUndoCommand *command);
|
|
|
|
/**
|
|
* @brief Immediates aren't deleted, so the actual array size may be larger than ArraySize()
|
|
*/
|
|
int GetInternalInputArraySize(const QString &input);
|
|
|
|
/**
|
|
* @brief Find nodes of a certain type that this Node takes inputs from
|
|
*/
|
|
template <class T>
|
|
static void FindInputNodesConnectedToInputInternal(const NodeInput &input,
|
|
QVector<T *> &list,
|
|
int maximum);
|
|
|
|
template <class T>
|
|
static void FindInputNodeInternal(const Node *n, QVector<T *> &list,
|
|
int maximum);
|
|
|
|
QVector<Node *> GetDependenciesInternal(bool traverse,
|
|
bool exclusive_only) const;
|
|
|
|
void ParameterValueChanged(const QString &input, int element,
|
|
const olive::core::TimeRange &range);
|
|
void ParameterValueChanged(const NodeInput &input,
|
|
const olive::core::TimeRange &range)
|
|
{
|
|
ParameterValueChanged(input.input(), input.element(), range);
|
|
}
|
|
|
|
/**
|
|
* @brief Intelligently determine how what time range is affected by a keyframe
|
|
*/
|
|
TimeRange GetRangeAffectedByKeyframe(NodeKeyframe *key) const;
|
|
|
|
/**
|
|
* @brief Gets a time range between the previous and next keyframes of index
|
|
*/
|
|
TimeRange GetRangeAroundIndex(const QString &input, int index, int track,
|
|
int element) const;
|
|
|
|
void ClearElement(const QString &input, int index);
|
|
|
|
/**
|
|
* @brief Custom user label for node
|
|
*/
|
|
QString label_;
|
|
|
|
/**
|
|
* @brief -1 if the color should be based on the category, >=0 if the user has set a custom color
|
|
*/
|
|
int override_color_;
|
|
|
|
/**
|
|
* @brief Nodes that are linked with this one
|
|
*/
|
|
QVector<Node *> links_;
|
|
|
|
QVector<QString> input_ids_;
|
|
QVector<Input> input_data_;
|
|
|
|
QMap<QString, NodeInputImmediate *> standard_immediates_;
|
|
|
|
QMap<QString, QVector<NodeInputImmediate *>> array_immediates_;
|
|
|
|
InputConnections input_connections_;
|
|
|
|
OutputConnections output_connections_;
|
|
|
|
Folder *folder_;
|
|
|
|
QMap<InputElementPair, ValueHint> value_hints_;
|
|
|
|
PositionMap context_positions_;
|
|
|
|
uint64_t flags_;
|
|
|
|
QVector<NodeGizmo *> gizmos_;
|
|
|
|
QString effect_input_;
|
|
|
|
FrameHashCache *video_cache_;
|
|
ThumbnailCache *thumbnail_cache_;
|
|
|
|
AudioPlaybackCache *audio_cache_;
|
|
AudioWaveformCache *waveform_cache_;
|
|
|
|
bool caches_enabled_;
|
|
|
|
private slots:
|
|
/**
|
|
* @brief Slot when a keyframe's time changes to keep the keyframes correctly sorted by time
|
|
*/
|
|
void InvalidateFromKeyframeTimeChange();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's value changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeValueChange();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's type changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeTypeChanged();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's bezier in value changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeBezierInChange();
|
|
|
|
/**
|
|
* @brief Slot when a keyframe's bezier out value changes to signal that the cache needs updating
|
|
*/
|
|
void InvalidateFromKeyframeBezierOutChange();
|
|
};
|
|
|
|
template <class T>
|
|
void Node::FindInputNodesConnectedToInputInternal(const NodeInput &input,
|
|
QVector<T *> &list,
|
|
int maximum)
|
|
{
|
|
Node *edge = input.GetConnectedOutput();
|
|
if (!edge) {
|
|
return;
|
|
}
|
|
|
|
T *cast_test = dynamic_cast<T *>(edge);
|
|
|
|
if (cast_test) {
|
|
list.append(cast_test);
|
|
if (maximum != 0 && list.size() == maximum) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
FindInputNodeInternal<T>(edge, list, maximum);
|
|
}
|
|
|
|
template <class T>
|
|
QVector<T *> Node::FindInputNodesConnectedToInput(const NodeInput &input,
|
|
int maximum)
|
|
{
|
|
QVector<T *> list;
|
|
|
|
FindInputNodesConnectedToInputInternal<T>(input, list, maximum);
|
|
|
|
return list;
|
|
}
|
|
|
|
template <class T>
|
|
void Node::FindInputNodeInternal(const Node *n, QVector<T *> &list, int maximum)
|
|
{
|
|
for (auto it = n->input_connections_.cbegin();
|
|
it != n->input_connections_.cend(); it++) {
|
|
FindInputNodesConnectedToInputInternal(it->first, list, maximum);
|
|
}
|
|
}
|
|
|
|
template <class T> QVector<T *> Node::FindInputNodes(int maximum) const
|
|
{
|
|
QVector<T *> list;
|
|
|
|
FindInputNodeInternal<T>(this, list, maximum);
|
|
|
|
return list;
|
|
}
|
|
|
|
}
|
|
|
|
Q_DECLARE_METATYPE(olive::Node::ValueHint)
|
|
|
|
#endif // NODE_H
|