94 lines
4.0 KiB
C++
94 lines
4.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "cornerpineffect.h"
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#include "global/path.h"
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#include "timeline/clip.h"
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#include "global/debug.h"
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CornerPinEffect::CornerPinEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
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SetFlags(Effect::CoordsFlag | Effect::ShaderFlag);
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EffectRow* top_left = new EffectRow(this, tr("Top Left"));
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top_left_x = new DoubleField(top_left, "topleftx");
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top_left_y = new DoubleField(top_left, "toplefty");
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EffectRow* top_right = new EffectRow(this, tr("Top Right"));
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top_right_x = new DoubleField(top_right, "toprightx");
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top_right_y = new DoubleField(top_right, "toprighty");
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EffectRow* bottom_left = new EffectRow(this, tr("Bottom Left"));
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bottom_left_x = new DoubleField(bottom_left, "bottomleftx");
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bottom_left_y = new DoubleField(bottom_left, "bottomlefty");
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EffectRow* bottom_right = new EffectRow(this, tr("Bottom Right"));
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bottom_right_x = new DoubleField(bottom_right, "bottomrightx");
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bottom_right_y = new DoubleField(bottom_right, "bottomrighty");
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EffectRow* perspective_row = new EffectRow(this, tr("Perspective"));
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perspective = new BoolField(perspective_row, "perspective");
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perspective->SetValueAt(0, true);
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top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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top_left_gizmo->x_field1 = top_left_x;
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top_left_gizmo->y_field1 = top_left_y;
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top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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top_right_gizmo->x_field1 = top_right_x;
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top_right_gizmo->y_field1 = top_right_y;
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bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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bottom_left_gizmo->x_field1 = bottom_left_x;
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bottom_left_gizmo->y_field1 = bottom_left_y;
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bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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bottom_right_gizmo->x_field1 = bottom_right_x;
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bottom_right_gizmo->y_field1 = bottom_right_y;
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shader_vert_path_ = "cornerpin.vert";
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shader_frag_path_ = "cornerpin.frag";
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}
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void CornerPinEffect::process_coords(double timecode, GLTextureCoords &coords, int) {
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coords.vertex_top_left += QVector3D(top_left_x->GetDoubleAt(timecode), top_left_y->GetDoubleAt(timecode), 0.0f);
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coords.vertex_top_right += QVector3D(top_right_x->GetDoubleAt(timecode), top_right_y->GetDoubleAt(timecode), 0.0f);
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coords.vertex_bottom_left += QVector3D(bottom_left_x->GetDoubleAt(timecode), bottom_left_y->GetDoubleAt(timecode), 0.0f);
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coords.vertex_bottom_right += QVector3D(bottom_right_x->GetDoubleAt(timecode), bottom_right_y->GetDoubleAt(timecode), 0.0f);
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}
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void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords, int) {
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shader_program_->setUniformValue("p0", coords.vertex_bottom_left.x(), coords.vertex_bottom_left.y());
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shader_program_->setUniformValue("p1", coords.vertex_bottom_right.x(), coords.vertex_bottom_right.y());
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shader_program_->setUniformValue("p2", coords.vertex_top_left.x(), coords.vertex_top_left.y());
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shader_program_->setUniformValue("p3", coords.vertex_top_right.x(), coords.vertex_top_right.y());
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shader_program_->setUniformValue("perspective", perspective->GetBoolAt(timecode));
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}
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void CornerPinEffect::gizmo_draw(double, GLTextureCoords &coords) {
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top_left_gizmo->world_pos[0] = coords.vertex_top_left;
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top_right_gizmo->world_pos[0] = coords.vertex_top_right;
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bottom_right_gizmo->world_pos[0] = coords.vertex_bottom_right;
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bottom_left_gizmo->world_pos[0] = coords.vertex_bottom_left;
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}
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