Files
oak-editor/effects/internal/audionoiseeffect.cpp
T
2019-03-20 14:29:20 +11:00

65 lines
2.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audionoiseeffect.h"
#include <QDateTime>
#include <QtMath>
AudioNoiseEffect::AudioNoiseEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
EffectRow* amount_row = new EffectRow(this, tr("Amount"));
amount_val = new DoubleField(amount_row, "amount");
amount_val->SetMinimum(0);
amount_val->SetDefault(20);
amount_val->SetMaximum(100);
EffectRow* mix_row = new EffectRow(this, tr("Mix"));
mix_val = new BoolField(mix_row, "mix");
mix_val->SetValueAt(0, true);
}
void AudioNoiseEffect::process_audio(double timecode_start, double timecode_end, quint8 *samples, int nb_bytes, int) {
double interval = (timecode_end - timecode_start)/nb_bytes;
for (int i=0;i<nb_bytes;i+=4) {
double timecode = timecode_start+(interval*i);
qint16 left_noise_sample = this->randomNumber<qint16>();
qint16 right_noise_sample = this->randomNumber<qint16>();
// set noise volume
double vol = log_volume( amount_val->GetDoubleAt(timecode)*0.01 );
left_noise_sample *= vol;
right_noise_sample *= vol;
// mix with source audio
if (mix_val->GetBoolAt(timecode)) {
qint16 left_sample = static_cast<qint16> (((samples[i+1] & 0xFF) << 8) | (samples[i] & 0xFF));
qint16 right_sample = static_cast<qint16> (((samples[i+3] & 0xFF) << 8) | (samples[i+2] & 0xFF));
left_noise_sample = mix_audio_sample(left_noise_sample, left_sample);
right_noise_sample = mix_audio_sample(right_noise_sample, right_sample);
}
samples[i+3] = static_cast<quint8> (right_noise_sample >> 8);
samples[i+2] = static_cast<quint8> (right_noise_sample);
samples[i+1] = static_cast<quint8> (left_noise_sample >> 8);
samples[i] = static_cast<quint8> (left_noise_sample);
}
}