If you run into new OpenGL issues, this is likely the commit that caused it. I've tested this on as many systems as I have access to (including AMD, Apple, Intel, and NVIDIA GPUs with a mixture of Windows, Linux, and macOS) and it appears to work fine, however we all know how unpredictable GPUs can be. This should help increase GPU performance and compatibility. Squashed commit of the following: commit fa3c0ac7c469aebe2941a803736bdc06cdd5a2d8 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 13:17:44 2021 +1000 viewer: updated pixel sampling for shared contexts commit 9334261da235f09cb67b193c5bb6169abd7a95f7 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 13:12:39 2021 +1000 pixelsampler: show color preview box commit dacd9be6971c5c0312ae45c8db349d47910a80dd Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 12:43:32 2021 +1000 renderer: interlace on GPU commit 074cea06cb87e9fdc4e8ea6b09587be6df296057 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 12:43:14 2021 +1000 renderer: added texture clear option commit 5d4f86b4cf1b1dcd3fb8e8c854ffa7f6fb8ca346 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 12:42:12 2021 +1000 renderer: updated scopes for shared textures commit 6fad96358d189874cf45f7887b7e13cc2b1603c4 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 11:42:05 2021 +1000 opengl: fixed edge case commit 1a19ffb53703ac6f30ed210f6d8eb5fc4b7b0f2d Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 10:56:13 2021 +1000 opengl: fix deinterlace shader commit 085961aa39cca90ebf51b919a78ef07a4882f0e1 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 10:08:40 2021 +1000 opengl: downgrade to ES 2.0 With half-float/float/3D extensions, this should be doable commit ea1ab45cbcf5e017dfd0d8f28b231ff3255dfe92 Author: itsmattkc <itsmattkc@gmail.com> Date: Thu May 27 10:06:59 2021 +1000 renderer: fixed mutex deadlock commit ecc2f08b16f03421870c5b61625ecd26f2f96582 Author: itsmattkc <itsmattkc@gmail.com> Date: Wed May 26 21:28:13 2021 +1000 opengl: fixed shared contexts commit 261c689ea8089463155cf11b9ab15aa3f879f439 Merge: bfd4338a91c88b1cAuthor: itsmattkc <itsmattkc@gmail.com> Date: Wed May 26 19:52:00 2021 +1000 Merge branch 'master' into shared-contexts commit bfd4338aaa3b09b6fbb7717c637face8d5490721 Author: itsmattkc <itsmattkc@gmail.com> Date: Wed May 26 18:52:38 2021 +1000 viewer: remove debug line commit 45868d8a396181bf81c24b92a1ac5ce9ffed3426 Merge: 642f8e9dd0bd5e21Author: itsmattkc <itsmattkc@gmail.com> Date: Wed May 26 17:21:48 2021 +1000 Merge branch 'master' into shared-contexts commit 642f8e9df7d7d1a9ed4202d428f4d968ff668552 Merge: 861e5b894de0a727Author: itsmattkc <itsmattkc@gmail.com> Date: Wed May 26 17:01:38 2021 +1000 Merge branch 'master' of https://github.com/olive-editor/olive into shared-contexts commit 861e5b89a38c281897dc44b20e3587d39c4f808c Merge: 472598a7ef31c3fbAuthor: itsmattkc <itsmattkc@gmail.com> Date: Wed May 26 14:28:21 2021 +1000 Merge branch 'master' into shared-contexts commit 472598a740a095aa43a4aad5680dd5abcf453a4c Author: itsmattkc <itsmattkc@gmail.com> Date: Fri May 14 16:29:35 2021 +1000 attempt at sharing contexts
339 lines
8.3 KiB
C++
339 lines
8.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef VIEWERGLWIDGET_H
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#define VIEWERGLWIDGET_H
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#include <QOpenGLWidget>
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#include <QMatrix4x4>
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#include "node/color/colormanager/colormanager.h"
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#include "node/node.h"
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#include "render/color.h"
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#include "tool/tool.h"
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#include "viewersafemargininfo.h"
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#include "widget/manageddisplay/manageddisplay.h"
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#include "widget/timetarget/timetarget.h"
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namespace olive {
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/**
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* @brief The inner display/rendering widget of a Viewer class.
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*
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* Actual composition occurs elsewhere offscreen and
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* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
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*
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* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
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* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
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* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
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*
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* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
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* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
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* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
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* set it.
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*/
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class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject
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{
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Q_OBJECT
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public:
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/**
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* @brief ViewerGLWidget Constructor
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*
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* @param parent
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*
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* QWidget parent.
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*/
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ViewerDisplayWidget(QWidget* parent = nullptr);
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MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ViewerDisplayWidget)
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const ViewerSafeMarginInfo& GetSafeMargin() const;
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void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
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void SetGizmos(Node* node);
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void SetVideoParams(const VideoParams ¶ms);
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void SetTime(const rational& time);
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void SetShowWidgetBackground(bool e)
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{
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show_widget_background_ = e;
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update();
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}
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/**
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* @brief Transform a point from viewer space to the buffer space.
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* Multiplies by the inverted transform matrix to undo the scaling and translation.
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*/
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QPoint TransformViewerSpaceToBufferSpace(QPoint pos);
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bool IsDeinterlacing() const
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{
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return deinterlace_;
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}
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void ResetFPSTimer();
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bool GetShowFPS() const
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{
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return show_fps_;
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}
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void IncrementSkippedFrames();
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void IncrementFrameCount()
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{
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fps_timer_update_count_++;
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}
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TexturePtr GetCurrentTexture() const
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{
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return texture_;
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}
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public slots:
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/**
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* @brief Set the transformation matrix to draw with
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*
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* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
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*/
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void SetMatrixTranslate(const QMatrix4x4& mat);
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/**
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* @brief Set the scale matrix.
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*/
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void SetMatrixZoom(const QMatrix4x4& mat);
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void SetMatrixCrop(const QMatrix4x4& mat);
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/**
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* @brief Enables or disables whether this color at the cursor should be emitted
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*
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* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
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* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
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* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
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*/
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void SetSignalCursorColorEnabled(bool e);
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void SetImage(const QVariant &buffer);
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void SetBlank();
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/**
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* @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's
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* normal type.
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*/
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void UpdateCursor();
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/**
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* @brief Enables/disables a basic deinterlace on the viewer
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*/
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void SetDeinterlacing(bool e);
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void SetShowFPS(bool e);
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signals:
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/**
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* @brief Signal emitted when the user starts dragging from the viewer
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*/
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void DragStarted();
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/**
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* @brief Signal emitted when a hand drag starts
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*/
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void HandDragStarted();
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/**
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* @brief Signal emitted when a hand drag moves
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*/
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void HandDragMoved(int x, int y);
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/**
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* @brief Signal emitted when a hand drag ends
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*/
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void HandDragEnded();
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/**
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* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
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*/
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void CursorColor(const Color& reference, const Color& display);
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void DragEntered(QDragEnterEvent* event);
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void DragLeft(QDragLeaveEvent* event);
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void Dropped(QDropEvent* event);
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void VisibilityChanged(bool visible);
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void TextureChanged(TexturePtr texture);
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protected:
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/**
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* @brief Override the mouse press event for the DragStarted() signal and gizmos
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*/
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virtual void mousePressEvent(QMouseEvent* event) override;
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/**
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* @brief Override mouse move to signal for the pixel sampler and gizmos
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*/
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virtual void mouseMoveEvent(QMouseEvent* event) override;
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/**
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* @brief Override mouse release event for gizmos
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*/
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virtual void mouseReleaseEvent(QMouseEvent* event) override;
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virtual void dragEnterEvent(QDragEnterEvent* event) override;
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virtual void dragLeaveEvent(QDragLeaveEvent* event) override;
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virtual void dropEvent(QDropEvent* event) override;
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virtual void showEvent(QShowEvent* event) override;
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virtual void hideEvent(QHideEvent* event) override;
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protected slots:
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/**
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* @brief Paint function to display the texture (received in SetTexture()) on screen.
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*
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* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
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*/
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virtual void OnPaint() override;
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virtual void OnDestroy() override;
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private:
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QPointF GetTexturePosition(const QPoint& screen_pos);
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QPointF GetTexturePosition(const QSize& size);
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QPointF GetTexturePosition(const double& x, const double& y);
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static void DrawTextWithCrudeShadow(QPainter* painter, const QRect& rect, const QString& text);
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rational GetGizmoTime();
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bool IsHandDrag(QMouseEvent* event) const;
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void UpdateMatrix();
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QTransform GenerateWorldTransform();
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QTransform GenerateGizmoTransform();
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/**
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* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
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*/
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TexturePtr texture_;
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/**
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* @brief Internal texture to deinterlace to
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*/
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TexturePtr deinterlace_texture_;
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/**
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* @brief Deinterlace shader
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*/
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QVariant deinterlace_shader_;
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/**
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* @brief Blank shader
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*/
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QVariant blank_shader_;
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/**
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* @brief Translation only matrix (defaults to identity).
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*/
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QMatrix4x4 translate_matrix_;
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/**
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* @breif Scale only matrix.
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*/
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QMatrix4x4 scale_matrix_;
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/**
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* @brief Crop only matrix
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*/
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QMatrix4x4 crop_matrix_;
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/**
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* @brief Cached result of translate_matrix_ and scale_matrix_ multiplied
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*/
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QMatrix4x4 combined_matrix_;
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QMatrix4x4 combined_matrix_flipped_;
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bool signal_cursor_color_;
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ViewerSafeMarginInfo safe_margin_;
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Node* gizmos_;
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NodeValueDatabase gizmo_db_;
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rational gizmo_drag_time_;
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VideoParams gizmo_params_;
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QPoint gizmo_start_drag_;
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bool gizmo_click_;
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rational time_;
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/**
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* @brief Position of mouse to calculate delta from.
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*/
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QPoint hand_last_drag_pos_;
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bool hand_dragging_;
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bool deinterlace_;
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qint64 fps_timer_start_;
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int fps_timer_update_count_;
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bool show_fps_;
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int frames_skipped_;
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QVector<double> frame_rate_averages_;
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int frame_rate_average_count_;
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bool show_widget_background_;
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QVariant load_frame_;
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enum PushMode {
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/// New frame to push to internal texture
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kPushFrame,
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/// Internal texture reference is up to date, keep showing it
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kPushUnnecessary,
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/// Draw blank/black screen
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kPushBlank,
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/// Draw nothing (not even a black frame)
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kPushNull,
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};
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PushMode push_mode_;
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private slots:
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void EmitColorAtCursor(QMouseEvent* e);
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};
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}
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#endif // VIEWERGLWIDGET_H
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