372 lines
9.1 KiB
C++
372 lines
9.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CORE_H
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#define CORE_H
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#include <QFileInfoList>
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#include <QList>
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#include <QTimer>
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#include "common/rational.h"
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#include "project/item/footage/footage.h"
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#include "project/item/sequence/sequence.h"
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#include "project/project.h"
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#include "project/projectviewmodel.h"
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#include "task/task.h"
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#include "tool/tool.h"
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#include "undo/undostack.h"
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class MainWindow;
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/**
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* @brief The main central Olive application instance
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*
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* This runs both in GUI and CLI modes (and handles what to init based on that).
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* It also contains various global functions/variables for use throughout Olive.
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*
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* The "public slots" are usually user-triggered actions and can be connected to UI elements (e.g. creating a folder,
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* opening the import dialog, etc.)
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*/
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class Core : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief Core Constructor
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*
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* Currently empty
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*/
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Core();
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/**
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* @brief Core object accessible from anywhere in the code
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*
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* Use this to access Core functions.
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*/
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static Core* instance();
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/**
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* @brief Start Olive Core
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*
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* Main application launcher. Parses command line arguments and constructs main window (if entering a GUI mode).
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*/
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void Start();
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/**
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* @brief Stop Olive Core
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*
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* Ends all threads and frees all memory ready for the application to exit.
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*/
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void Stop();
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/**
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* @brief Retrieve main window instance
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*
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* @return
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*
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* Pointer to the olive::MainWindow object, or nullptr if running in CLI mode.
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*/
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MainWindow* main_window();
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/**
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* @brief Retrieve UndoStack object
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*/
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UndoStack* undo_stack();
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/**
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* @brief Import a list of files
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*
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* FIXME: I kind of hate this, it needs a model to update correctly. Is there a way that Items can signal enough to
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* make passing references to the model unnecessary?
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*
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* @param urls
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*/
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void ImportFiles(const QStringList& urls, ProjectViewModel *model, Folder *parent);
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/**
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* @brief Get the currently active tool
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*/
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const Tool::Item& tool();
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/**
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* @brief Get current snapping value
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*/
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const bool& snapping();
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/**
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* @brief Get the currently active project
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*
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* Uses the UI/Panel system to determine which Project was the last focused on and assumes this is the active Project
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* that the user wishes to work on.
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*
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* @return
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*
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* The active Project file, or nullptr if the heuristic couldn't find one.
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*/
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Project* GetActiveProject();
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ProjectViewModel* GetActiveProjectModel();
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Folder* GetSelectedFolderInActiveProject();
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/**
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* @brief Sets state to "modified" so that the GUI will prompt the user to save before closing
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*
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* Call this function whenever a change is made to a currently active project. Saving the project will automatically
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* unset this.
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*/
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void SetProjectModified(bool e);
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bool IsProjectModified() const;
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/**
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* @brief Set how frequently an autorecovery should be saved (if the project has changed, see SetProjectModified())
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*/
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void SetAutorecoveryInterval(int minutes);
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/**
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* @brief Return a list of supported frame rates in rational form
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*
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* These rationals can be flipped to create a timebase in this frame rate.
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*/
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static QList<rational> SupportedFrameRates();
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/**
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* @brief Return a list of supported sample rates in integer form
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*/
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static QList<int> SupportedSampleRates();
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/**
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* @brief Return a list of supported channel layouts as or'd flags
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*/
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static QList<uint64_t> SupportedChannelLayouts();
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/**
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* @brief Convert rational frame rate (i.e. flipped timebase) to a user-friendly string
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*/
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static QString FrameRateToString(const rational& frame_rate);
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/**
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* @brief Convert integer sample rate to a user-friendly string
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*/
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static QString SampleRateToString(const int &sample_rate);
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/**
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* @brief Convert channel layout to a user-friendly string
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*/
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static QString ChannelLayoutToString(const uint64_t &layout);
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/**
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* @brief Recursively count files in a file/directory list
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*/
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static int CountFilesInFileList(const QFileInfoList &filenames);
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static QVariant GetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference);
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static void SetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference, const QVariant& value);
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/**
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* @brief Create a new sequence named appropriately for the active project
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*/
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SequencePtr CreateNewSequenceForProject(Project *project) const;
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public slots:
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/**
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* @brief Starts an open file dialog to load a project from file
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*/
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void OpenProject();
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/**
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* @brief Save the currently active project
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*
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* If the project hasn't been saved before, this will be equivalent to calling SaveActiveProjectAs().
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*/
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bool SaveActiveProject();
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/**
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* @brief Save the currently active project with a new filename
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*/
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bool SaveActiveProjectAs();
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/**
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* @brief Set the current application-wide tool
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*
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* @param tool
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*/
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void SetTool(const Tool::Item& tool);
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/**
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* @brief Set the current snapping setting
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*/
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void SetSnapping(const bool& b);
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/**
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* @brief Show an About dialog
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*/
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void DialogAboutShow();
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/**
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* @brief Open the import footage dialog and import the files selected (runs ImportFiles())
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*/
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void DialogImportShow();
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/**
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* @brief Show Preferences dialog
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*/
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void DialogPreferencesShow();
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/**
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* @brief Show Project Properties dialog
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*/
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void DialogProjectPropertiesShow();
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/**
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* @brief Show Export dialog
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*/
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void DialogExportShow();
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/**
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* @brief Create a new folder in the currently active project
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*/
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void CreateNewFolder();
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/**
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* @brief Createa a new sequence in the currently active project
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*/
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void CreateNewSequence();
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signals:
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/**
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* @brief Signal emitted when a project is opened
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*
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* Connects to main window so its UI can update based on the project
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*
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* @param p
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*/
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void ProjectOpened(Project* p);
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/**
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* @brief Signal emitted when the tool is changed from somewhere
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*/
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void ToolChanged(const Tool::Item& tool);
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/**
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* @brief Signal emitted when the snapping setting is changed
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*/
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void SnappingChanged(const bool& b);
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private:
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/**
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* @brief Get the file filter than can be used with QFileDialog to open and save compatible projects
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*/
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static QString GetProjectFilter();
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/**
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* @brief Internal project open
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*/
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void OpenProjectInternal(const QString& filename);
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/**
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* @brief Declare custom types/classes for Qt's signal/slot system
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*
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* Qt's signal/slot system requires types to be declared. In the interest of doing this only at startup, we contain
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* them all in a function here.
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*/
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void DeclareTypesForQt();
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/**
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* @brief Start GUI portion of Olive
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*
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* Starts services and objects required for the GUI of Olive. It's guaranteed that running without this function will
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* create an application instance that is completely valid minus the UI (e.g. for CLI modes).
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*/
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void StartGUI(bool full_screen);
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/**
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* @brief Internal function for saving a project to a file
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*/
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void SaveProjectInternal(Project* project);
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/**
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* @brief Internal main window object
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*/
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MainWindow* main_window_;
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/**
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* @brief Internal startup project object
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*
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* If the user specifies a project file on the command line, the command line parser in Start() will write the
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* project URL here to be loaded once Olive has finished initializing.
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*/
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QString startup_project_;
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/**
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* @brief List of currently open projects
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*/
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QList<ProjectPtr> open_projects_;
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/**
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* @brief Currently active tool
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*/
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Tool::Item tool_;
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/**
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* @brief Current snapping toggle
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*/
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bool snapping_;
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/**
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* @brief Internal value for whether to make an autorecovery next interval
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*
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* True if the project has changed since the last autorecovery and we should save next time. False if the project has
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* not changed and saving another autorecovery would be a waste.
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*/
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bool queue_autorecovery_;
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/**
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* @brief Internal timer for saving autorecovery files
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*/
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QTimer autorecovery_timer_;
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/**
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* @brief Application-wide undo stack instance
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*/
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UndoStack undo_stack_;
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/**
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* @brief Static singleton core instance
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*/
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static Core instance_;
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private slots:
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void SaveAutorecovery();
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void ProjectSaveSucceeded();
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/**
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* @brief Adds a project to the "open projects" list
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*/
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void AddOpenProject(ProjectPtr p);
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void ImportTaskComplete(QUndoCommand* command);
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bool ConfirmImageSequence(const QString &filename);
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};
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#endif // CORE_H
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